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Federally.7492

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  1. I notice my team does fairly well since I started spamming stability. As support healing (even great heals) seem only to prolong a fight.So is this happening in plat?
  2. Warrior core Displine/Strength/TacticsAssissin trait work well. Your critical hits are 80% with a 200-240% damage rate. Plus anti condi and cc.Now you have to be smart and aggressive.
  3. I like the different build sets and even enjoy limitations. If you roll a class build that cant easily stop a DH, then the kill is sweeter.The problem is there needs to be more pvp game modes that give those imbalances a chance to shine.For instance having a sky ship battle. With distructble ships and guns. Tanks can protect the ship and thief's can cross over and fight.Or how about a match crazy storm that winds push you lighting hits you and random flood waters.Ripping off blood bowl would be fun.These need refinements, but each type you can see how different builds would play out. Support classes would have emense value, the aoe traps would not be king at the start of the match.Having smaller fight area in some places.would be great. Think of the mesmer fighting in a 20 ft room. You could even have a dwarven treasure grab. Fighting in small to great halls take gold back.
  4. Yeah I see a lot of war just go in on a 1v3, with there teammates like 5-10 seconds behind. If you watch the map and spawn times you gain the point at the cost waiting 10 seconds.
  5. I run a core warrior loads of fun, great 1v1.Right now I use mace/axe axe/shield.Now used to run hammer axe/axe which very cc and damage
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