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Junior.3928

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  1. Same champawat developed an appetite over the days and finally attacked, however no such luck with The hunters bane.EDIT: Anet has solved the hunters bane issue for me and managed to progress to the next stage.
  2. "The hunter's bane" is bugged as well, the required event never triggers (unless the map resets or gets overflown resulting a new instance) and that has been an issue since 2016. Honestly the bow is not worth the bother at this point. I don't want to start another legendary in fear of encountering other bugs that diminish your efforts, since obviously they're not being fixed.
  3. 2 Years later and this is still a thing. It's ok, it's my fault for thinking otherwise.
  4. If you don't want to play the game but only to get the rewards that's what I'd call simplistic and lazy. The quest for the skyscale is a lot of things, but simplistic and lazy definitely not. So first set of collections are almost identical (the scavenger hunt content), scale scale and eggs could have been less items but more engaging than just find 30 items.Second set was visit old meaningful places, perfectly fine with that, in fact liked it, but it's another scavenger hunt and not all that different from the first setThird set is, as you called it, resource investment, which was disproportionate as some weren't as lucky to have the time-gated resource on hand (but anet changed it due to feedback)Fourth set jumping puzzles and minigames, I actually liked the ball one and hope we get a ball as an item so we can do the minigame anywhere at any times as it could be a good time-killer between events and time gates.Fifth set with the final two collections. The saddle which is another phrase for "we know you dislike it but please spend more time here", to be honest that's my problem for liking hot maps way more than pof ones.And the flight which again is another scavenger hunt, not very different from the first set I don't mind the mount being hard to get, but it isn't. Wouldn't mind the mount requiring even more map resources if so many collections weren't alike. Tedium of going to 100 places just to press f when at least half of them are meaningless, is lazy design (as someone already pointed it out, it's how mobile games work).
  5. So it's not just me then lol, don't mind the distance thing so much as being in combat for no reason. Also had on couple occasions where an npc turns around mid fight and "walks it off" back to full hp, BUT keeps me in combat state anyway.
  6. Are you certain? I don't particularly mind the distance thing, but I always wondered how this mechanic works because there's been more than one occasion where I was out of the fight, not taking any damage for longer periods than just "a second or so" and the game still considered me as "in combat".
  7. My thoughts lately. I tried being positive about it, even defended it day one saying "well it's suppose to be hard to get"until I realized that it's not hard at all, just tedious. Most exciting thing that I can recall from the entirety of the collections was the skyscale knocking me down upon returning to refuge, I thought it was a nice touch, and that's about it when it comes to appeal of this mount. Tasked myself into doing the sets of collections for the timescale but every time I get to it, it only lasted for so long before I closed the game and went playing something else, out of pure boredom. I'm just hoping this was a mistake they did now and learned from, I love the game and think of anet as artists, that's why I was so disappointed with the lack of creativity when it comes to this.
  8. Simple checkbox with "backpack priority" would do fine. If checked and backpack is on, shows the backpack, if the backpack is off it just shows the back and hides the shield anyway.
  9. Came back to the game to check it out after more than a year of being away, got to this mastery and remembered full well why I stopped playing. It's dumb things like this.
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