<?xml version="1.0"?>
<rss version="2.0"><channel><title>Heart of Thorns Suggestions Latest Topics</title><link>https://en-forum.guildwars2.com/forum/77-heart-of-thorns-suggestions/</link><description>Heart of Thorns Suggestions Latest Topics</description><language>en</language><item><title>Octovine Meta</title><link>https://en-forum.guildwars2.com/topic/173486-octovine-meta/</link><description><![CDATA[<p>
	1. Fix North bramble spray mechanic. It's supposed to break down the vines surrounding the octovine, but it currently doesn't do anything. The only way this is bypassed now is either using the turrets right next to the octovine, or using Skyscale skill 1 to kill the vines. For reference, the bramble spray works in north lane's bramble event (2nd camp) in Dragon's Stand.
</p>

<p>
	2. Better visual indicators for mechanics and octovine vulnerability. Octovines should have a more visible change when made vulnerable. Each lane's mechanic (bundle, shroom, bomb x 2) can also be highlighted with an arrow and have a white circle with an arrow near the octovine to indicate where each mechanic should go/hit. The main issue is that it's quite common for people to mistarget mechanics, such as dropping bombs at the base of the octovine at east instead of on the target reticule. The other way to fix this would be reducing general visual clutter to make the mechanics more visible/prominent.
</p>

<p>
	3. Flatten/clean up the terrain for each lane, especially south. There's some spots where triggerblossoms can get stuck in the terrain when pushed/pulled. The only way to workaround this is to pull it out then push it around those spots.
</p>

<p>
	4. Make all octovines untargetable until they are vulnerable. The octovines are currently targetable and can take damage even when not vulnerable, however it's the event bar health that's the real health. The main issue is that most players think they're still able to damage the shielded octovine because they can see the boss hp go down when targeting it; but in reality it will regain all lost health once vulnerable again.
</p>

<p>
	5. Add a bundle in south that has push/pull skills. Picking up this bundle could also give players a notification to use push/pull skills to move the bomb. The main issue is that south's mechanic is not immediately intuitive for people newer to the mechanic. The skill cooldowns could be made long to minimize the ability for people to misuse them. Players who can bring their own push/pull skills will still be able to have greater control where the bomb goes.
</p>
]]></description><guid isPermaLink="false">173486</guid><pubDate>Wed, 17 Jun 2026 00:48:44 +0000</pubDate></item><item><title>Druid Alac DPS</title><link>https://en-forum.guildwars2.com/topic/173381-druid-alac-dps/</link><description><![CDATA[<p>
	Please make it possible for an alac dps spec for Ranger through druid (or some other option, but no other ranger elite spec does alac).  Currently the alac trait and the druid dps trait are mutually exclusive.   Literally every other class in the game has an alac dps AND quick dps option through various elite specs. Ranger is currently the only class in the game not capable of this. 
</p>
]]></description><guid isPermaLink="false">173381</guid><pubDate>Tue, 16 Jun 2026 00:14:55 +0000</pubDate></item><item><title>Bring Back Oakheart's Essence</title><link>https://en-forum.guildwars2.com/topic/171785-bring-back-oakhearts-essence/</link><description><![CDATA[<p>
	The mechanic is a bit map-breaking, but we should have it feature more often in other maps. I could see players having a blast on very vertical maps like NKC, Amnytas, and Lowland Shore.
</p>

<p>
	Alternatively, give us the missing LWS6 with a mastery that gives us the grapplehooks and rocket boots from Silent Surf.
</p>
]]></description><guid isPermaLink="false">171785</guid><pubDate>Sun, 07 Jun 2026 05:51:47 +0000</pubDate></item><item><title>Dragons Stand Meta</title><link>https://en-forum.guildwars2.com/topic/173478-dragons-stand-meta/</link><description><![CDATA[<p>
	1. Make each lane able to start independently with 5 people, similar to the Dragon's End meta. Currently, it requires at least 15 people (5 per lane) to start. This will help lower population maps that struggle with getting at least 15 people - it's easier to get more people to join over time once the meta is started.
</p>

<p>
	2. Remove the delay for starting the last north escort. Currently, it only starts after the camp timer reaches 0 even if all camp events are completed. This is the only escort that doesn't start early if you complete all camp events early.
</p>

<p>
	3. Prevent Legendary Mordrem Wyvern from contesting middle lane second camp WP. The wyvern may sometimes fly down to the camp during the flamthrower supply event, which contests the waypoint.
</p>

<p>
	4. Revisit south event scaling or event object/NPC respawn time. South has a lot of time-gated events where you're waiting for things to respawn (ley energy, chak, beetles). Individual contribution decreases significantly when the events are overscaled, so most of the time is spent waiting for things to respawn rather than engaging with anything.
</p>

<p>
	5. Add Mordrem Preserver respawn times to event window and perhaps revival progress bar for Collectors and boss.
</p>

<p>
	6. Disable mounts during Mouth of Mordremoth fight. Already brought up by several people.
</p>

<p>
	7. Add hard-cut phases to the Mouth of Mordremoth and change its defiance bar mechanic. There should be at least two real burn phases guaranteed, especially so people can complete the champion-related achievements. This also makes the vine events more relevant due to more opportunities for the ley energy event bar to increase.
</p>

<p>
	The current defiance bar implementation is counterintuitive where breaking it actually shortens your burn window and doesn't make the boss take increased damage. The defiance bar could be reworked by having the boss (body &amp; head) gain a damage reduction buff at the start of the fight and after each real burn phase. Breaking the defiance bar during the real burn phase removes this buff and applies Exposed &amp; the Kannaxai defiance buff to the boss. The defiance bar continually unlocks again until the burn phase timer ends or when the boss reaches a certain health threshold (40%?), with each break applying a stack of Exposed and the Kannaxai buff. The bombs could also be made more relevant by having them deal high defiance bar damage. Higher-end groups are rewarded with faster relative phasing; lower population maps benefit from the damage boost to compensate for boss health not scaling that well with low numbers.
</p>

<p>
	8. Add Mordrem Wyvern telegraphs to Mouth of Mordremoth fight. There isn't an easy way to preemptively avoid the Wyvern flame lines unless you mount up.
</p>
]]></description><guid isPermaLink="false">173478</guid><pubDate>Tue, 16 Jun 2026 21:56:03 +0000</pubDate></item><item><title>Noble's Folly QoL</title><link>https://en-forum.guildwars2.com/topic/173464-nobles-folly-qol/</link><description><![CDATA[<p>
	In Noble's Folly <span><span>:</span></span>
</p>

<ul>
	<li>
		<span>Make it so using the Pass again returns you to the previous map. This lounge has its own map, so it should be possible, like in Mistlock.</span>
	</li>
	<li>
		<span>Remove one layer of dialogue from the portal NPC</span>
	</li>
</ul>
]]></description><guid isPermaLink="false">173464</guid><pubDate>Tue, 16 Jun 2026 19:38:00 +0000</pubDate></item><item><title>Tiny change to make Searing Ascent great</title><link>https://en-forum.guildwars2.com/topic/173462-tiny-change-to-make-searing-ascent-great/</link><description><![CDATA[<p>
	In Draconis Mons, Searing Ascent, add one Oakheart Essence somewhere close to that one small hole (near the end) where you need to know a specific pixel to stand on and a specific pixel to aim for and still need 2 charges after the hole. As it is now, you have <em>one </em>chance (and need to use external resource) and have to re-run a very long section every time you don't pass the hole (... or just take advantage from the jp not checking checkpoints and use tp2f to skip the whole thing).
</p>

<p>
	This easy fix is the only thing standing between "this is a great JP" and "why bother / skip content with tp2f" for the past 9(!) years.
</p>
]]></description><guid isPermaLink="false">173462</guid><pubDate>Tue, 16 Jun 2026 19:36:31 +0000</pubDate></item><item><title>Let the Commander have a heart-to-heart with Almorra about killing Trahearne (optionally ofc)</title><link>https://en-forum.guildwars2.com/topic/173457-let-the-commander-have-a-heart-to-heart-with-almorra-about-killing-trahearne-optionally-ofc/</link><description><![CDATA[<p>
	Since Almorra also had to kill her corrupted warband, and for Vigil characters she's a leader figure that a grieving Commander might go to for advice on how to handle the grief, and she's right there... I think they could at least bond and commiserate a little. For non-Vigil characters, Almorra could maybe notice a certain expression when she mentions Trahearne and decide to pry.
</p>

<p>
	It'd also be a chance to share Almorra's story with non-Vigil characters, to help set up and explain her story in S4 a little better. It would also help her death in IBS hit harder.
</p>

<p>
	And it would be an excellent way to remember Trahearne in the main story.
</p>
]]></description><guid isPermaLink="false">173457</guid><pubDate>Tue, 16 Jun 2026 19:20:49 +0000</pubDate></item><item><title>Add Jormag 's whispers visual effect to relevant NPCs in S3</title><link>https://en-forum.guildwars2.com/topic/173455-add-jormag-s-whispers-visual-effect-to-relevant-npcs-in-s3/</link><description><![CDATA[<p>
	I don't know if Braham was being canonically influenced by Jormag, but if he was, this is the time to show it - the little icy effect around the head, all that fun stuff. At LEAST add it to the Sons of Svanir as foreshadowing!
</p>
]]></description><guid isPermaLink="false">173455</guid><pubDate>Tue, 16 Jun 2026 19:15:49 +0000</pubDate></item><item><title>Make the collection for Aurene's nest more obvious</title><link>https://en-forum.guildwars2.com/topic/173454-make-the-collection-for-aurenes-nest-more-obvious/</link><description><![CDATA[<p>
	This would make a chance for her to appear to the Commander more often while the Commander is out and about, which won't happen so much for a new player just binging through the story. It would also be a chance to have some more bonding between the Commander and Aurene in the main story.
</p>
]]></description><guid isPermaLink="false">173454</guid><pubDate>Tue, 16 Jun 2026 19:13:47 +0000</pubDate></item><item><title>Put updrafts, leylines, etc in other regions</title><link>https://en-forum.guildwars2.com/topic/173453-put-updrafts-leylines-etc-in-other-regions/</link><description><![CDATA[<p>
	It saddens me how few of HoT's masteries are useful outside of HoT (and certain S3) zones. Obviously adrenal mushrooms, nuhoch wallows, local merchants, etc. are related to the ecosystem and environment of the jungle and can't be expanded, but updrafts and ley lines  should exist everywhere, right?  PoF's mount masteries are usable even outside of PoF... We DO have the jade bot simulating updraft functionality now, but that's still a separate mastery line.
</p>
]]></description><guid isPermaLink="false">173453</guid><pubDate>Tue, 16 Jun 2026 19:11:48 +0000</pubDate></item><item><title>Give Trehearne a proper funeral</title><link>https://en-forum.guildwars2.com/topic/171631-give-trehearne-a-proper-funeral/</link><description><![CDATA[<p>
	Just a small thing that bugged me and others, Trehearne was moved on from pretty quickly after all was said and done, meanwhile Eir got a lot more weight (bc of braham mostly) IK not many people seem to like trehearne at all, but like, his little achievement thing was more about the sword than actually having a proper farewell. IK some people really enjoyed his character (although in the minority) It would be nice to have more then a "oh ok well that sucks :/" from the commander lmao
</p>
]]></description><guid isPermaLink="false">171631</guid><pubDate>Sat, 06 Jun 2026 23:09:14 +0000</pubDate></item><item><title>Retool a couple points from the HoT finale</title><link>https://en-forum.guildwars2.com/topic/173192-retool-a-couple-points-from-the-hot-finale/</link><description><![CDATA[<p>
	First: That there should be some build up to the idea that Mordremoth's weakness is his mind. As it stands it comes off a huge Deus Ex Machina that the PC just kinda declares out of nowhere and Trahearne immediately agrees like that's something that was remotely talked about beforehand.
</p>

<p>
	Second: Marjory deserves to join us on the final battle and have her confrontation with a Blighted Belinda. Its a letdown that she's carrying this grudge against Mordremoth since early Season 2 and yet when she finally has a chance to avenge her sister's death she stays behind and taking her with you isn't even an option
</p>
]]></description><guid isPermaLink="false">173192</guid><pubDate>Sun, 14 Jun 2026 08:52:02 +0000</pubDate></item><item><title>UNBOUND MAGIC</title><link>https://en-forum.guildwars2.com/topic/173255-unbound-magic/</link><description><![CDATA[<p>
	I would love if ANET could let us do something usefull with unbound magic.<br />
	<br />
	Lets be honest its the ugly cousin from Volatile Magic. It would be amazing if you could add the same thropy and material boxes that volatile magic has that would for sure revive the LW3 meta/event trains. <br />
	<br />
	Note: I checked on all posts to see if anyone said something about this and nope I am the first one.
</p>
]]></description><guid isPermaLink="false">173255</guid><pubDate>Sun, 14 Jun 2026 21:53:38 +0000</pubDate></item><item><title>Add Fractals or Dungeons of Raids with Story</title><link>https://en-forum.guildwars2.com/topic/173439-add-fractals-or-dungeons-of-raids-with-story/</link><description><![CDATA[<p>
	Raids are very difficult to get into, not just because of their difficulty, but finding enough people to do them as well. If anything, Finding the people to do the raids is the hardest part. I would request that you make Fractal or Dungeon variants of Raid wings with Story, so that it is easier to gather enough people to try them while also being a more forgiving way to access the story elements.
</p>

<p>
	To be 100% clear, I do <em>not </em>think that the raid-specific rewards should be a part of those dungeons/fractals, and you would just earn normal Fractal/Dungeon loot. It would just be a more accessible way to access the story, and possibly even train on more forgiving versions of the raid bosses mechanics.
</p>
]]></description><guid isPermaLink="false">173439</guid><pubDate>Tue, 16 Jun 2026 16:44:01 +0000</pubDate></item><item><title>Raids and Guild Hall to Teimrun Boss runs Metas.</title><link>https://en-forum.guildwars2.com/topic/173426-raids-and-guild-hall-to-teimrun-boss-runs-metas/</link><description><![CDATA[<p>
	 
</p>

<p>
	Make the raids have a second entrance that leads into a small open world event zone. So that non-raid players can also discover and play the zones.<br />
	Make the raids and bosses a meta event zone.
</p>

<p>
	Do the same for guild halls. Make them small meta event areas, with a chest at the end.
</p>

<p>
	These meta events have no time limit, the bosses respawn constantly. Only a boss indicator when you enter the area. You must have killed every boss in the area (order doesn’t matter) and you get a loot chest at the end as a reward.
</p>

<p>
	The faster you kill all the bosses in an area, the higher quality the loot in the chest at the end. The timer starts as soon as you kill the first boss. If it takes longer than an hour to kill all the bosses, the timer disappears and you get normal loot in the chest.<br />
	Every time you enter the zone, the boss indicator is reset.
</p>
]]></description><guid isPermaLink="false">173426</guid><pubDate>Tue, 16 Jun 2026 14:29:38 +0000</pubDate></item><item><title>Raid training grounds</title><link>https://en-forum.guildwars2.com/topic/173416-raid-training-grounds/</link><description><![CDATA[<p>
	Make the special forces training area be more customizable. Such as different bosses and can pick which mechanic you are working on.
</p>

<p>
	 
</p>

<p>
	For instance if you are working demios hand kiting let the players pick demois and only have hands happening so they can learn what the mechanic is and then add in soul crush to understand the 1 hit.  Right now if you are learning 5 wipes and people leave and you cant practice at all.
</p>
]]></description><guid isPermaLink="false">173416</guid><pubDate>Tue, 16 Jun 2026 12:04:30 +0000</pubDate></item><item><title>Raid Mentor is a joke, please fix it.</title><link>https://en-forum.guildwars2.com/topic/172785-raid-mentor-is-a-joke-please-fix-it/</link><description><![CDATA[<p>
	I have to put this out cause it annoys me greatly. This is one of those impossible raid achievements that feels more punishing than rewarding.<br />
	<br />
	All Raid Mentor are:  <span style="background-color:#ffffff;color:#000000;font-size:12px;text-align:left;">Help 1000 new players defeat the (Name of boss) for the first time.</span><span style="color:#686868;font-size:12px;text-align:left;"><i>This achievement progresses significantly when raiding with players who haven't killed the boss before, as well as with players who haven't killed it for the week but to a lesser extent. Very experienced raiders in the squad will not count toward this achievement.</i></span><br />
	As a raider who has been playing since HoT all the way up to the new stuff. This achievement is such a F U to raiders. <br />
	I have helped lots of people in raids over 10+ years and 1000 is too much. It takes multiple hours if not days to train new people and when you get at 10% after hours of wipes, they join some other random group leaving you with nothing to show for which makes it a big waste of time for the effort that has to be put into this.<br />
	<br />
	The second part clearing it with people who haven't cleared it yet, also doesn't count until you have cleared it yourself. Than you have to hope others haven't cleared it when you run it a second time. Most of the time getting hardly any if not zero progress. Do you know how much time raids take!<br />
	<br />
	Lastly; Very experienced raiders in the squad will not count. like how big of an F U do you want to make it for experienced raiders who try to get this achievement? new players often do maybe 1 or 2 clears max and quit. The new player pool is very limited. Going to be even more so after GW3 launches.<br />
	<br />
	Change it to allow weekly clears and to count regardless of raid experience. Currently it is tedious and not fun at all. <br />
	As someone who raids all wings every week and has mentored people through wings, this really feels like we are being punished which seems the opposite of what a mentor role should stand for.<br />
	<br />
	 
</p>
]]></description><guid isPermaLink="false">172785</guid><pubDate>Wed, 10 Jun 2026 14:38:56 +0000</pubDate></item><item><title>Mounts reduce impact of HoT</title><link>https://en-forum.guildwars2.com/topic/172586-mounts-reduce-impact-of-hot/</link><description><![CDATA[<p>
	Ever since mounts were introduced in Path of Fire, the impact and joy of movement have been lost from the HoT maps. I would love to see this addressed somehow, whether that is restricting the use of mounts or some other solution. I think the core issue is that loss of personality thought. Pre-PoF HoT was the best MMO's have ever been in my opinion, or at least the most fun I've had in them personally, so I would love for new people to be able to experience that as well!
</p>
]]></description><guid isPermaLink="false">172586</guid><pubDate>Tue, 09 Jun 2026 18:20:03 +0000</pubDate></item><item><title>Please add a title for the "Migraine" achievement</title><link>https://en-forum.guildwars2.com/topic/173384-please-add-a-title-for-the-migraine-achievement/</link><description><![CDATA[<p>
	That's all.
</p>
]]></description><guid isPermaLink="false">173384</guid><pubDate>Tue, 16 Jun 2026 00:26:21 +0000</pubDate></item><item><title>Make Hero Point Challanges  Easier</title><link>https://en-forum.guildwars2.com/topic/171708-make-hero-point-challanges-easier/</link><description><![CDATA[<p>
	A lot of the Hero Point challanges in heart of thorns are Notoriously difficult, to the point that almost no one actually does them to get points for their elite specs. make them easier so experienced vets actually have a reason to do them if they want, and so that new players who are playing the dlcs in order don't think every hero challenge is like that 
</p>
]]></description><guid isPermaLink="false">171708</guid><pubDate>Sun, 07 Jun 2026 01:31:36 +0000</pubDate></item><item><title>Add Challenge Motes to all W1-3 bosses</title><link>https://en-forum.guildwars2.com/topic/171763-add-challenge-motes-to-all-w1-3-bosses/</link><description><![CDATA[<p>
	I think these wings have been missing a lot lately, and added challenge motes to them to align with the other wings have would add a lot of replayability for the more veteran players, like the EoD strikes got. I almost wonder if adding a legendary mote to Xera could be a lot of fun.
</p>

<p>
	 
</p>

<p>
	But in general the HoT raid bosses need a rework to match the power creep in the game since their introduction. More health to all bosses even in normal mode.
</p>
]]></description><guid isPermaLink="false">171763</guid><pubDate>Sun, 07 Jun 2026 04:25:05 +0000</pubDate></item><item><title>Finish 4th Lane of Dragon's Stand + MoM Fight</title><link>https://en-forum.guildwars2.com/topic/170969-finish-4th-lane-of-dragons-stand-mom-fight/</link><description><![CDATA[<p>
	Title. The original may have been cut for deadlines and also because the meta was getting long, but by now the players stream right through it so I think the 2nd stage of fighting the head could be finished and the Nightmare Court lane finished. <br />
	<br />
	This may close up a lot of the clipping-out areas players loved to traverse, so maybe an additional spelunking area/achievements like underneath Cantha's Dragon's End and Shipwreck Strand?
</p>
]]></description><guid isPermaLink="false">170969</guid><pubDate>Sat, 06 Jun 2026 16:35:07 +0000</pubDate></item><item><title>Stay Unfrosty (And other janky story achievements/collections)</title><link>https://en-forum.guildwars2.com/topic/173362-stay-unfrosty-and-other-janky-story-achievementscollections/</link><description><![CDATA[<p>
	Hello, casual player popping in to give my two silvers on improvements. <br />
	<br />
	When I was doing Aurora, the Legendary Trinket from Season 3, many a year ago now, I recall some of the Story instance achievements to be very...wonky and janky to work with - I recall having such a hard struggle with 'Stay Unfrosty' (An achievement that requires beating a story boss a particular way, and was hard to handle, with strange visual tells on abilities and a long re-try time average. I actually got so fed up that I went to get the glove item that was for Aurora (and gotten from achievements in Bitter Frost) from the WvW track instead. 
</p>

<p>
	It's been a while since i've played, so I don't know if janky story instance achievements have had a pass over for tweaking, but thats the one improvement that I can think of as a suggestion. I think this could also be applied to baseline Heart of Thorns Story instances to do a pass over for bugs and improvements (I know a lot of people are clamouring for improvements to the Mordremoth fight in other threads)
</p>
]]></description><guid isPermaLink="false">173362</guid><pubDate>Mon, 15 Jun 2026 21:37:26 +0000</pubDate></item><item><title>Mordrem Vine throne</title><link>https://en-forum.guildwars2.com/topic/173211-mordrem-vine-throne/</link><description><![CDATA[<p>
	Give us a chair that is a tangle of mordrem vines erupting out of the ground twisted together to form a throne. 
</p>
]]></description><guid isPermaLink="false">173211</guid><pubDate>Sun, 14 Jun 2026 13:05:16 +0000</pubDate></item><item><title>Caladbolg Legendary Weapon Upgrade</title><link>https://en-forum.guildwars2.com/topic/171277-caladbolg-legendary-weapon-upgrade/</link><description><![CDATA[<p>
	I've loved the Knight of Thorn side quest since its initial release. It's been one of my favorite bits of lore for years. Seeing as it was so central to the Sylvari personal story, I was a little sad we never got to see it reach legendary tier status. Now that we've added two new skins to the roster, I would love to see this amazing weapon finally get the status it rightfully deserves. Please Anet, let us add Caladbolg to our Legendary Armory. I don't want to toss out my ascended Caladbolgs on the off chance that maybe one day this could be rectified. This weapon was powerful and important to the Sylvari and the Pale Tree. It should grow into the legendary it was always meant to be. If that means adding a whole new questline for obtaining crafting materials to make this happen, I will do it in a heartbeat!
</p>
]]></description><guid isPermaLink="false">171277</guid><pubDate>Sat, 06 Jun 2026 18:25:17 +0000</pubDate></item></channel></rss>
