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Dzheen.5291

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  1. How, in my opinion, you can improve the pistol skills.
  2. How, in my opinion, you can improve the pistol skills. "Unload". Replace the Might with a unique buff like "Lead Attacks" from the "Trickery" trait line. It wouldn't have much impact on damage in open world or in PvP. But it would increase damage in a group or raid, due to the buff from Might from other players. Since we easily support 25 stacks of Might with "Unload", the rest of the sources become useless. For example, in the trait lines like "Critical Strikes", "Trickery" or from other players. Which greatly limits the potential of this skill. "Shadow Strike". Remove teleport from "Shadow Strike" pistol/dagger. Instead, for example, give a buff of +10% damage from conditions for 5 seconds. Which will be refreshed due to the "Repeater" skill. This will allow you to comfortably use this skill in fractals or raids. "Bola Shot". Add a teleport from "Shadow Strike" to the "Bola Shot" skill. Or add a part like in "Debilitating Arc" with evasion and rollback. This will increase survivability when using a pistol. It will also create synergy with trait lines. We have many traits that work with teleporters. Added new traits that are activated from skills with movements. But unlike all other weapon sets, pistols lack any synergy with these traits. From the last update of the "Acrobatics" line, pistols generally received a nerf due to a decrease in stamina gain, a reduction in the duration of buffs. And the "Fluid Strikes" trait is generally useless for p/p.
  3. Swindler's Equilibrium trait bugged and doesn't reduce recharge time of Steal. Checked on golem with arena damage on.
  4. Swindler's Equilibrium trait bugged and doesn't reduce recharge time of Steal. Checked on golem with arena damage on.
  5. As title said, revive was removed from Siphon with Shadestep trait. It was unique, useful and fun feature. Indispensable skill if you need to revive someone in AoE or hurting boss mechanic area. Now it's gone. Ricochet gone, Siphon revive gone. All fun deleted from thief one by one.
  6. That change will bring more oneshot builds. People will start complaining, anet will nerf trait to the ground. Trait will become useless. Anet, is this your goal? Leave "Endless Stamina" as it is. It gives a unique playstyle for some core builds and Acrobatic line. Acrobatic line about surviveability without stealth, not about damage. If you want take away sword buff from this trait, then increase damage coefficients on skills. Sword already lowest dps weapon along with pistols. Why are you nerfing it more?
  7. That change will bring more oneshot builds. People will start complaining, anet will nerf trait to the ground. Trait will become useless. Anet, is this your goal? Leave "Endless Stamina" as it is. It gives a unique playstyle for some core builds and Acrobatic line. Acrobatic line about surviveability without stealth, not about damage.
  8. And why it shouldn't be available? People paid for it, people should be able to play. Your hints that the company should ban all Russians by IP, and the way you disrespectfully write the name of Russia, are contrary to the rule that you can not insult someone based on nationality, race, religion or gender. Think about your behavior. Don't spread your hatred here.
  9. What is the meaning of sword skill changes? In any case, the sword is not a dps weapon and 5% won't change that. A staff is better than a sword for pve in every way. Although the sword is more interesting in terms of gameplay. And it would be interesting to see a sought-after build for raids and fractals.
  10. For start they can increase dmg modifiers on autoattack and Unload. Make it so that Unload will share Might with allies. And after that, they can look at how to change the mechanics of these skills.
  11. I was hoping to see improvements to the thief's pistol/pistol skills. Many choose a class based on RPG expectations and impressions of using weapons. And almost all new players choose 2 pistols to play as a thief. One of the most popular weapon sets for new players. Imagine their disappointment when it turns out that their favorite weapon set gets weaker as they level up and has no value at all at max level. You will not be welcome in fractals or raids with pistol/pistol. You yourself said that you want to make range weapons more powerful and popular, but for some reason you forgot about thief's pistols.
  12. Scepter skills don't have a projectile's combo field finishers. They are useless with thief smoke field from pistol, dark field from wells, and don't count as a projectile's. But they get all the projectiles hate from reflects, absorb and etc. They can be reflected with thief daggers strom, engi shield 5, smoke screen and etc. Scepter skills should either be a complete projectiles with combo field finishers, or they shouldn't be reflected, absorbed by skills and fields.
  13. Scepter/Pistol 3 skill second attack beam doesn't render when attacking non-living objects. For example Inquest Supply Crate or Inquest Rifle Turret in Sandswept Isles. And with many others. Scepter/Pistol 3 skill first attack have only aiming animation, when you raise hand with pistol, but not shooting animation. Looks weird.
  14. Amplified Siphoning (middle master trait) doesn't increase barrier when targeting allies
  15. Swindler's Equilibrium doesn't recharge Siphon. Steal related traits doesn't work when you use Siphon on ally. Siphon doesn't proc Thrill of the Crime when you cast it without target unlike the regular Steal or Swipe
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