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Falseprophet.1502

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  1. This needs to be a thing. It would be a great way to maintain the WvW population, too.
  2. Instead of the pulsing/flip over effect, just make it a buff that you get similar to Thief poisons or Ashes of the Just. Whenever you proc Zealot's Fire, you get three stacks of burning that will apply on your next attack. Similar interaction when you proc it through the trait, it just adds an extra three stacks. It would make it feel good when you're not on Torch.
  3. It would be nice if these PBAOE Arrows refreshed Mechanical Genius while on Mechanist.
  4. No. You're wrong, again. My argument is when @Loke.1429 stated that it's an absurdity that Advancing Strike goes against some 2020 balance philosophy because "cc" skills had their damage significantly reduced (down to sub-10 damage because control effects disable the player character). I stated that is actually a consistency because immobilization is a condition, not a control effect. This post, in fact, adds nothing to this discussion whereas the other posts just calls out a select few who are complaining about being able to /just dodge/ and poor balance when they just simply don't understand prior philosophies or think their perception is the only way.
  5. Nah, it's under "similar." And it literally states it is a condition that has some control. "Some conditions will deal damage to enemy Defiance bar without being considered a disabling mechanic (particularly for purposes of various traits, as well as Stability as their counter). These conditions are often referred to "soft CC"." https://wiki.guildwars2.com/wiki/Immobile Immobile is a condition that prevents movement, turning, and dodging.
  6. https://wiki.guildwars2.com/wiki/Control_effect Control effects https://wiki.guildwars2.com/images/thumb/7/79/Daze.png/20px-Daze.png Daze — Disables all skills for a short duration. https://wiki.guildwars2.com/images/thumb/9/97/Stun.png/20px-Stun.png Stun — Prevents movement and actions for a short duration. https://wiki.guildwars2.com/images/thumb/3/36/Knockdown.png/20px-Knockdown.png Knockdown — Knocks the target on ground, preventing movement and actions for a short duration. https://wiki.guildwars2.com/images/thumb/3/31/Pull.png/20px-Pull.png Pull1 — Pulls the caster to the target or the target to a specific location and disables them for a short duration. https://wiki.guildwars2.com/images/thumb/c/ca/Knockback.png/20px-Knockback.png Knockback1 — Knocks back the target away and on the ground, preventing movement and actions for a short duration. https://wiki.guildwars2.com/images/thumb/6/68/Launch.png/20px-Launch.png Launch1 — Throws the target in the air over a short distance, preventing movement and actions for a short duration. Can move Downed targets. https://wiki.guildwars2.com/images/thumb/c/c8/Float.png/20px-Float.png Float — Causes the target to float in the air, preventing movement and actions for a short duration. Causes underwater targets to move up. https://wiki.guildwars2.com/images/thumb/6/66/Sink.png/20px-Sink.png Sink — Causes the underwater target to move downwards. https://wiki.guildwars2.com/images/thumb/e/e6/Fear.png/20px-Fear.png Fear1 2 — Disables all skills and causes the target to flee directly away from the caster for a short duration. https://wiki.guildwars2.com/images/thumb/c/cc/Taunt.png/20px-Taunt.png Taunt1 2 — Forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  7. Oh, since you're obviously an Ele "main," here's a cool screenshot in a WvW environment (Armistice Bastion) testing out a pure power dagger/dagger build for roaming. If you don't bother opening up the link because it doesn't fit your narrative -- I'll put the highlight here. Burning Speed, a movement skill, doing 17K crits WITH AN UNBLOCKABLE utility (Augment Fire)!!!!!! This screenshot doesn't even show the other big hits, like Fire Grab hitting for 10k+ (it just had a normal hit in that screenshot for almost 6k LOL), Convergence hitting for 7K+. We can go on. But let's just start with facts instead of inaccuracies to fit your bias. Your unfound hatred still doesn't change the fact that the lead balance dev mains your class.
  8. Immobilize is not a control effect. It is a condition. It's not a bias departure like this very unsound point you're trying to make. In fact, it's a consistency because it is a condition. If Advancing Strike did a knockdown, then yes, it should do damage like other control skills in the game and should be nerfed based off that balance philosophy almost four years ago. But alas, it does NOT and here is another poorly articulated atypical "I hate blue class" post. Onto the next!
  9. LOL. Calls me clueless and then compares a weapon skill to a utility skill.
  10. If you two honestly believe this, it may actually be the most astonishing thing I've read on these forums. Judge's Intervention is a core skill. Nature's Traversal is not. Concurrently, Nature's Traversal is MUCH better and than Judge's Intervention. Your "balance" suggestions are nonsensical. They won't fix your inability to dodge one of the most telegraphed professions in the game.
  11. move symbol off the autoattack; going to be a clown weapon until this is done.
  12. Can we just stop with the guardian hammer cast time reductions and just move the symbol off the autoattack?
  13. We still have forum-goers who think Hammer is a good weapon. They think the AA chain is unique and good, despite it being a very outdated, highly counter-able weapon. I empathize with you.
  14. Trust me man, I'm on your side. I agree with everything. I've never been a proponent of ZD or skills that root you (take a look at my post history). I don't think it sucks, it's just outclassed by the majority of the roaming classes out there.
  15. You're not wrong. However, I probably wouldn't use the word 'sucks,' but maybe 'often outclassed' would be a better description. The lack of these things really does cripple it at times. If they're not willing to add any of these, then Restorative Virtues needs to become baseline baked into the Willbender Flames then it'll allow for more creative master traits for the now Restorative Virtues and Holy Reckoning.
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