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Ninutra.7926

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  1. Yeah, a new race's looks are cool to think about and all, but have you thought about their CITIES? Imo cities are big factor contributing to a race's coolness - a way to show off their culture, their way of life. And while there was plenty a talk about the looks and mechanics of a race, I want you to share your ideas for their cities and/or starting zones, and which race you would be most excided about just based on that. That being said, I know a new race is unrealistic. But some fun fantasising can't hurt! I think skritt or kodan would definitely take the cake, both races proving that they can build monumental structures. I wouldn't mind a kodan city, actually floating and moving somewhere in the northern waters, perhaps spread over a couple of sanctuaries instead of one. Maybe they would carry with them/be connected to a big quaggan city/district as well. Kodan architecture is super distinct already, and they seem to have a lot of thing going on the technological side, so it would tick off their city having a unique feel. Perhaps their starting zone could either be a landing OR yet another (very problem-ridden) sanctuary. When it comes to skritt, a full-blown capital (official-er than Skrittsburgh) could show off their own style and tech - besides the amalgom of stolen stuff. If more skritt = more smart, I can imagine them defying all expectations and forming some stunning artworks and efficient tech. Now, would it be used for anything else then hoarding and managing shinies? Perhaps not. I, for one, would look forward to entire districts of proper shinies museums with walls of gold.
  2. This may not be much, but this is what one finds in description of Vision: Now, I don't know how credible a description of a legendary trinket is, but this, again, emphasises Lyssa's relation to Balthazar. And that the gods probably don't know of his death. If Lyssa, either alone or with the other gods, comes seeking vengence on us, I think it would make for a neat story and an excuse to see them again and see some development. While she is known for her love for mortals, I don't know how she would react to this. I believe that giving ye ol' Balth the mirror was her wanting him to succeed at his plans, or at least live under an illusion of his (or her???) choice. I imagine getting the news about him dead would be at least annoying (provided she gets the news in... wherever she is now).
  3. Seeing this Jade-ish technology in trailers (with a power plant of sorts?) I would imagine it's an energy source plain and simple, so this could directly tie into our skills or give us new ones. Double jumps, maybe? Walking on water? Oh that would be cool. Surfing on foot. Or maybe a skill that allows you to freeze time? See-through-walls jade sight(tm)? Build-a-Jade where you can make your own op companion? I am making stuff up, but frankly, this will probably be expansion-specific stuff instead. HoT and PoF each had threir "universal" masteries that worked in all maps, gliders and mounts respectively. I assume EoD's univeral would be the skiffs (and fishing), and that's it. Rest would be focused on expanding EoD's maps' functionality. Though so far, they have surprised me, so maybe they will surprise me again.
  4. Almost all my characters have decent exotic underwater gear, for the sake of peace of mind. Getting yoinked into water in Ember Bay with lvl 10 spear that one time still gives me the creeps. So for the sake of survivality, exotic lvl 80. Random runes, random sigils. Even then, and even after the skill overhaul, I avoid water like the plague. Mix of everything dying like flies and me dying like a fly. Props on the last question. I intend to do absolutely nothing with this awareness :^) Edit: Asked a friend for their thoughts on the matter: "My underwater gear is the last thing I ever change, if I ever do" "I have exotic if I ever remember to actually buy something" "the whole game is 'water is lava' "
  5. As mentioned above, Balthazar is a name with a long history, and I mostly connect it to the wizard king visiting Jesus. Other than that, I know Abaddon is a biblical angel, surprisingly (admittedly one of destruction); Read here.
  6. Same. That's why I thought it would be perhaps best to have it in some sort of mini-instance (like Sanctum Sprint), where there are limitations on mount choice. Unless the "no mounts" debuff in open world near jumping puzzles could be tweaked to only allow springers. Please, this! I would want it to be the only way to access certain areas, but this could sadly keep some players out. But if it were for meaningful shortcuts and some secrets, it could be cool!
  7. I loved the implementation of more vertical movement with PoF, but springer has become slightly obsolete (at least with a full mount roster). An idea that came to me in half-sleep was races that focus on springer specifically, where the main movement would be directly up (up a big wall, buildings, mountains or floating islands), where precision of jumping would be the key. If the springer charge were slightly sped up in such a place/event, I imagine it would have potential for a lot of fun and hopefully challenge, especially if the platforms were small and/or moving in some way.I'd love to hear what you guys think.
  8. This is the sort of mechanic I wanted to know about. But if it can only be bestowed, now with the gods gone, I can't imagine we'd receive it. But this is also a chicken and the egg scenario. Who was the first to achieve godly power? If it could only be bestowed by another god, then how did they became a god? Etc. That's why I lean slightly to the natural argument of one simply being able to accumulate this sort of energy throughout one's life.
  9. Thanks for the answers! So basically they become untouchable politicians? Oh, my favourite kind. And this is interesting. I am not very familiar with the details of the original Guild Wars, part of the reason why I'm posting here, to find answers. From what I gathered, the mechanical aspects of Ascension made you more powerful, but the goal was never to become as a god, nor to be considered one of them. That seems more like a false hope an "ascendee" would have, or something it was... advertised as. I would imagine many people involved had improbably high expectations towards the outcome. Whether that's true or not, that's not the point. I was focusing on Kormir's case, because there you had a direct, visible source of godly magic, that a proper, visible outcome, and that counts more as a good example in my book, not a religious movement which tried to ascend through more, shall we say, artificial means, with no "officially godly" result to speak of. Not what I was going towards. The sole fact that he disguised himself as Lazarus and patiently plotted to get to the Bloodstone before revealing himself, that is playing defensively - that's my focus. Hiding himself behind the illusion made me think he didn't have the full extent of his powers, and that was true. So, how much magic could one have, and still be considered a god? It's the situation of an empty battery; you might have barely an power left, but still be fully able to take in power easily, if given to you. And that's just helps to illustrate the point of gods being either evolved humans or a separate species entirely, that's the idea of body that's easier to house magic in: :-) The strongest ingame off the top of my head is the Orrian History Scrolls. I think it's been said more blatently in some out-of-game sources, but they're often hard (and in some cases impossible) to track down these days. Also my main supporting source for the immigration story. So, having a background from the Mists, and direct connection to their deities, it stands to reason that humans are likely to ascend if given the chance.But then, what stands in the way of another race to also transcend into the god "species"? Let's say an asura wanted to become a god, and lead his krewe through the Mists into another world, to investigate the psychological effects of immigration into a different dimension (would make a great research paper). It's probably only a matter of time until that happens. If there are physical limitations of a body, and they would HAVE to become humans, then the Inquest is already on it, probably. There is probably no limit that ambition won't break.So if there is a race that will achieve godhood, even if it were to fail many times, it would probably be asura. Now, I only wonder what is the point at all in becoming a god. It was mentioned that gods may "feed off" their connected race, but then it would make no sense for the gods to leave this world, unless they had a specific intention of finding or making a new race with which to be dependent on. Still, I don't believe in the similarities between them and dragons. As far as I imagine, the gods don't have a life purpose (aside from playing their part in the Shakespearian play), and have a free will. With the exception of the rouge gods, they all seem to exhibit some sort of compassion for Tyria and their chosen race, and to me, their exodus cemented that belief. Now to wonder, whether an asuran god would be capable of putting own ambitions aside and becoming at least somewhat merciful...
  10. There have been some questions streaming through my mind when it comes to gods, or divines in the world of Tyria in general. This is for the fun of speculation only! According to Eternal Alchemy, beings such as the human Gods and Spirits of the Wild are only powerful entities, not creators of the world in any way. In that case, they are inhabitants of this world like anyone, albeit ones with much higher degree of power. If so, then: Are gods a separate race? One that comes with naturally high magic concentration/powers? Were some of them divine from birth, or existed since forever, while the likes of Kormir and Grenth are ascended humans or... half-breeds, in Grenth's case? Are gods simply powerful humans that can just spawn out of thin air? Or did they all ascend at some point in time, but maybe so long ago that nobody could possibly remember? I personally lean towards the latter. If it is possible to ascend, how does one acquire such power? Aside from sucking up another dying god, that is. Could one perhaps take in a large power pool from any source and just become a god? If so, then how many "gods" could there be in the Mists, if not all human(oids) came to Tyria? And potentially, how many can be created in Tyria itself? Can one take up magic over the course of a long life, instead of all at once? Could a long-lived race perhaps develop into something with similar power level to the Six? (let's just entertain the thought that Dragon's won't eat you, nor your magic) Are humans specifically sensitive to magic and taking it up, because of their direct connection with their gods and the possibility to ascend? (also looking at the fact that they hail from the Mists) Could a charr or a norn, for example, strive to achieve such power? (and I am talking a situation more akin to what made Kormir a goddess, not the kind of "ascension" going on in Elon Riverlands, just to clarify) Iirc, Balthazar did not use a lot of his powers between coming back to Tyria and eating the Bloodstone; all the visual tricks have been done by Lyssa's Mirror. He relied on diplomacy, rather than strength. He was a shell of his former self, and yet, he sponged in the power of the Stone easily, while everyone else either died or went crazy. Was his body somehow different from your regular human? Easier to house magic in, resilient to side effects? Again, back to the first point, is it a predisposition one is born with, or is it developed? (now that I think of Balthazar's body, which disappeared during his death, was itself only/mostly magic? If so, is it held in this state of matter by the strength of will, since it has a tendency to spread out? Do powerful beings possess some sort of gravitational-magical pull that keeps it together?) If it is... developable, I am tempted to say there should be "deity academies" which teach people how to harness enough power to become gods, but that would probably be considered sacrilege. It's a bit clunky post, correct me if I've forgotten something (it's late over here when I was writing this). Otherwise, what do you guys think? Would gladly read any theories that you may have.
  11. Had me on a minor emotional roller-coaster, this one. In terms of quality. The story was... all right. I actually like commander stepping down a bit, not being the centrepiece of kitten everything that happens in the room. About time we had our team do something, grow in a visible way. With this, though, I'd wish for a bit more digging into the psyche of the commander. Playing the story as a norn really adds to it (compared with my friend who played sylvari), props to the voice actor! Thanks for making Braham go through a change, I think it's earned and slow enough to be believable, but the montage of him gaining the powers of the Spirits was rather meh. They seemed way too easily convinced, copy-pasted, almost. Great voice acting, again, it's the lines they were given that broke it. Seemed rushed. A minor thing, but it broke the immersion. The map is all right (though quite the contrast to the 1st part of Bjora Marches... not complaining, I am having a better time playing in this new part, doesn't make me depressed all the time), but I found myself disappointed at the boss fight. Makes sense story-wise and all to have Drakkar cornered, but the location, going about it and scope itself is underwhelming. Music, atmosphere and details (the kodan spirits on the ship, for example) are all very nice! Living in a colder climate myself, I applaud on the artistic side of things. There is definitely something captured here, on both sides of the map. I looooooove Jormag. Please, please, I beg you, on my knees, drag this out. This is by far its strongest side, to be alluring, drag people into traps they make themselves, to go about it slowly, seductively. I wouldn't mind if it remained but a voice, and never actually appeared in flesh, if this level of writing for it continues. It seems very close, and yet very far, teasing and laughing secretively. It seems to be taken from another world, as if separate from everything else until then. Idk if it's about the writers giving it more attention, or if it's just me, but for the love of everything that is holy, you have a very good rising tension in this character. I think blowing it is what I'm most concerned about. I don't think the story was too short, it was things that were just going on far too quickly, jumping from one thing to the next (that is, same length of story, but dragged out a bit more, could've worked better). Felt a bit like a list of easy chores to be done, and as soon as you are done, you are left a bit dissatisfied. That's why i think Jormag is by far the episode's best part, because it shows what it may lack. The interest that drags out beyond several hours. Even if the tasks were gruelling, I'd rather do more, fight more, in a more demanding fashion, to earn a good reward. Not even in terms of actual rewards (though those might be nice, too), but story-wise.The events were a small taste of variation, but they were completed quickly.In other words: find ways to make it difficult! You have the story to push people forward, decent rewards, and intelligence to make interesting events, so why not pull them all together, so they might play off each other, to create something more demanding AND rewarding? All in all, it's enjoyable, but too easy and underwhelming in places.
  12. Just like me, guardians have low hp, but regenerate quickly.At school I was the only person who actively ran in the way of the ball during PE. I had no clue what to do with it, I just have the inner urge to block potentially dangerous things. People. Animals. Balls. It's like a weird instinct, because I do it without thinking. I run. I block. I almost black out. I get back up and repeat. made me a great football keeper tho. and a one-man circus.
  13. I agree too! The areas are exciting and demanding.Not to mention the mechanics. The waypoint transportation actually forces you to participate if you want the benefits, and the addition of HoT and season 3 movement stuff, like updrafts, mushrooms and thermal tubes was AMAZING! Makes it so much fun to move around again in this difficult terrain, and they fit the themes of each island.I hope this will continue, the usage of already established, old mechanics, in new areas! They are old, but they gave the map a very fresh feeling. It also has very nice parallels with the story.And, as mentioned, having Kralk as part of the landscape, MOVING and being part of the meta is simply magnificent. Keep up the good work!
  14. Oh sweet, discussion on dragon psychology!(wall of text inc) Ok, so first of all, the episode tackled quite heavy stuff, and I think writers did their best to make it somewhat simple and easy to understand. Maybe that's what's bothering some people - too simple a language and execution to give the topic justice. That being said, I liked the episode quite a bit. Now, to the proper discussion: Second of all, I had hoped we were long past labeling the characters as "good" or "evil". The dragons are not necessarily mysterious or "inhuman", they have instincts like any other creature. Neither good or bad. Being aware of what you are doing (you know, since they are intelligent) can ONLY make you suffer when you realise how your deeds affect others. As a parallel, we can say a human must eat, in order to survive. But eating means sacrifice and suffering of another creature. But what else can you do, die of starvation? So to eat meat for example, you need to accept (or reject) that you are doing harm to some other creatures, in order to survive yourself. Not many of us go around and cry and feel pain and sadness for the cow we've just eaten. So it only makes sense for a huge dragon that needs endless amount of energy to survive, would be numb to the suffering of mortals. Bonus points for that they are aware of their importance in the world, keeping magical balance and all. Thus, they can eat and slaughter to their heart's content, perhaps even telling themselves they are working for the planet's benefit... which is partially true. And so, that puts dragons (especially the elder ones) in a position where it's hard for them to feel a lot of compassion. It only would only make them suffer if they did. Especially that due to some shenanigans they literally became the necessary force to keep magic in place. So even if they'd want it another way, they probably just can't. With Kralkatorrik, the case gets even more complicated, due to, well... his empathy! Yes, just like us, they kill and destroy, but that does not mean they are completely devoid of positive feelings. He obviously presented that he had hidden compassion (NOT ONLY FOR HIS FAMILY, MIND YOU - he saw Aurene's love for mortals as her strength!), but his instincts and his inner pain (due to the overwhelming amount of different magics inside), would only make him steer away from that. So my point is: HIS SUFFERING WAS NOT ONLY DUE TO THE CONFLICTING MAGIC - IT WAS DUE TO HIS NATURE. A nature, which by default allows him both to be compassionate and cruel, which I guess would be the problem of all intelligent beings. To see yourself for the cruel animal that you are, while at the same time wanting to be good, is quite the burden. A burden, which you'd gladly forget, so it wouldn't sting. Which makes me think that all elder dragons could have an opportunity for redemption. Especially if they knew that the world wouldn't collapse if they stopped to devour magic as they did. Then again, who knows.I doubt we could just talk it out with Jormag or Primordus, though. We need to have a game, after all. So, the Dragon's "cruelty" is its nature. And I assume that Glint's "purification" was just turning her point of view, utilising potential that she had within herself anyway.If that is so, maybe Aurene truly is the first of her kind, as in, she is seemingly the first Elder Dragon not to just follow her instincts. Which I think is splendid - when you have so much power over the entire world, your decisions over it should come from a place of compassion, not wants or needs. And she is not afraid to take the responsibility, instead of following the path of destruction and ignorance, she actually goes the extra mile to see other creatures as equal, instead of just means to an end.
  15. I played both EU and NA, and yeah, Europe had it even worse (that's why I left for NA in 2015 (it didn't help)). I was happy for a time when they announced something akin to a Q&A, but it was pathetic. No consideration for players whatsoever, it was almost a parody of itself, and, like you said, even those who still literally gave them money were treated like lesser beings. At the same time, they obviously needed them to stay. What a bizarre mixture of pandering and loathing it was. But this is exactly it. Drastic actions without consideration for people it will affect. My heart bleeds for Anet right now, if this continues like we have seen, players will be the next to feel that something has changed, both in quality of the game, and the communication and treatment they receive. Hopefully not, hopefully not. DontDoAion
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