Hello everyone, I just went with some new player in the Ascalonians Catacombs dungeon.
I have to say that we had a decent experience on the P1, even though a NPC bugged for about 5 minutes (Hodgins was supposed to use his scepter and he did not). The dungeon was fun, and we did it "the old way" with some stealth stacking and all. It was however pretty easy, even for total beginners, when we killed the end boss they told me : "is it the end ? I can't believe that was the end boss". That would not happend some years ago, since the dungeons were a lot harder. I don't mind making them a bit easier but when there is no difficulty, there is no need for people to do good, to get interested in the complex combat system that Guild Wars 2 offers.
Another issue that I faced (they did not), is that there is no point at stacking might by blasting fire AOEs. Well this used to be a very fun mechanic, and we sadly got rid of it with all classes and traits adding might far too easily. We (I) also got a bit disappointed by the rewards it gave us, the gold amount is sadly pretty low and there is no "loot", by that I mean most stuff you get from these dungeons are outdated, they haven't been updated and are sadly not relevant.
That being said, we then went for the P2. Sadly Detha bugged in the trap phase, so we couldn't continue. I feel really sorry about that but you know what ? This was their first experience in dungeons and they were supposed to buy the expansion next week. I think that they still will buy those, but you have to know that facing bugs, especially for their first dungeon is a big drawback.
Besides all that, let me try to summarize our experience. The dungeon was medium fun : they would be a lot funnier if they were harder. We sadly got low rewards so there is no real interest at doing them daily.
What do I advice to devs ? Enhance the dungeon difficulty : make it so people need to pay attention to what spells they have, to how combo fiels work, to what buffs are important. Upgrade the rewards, so it is a key path for players, dungeons are way more fun that open world content, and I'm not saying that about myself only : it is a good way to learn and use your character and actually have impact on what is happening.