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zellurs.8601

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Everything posted by zellurs.8601

  1. It really feels like you guys are coming up with any excuse you can as to why this won't work. How many years did we run dungeons and fractals with 5 dps? At least until HoT. We already have strikes that are essentially facerolls and do not require a tank or healer. I can attest to that. I simply do not buy that automated matchmaking "won't work" and that the game needs defined roles for relatively easy content. At least, I haven't heard a good reason as to why not. Stop telling me that the current LFG system is fine, because it is not. Absolutely, and I feel strikes should be this content. And - just to make sure I don't sound like an FFXIV fanboy trying to change GW2 into something it's not - we've got the better mount, dye, and cashshop system by FAR.
  2. 1) I have limited times when I can play a day. I'm not the only one. 2) I'm not complaining about other content. I'm saying only strikes should work this way as an introduction to endgame content. Honestly seems like a pretty good way to meet other people you'd want to do higher end content with to begin with? 3) If you read my post you'd see I suggested flattening the difficulty of the strikes so that they do not require defined roles. 4) If you read my post, you'd see I suggested that they pull the strikes from a playlist and people are penalized for leaving or abandoning their queue.
  3. I like the idea of strike missions, but the way they're currently implemented is really bad. I was surprised to see strike missions listed as a feature of EoD. As far as I was concerned, it was dead content that I did once for the cheevo, and something a group of dedicated players could come back to in order to farm skins. Now, a bunch of angry redditors have assured me that isn't the case and that it's VERY active through LFG(even though I feel this is a cope - I've been sitting in strike LFM for about 15 mins now and only one posting...) - I still feel I shouldn't have to wade through LFG in the first place to get this kind of content done. I can't help but feel that was the intent behind strikes, considering there is an option to join public strikes - that absolutely nobody uses. The way I see strikes fitting into GW2 endgame is something that can be done with matchmaking. Something more difficult and rewarding than open world content, which requires more than just autoattacking, but less demanding than a raid or high level fractals where you need coordination and roles set up. The strikes I've done have been about this level of difficulty - mostly a faceroll with a few mechanics to break the monotony. Aforementioned angry redditors have assured me that some of the strikes do require a dedicated tank or healer to complete and that's just such a departure from the ones I've done that I'm just going to take them at their word on that. Recently I've been trying out FFXIV and one of the few things I like more about that game than GW2 is the automated matchmaking system for dungeons. You join a queue and are free to wander around and do your own thing until the dungeon pops automatically. You are penalized if you abuse the system by leaving or ignoring your queue pop. The system is honestly great and way less toxic than some of the other LFG groups and postings I've seen in GW2. There's no "leader" so you're not beholden to one player who may or may not be a kitten. My suggestions to make strikes fit into the endgame better are: - flatten difficulty curve among strike missions. this content should require players using their full set of abilities, but not dedicated roles such as tank/healer - setup an automated lfg strike finder that pulls one randomly from a playlist. remove the useless public option. allow us to autoqueue from our LFG panel. - maintain a reward system that both newbies and veterans want to engage with. - get rid of the daily priority strike, and instead make the daily achievement to complete 2 strikes from the playlist. I feel all of these changes will put strikes into a better position than they are now. If people want to do CMs or minmax, the LFG option is still available to them - but for those who want to simply participate for their dailies, or newbies who want to dip their toes in endgame content and gear up I really think an automated queue is a solid option to cement strike missions as a core endgame feature for End of Dragons. Thanks for reading.
  4. First of all, I want to say this was a great decision and long overdue. The MMO Rift which came out around the same time as GW2 reportedly had the highest amount of new players ever once they had their f2p launch on Steam. If you're at all familiar with the Guild Wars 2 subreddit, I'm sure you've noticed that there are constantly new posts by people who are shocked by how much they like the game and the fact they've heard next to nothing about it - I'm certain a Steam launch will draw in new players that will stick with Guild Wars 2. I'd really like to see this transition go well, so I'd recommend the following things: 1) Incentivize current Guild Wars 2 players to log in and put in hours through Steam. - I recently decided I wanted to pick up a looter-shooter and I was deciding between Destiny 2 and Warframe. Ultimately I went with Destiny 2 first because it had twice the amount of players logging in that Warframe did at the time. Set a time frame where veteran players get some exclusive or rare items when logging in through Steam. Make it worth it. 2) Cross promotion - I'm not sure if Valve really does this much anymore, but I know with Team Fortress 2 they did lots of cross promotion cosmetics, for example buying Deus Ex net me some TF2 cosmetics based on items featured in Deus Ex. I believe the same thing is done with DOTA2, and the high fantasy settings mesh with GW2's well. I really think if this option is available that it should be leveraged. Maybe doing a quest in GW2 ties to unlocking an achievement in your Steam profile, which unlocks a skin for DOTA2. 3) Steam Marketplace - Not many developers really engage with the marketplace and that's a missed opportunity. I realize the amount of work it'd take to consolidate the player's entire inventory on Steam, which is why I think a "giftwrap" option would be a good idea. Basically you buy a piece of wrapping paper from the gemstore and you can put a tradeable item inside of it, which transfers it to your linked Steam account Inventory, which can then be sold on the marketplace. I'm not sure if devs get a cut from the market purchase, but you'd be making money on the wrap at the very least. 4) Steam Cards - more of an afterthought really but having Steam cards, emojis, backgrounds etc is always nice. I'm positive simply having GW2 available on Steam will draw in new players, but I really do believe that if Anet goes the extra mile in integrating and promoting within Steam, it could be the flagship MMO of the platform.
  5. Still waiting on an update as to:1) why this was decided to be done now after the game has been out for over 6+ years2) why no alternative methods were offered. 3) Why arenanet didn't take into account the VARIOUS issues presented by players in this very thread into account when flipping this switch.4) when we can expect a viable alternative from arenanet This feels far less to do with security, and more to do with the fact that Arenanet wants you to see their launcher so they can throw more ads at you or harass you to sign up for SMS. Neither of which I have any interest in. I don't think I can articulate how bad of a taste this left in my mouth. To suggest that it's due to security is a slap in the face for the people who know the risks and have not been compromised in their time playing this game. I can't stress enough how important it is to me that this change is reversed.
  6. This is actually a point I hadn't considered, my first thought after seeing that this was an intentional change on the part of the dev team made me think of what third party options are out there. I had gw2buddy awhile back but didn't really need the multibox functionality so I stayed with my shortcuts. Not sure if gw2buddy is even working now, but my point is that by making this decision, anet is inadvertently pushing people towards third parties who can fill the void. And if there isn't one currently, there will be one eventually. Personally I'd like to take my own responsibility for my security instead of having to download some software based off of good word of mouth to circumvent an otherwise laborious login process. It's kind of insulting that I had a quick way to log into my account and my alts taken away from me based on "security" when I've been using this process for as long as I've been playing GW2.(which is a long time). My post history may not reflect that, but it should also indicate how strongly I feel about this decision.
  7. This was a poor decision on behalf of the dev team. Every single instruction on how to set this up clearly informs the player that their passwords and account info are stored on the local computer. If a player is compromised through having these shortcuts, it's on their shoulders. All this does is inconvenience long term players with multiple accounts who know a thing or two about security. Please revert ASAP.
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