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Kachros.4751

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Everything posted by Kachros.4751

  1. Specifically Class stacking is fine, spec stacking? no. Different specs can have different roles for example core necro (more a roamer), reaper (teamfighter), scourge (bunker/teamfighter) Granted this doesn't apply to a lot of classes however i do agree that rev needs a nerf as all specs have the same role and exceed at it (with the exception of condi herald being a teamfighter)
  2. Thank you for the help but even after providing every little bit of info i can i got no where and jus keep receiving the same thing over and over again, felt like i was conversing with a wall:) so ill leave it, thank you though.
  3. I figured 2 would be the case, I gave the time closest to what i remember but the best i could give was roughly 3/4 months ago as i dont have a good sense of time. I dont usually take screenshots unfortunately.
  4. Okay thank you, i had sent attachments showing my gw2efficiency account proving that the achievements were done and that the items themselves are no longer within it. I had hoped this was enough alongside the fact both the Experimental and Refined skins were in my wardrobe but apparantly that was not sufficient for them. However i had previously got the bloodstone battery (for the achievement) and moto red infusion without providing the information of when i lost it. So i dont really understand why they are suddenly so adamant about it.
  5. I had previously sent a ticket asking for a replacement for Refined Envoy light armor however an exact date and time for both gaining and losing the items was asked. (this was not asked for any other previous tickets i have made) is there any way i can check when i gained an item or completed an achievement? Any help would be great 🙂
  6. I would agree if this was the case of unranked or something, but anything along the lines of actual (kinda) competitive games/modes... not really. Its a nice add on to tournaments that the likes of Teapot and all would make as it allows a more fair circumstance should such a thing as disconnection or absence occur but for in game modes it just encourages more gold farming bots to appear. This would be a nice case for those aiming to try as a team and aim to win mAT or other tournaments but thats why scrims exist. Also if its filled by "anyone" this could then lead to terrible games after, say if it is a plat 2/3 lfg team and a gold player joins to fill... it would ruin the experience for the other 4. So I think there would be way more issues appearing than actual benefits.
  7. most likely, but on the small chance he is serious i still said what had to be done, also incase any other people actually believe this.
  8. All this idea would do is making MORE bots take the gamble of winning or losing, to them, and other pvp gold/pip farmers, losing and winning doesnt matter because its still good gold income, if you want to increase the winning rewards it would just make our current situation with bots n farmers even worse than it already is.
  9. The performance of thief (like every class that isnt busted) is good if in the hands of a good player, if in the hands of a bad player then said thief value will be very low, thats how classes SHOULD be in pvp.
  10. Personally im quite happy with the change, i still play thief a bit but it never really impacts me too much because SA still exists, and it still saves me from situations that i should die in. I only ever die if i facetank attacks lol.
  11. The +1er part is being a roamer, it was always the role of thief to do that anyways.
  12. Could you explain this please? I dont fully understand what you mean.
  13. I mainly just want to see what everyone's opinion is regarding thief in its current state and to see the arguments both against and for its viability/non viability.Just to declare my own view, it still has massive potential within an arranged team if played well enough and in a specific comp, however in the current meta it doesn't really seem to belong too well, regarding ranked it just comes down to if the thief is simply good, and will get some value or if they are bad and will basically just feed, which only a handful of thieves can seem to get good value within ranked.
  14. It depends on where you stand and where you aim it, reverting it to 6 ini would be a really, really, really bad choice so i mean all i can really say is watch where you are when the arrow lands, that way it shouldnt bug.
  15. You realise the fact you could TP traps while they are being placed was a bug right? It should not work that way, the whole concept of traps is preparing them ahead of time to, you know, TRAP the enemy. If you believe that they are both nonviable AND nonfunctional you just dont know how to get value from them, they have insane node pressure and can actually still secure a kill if placed correctly.
  16. I don't care about how often it's done, I don't see the logic behind it. have you seen "good" builds in plat games? the crux of my argument is they aren't even remotely meta. have you even seen a decap druid in high ranked games? have you seen a druid in a team that has won monthly ATs? The build is not that effective compared to broken builds. Dragon hunter and rev short bow should be the priority. The nerfs weren't that bad, but I maintain that they were uncalled for and bottom priority. Your logic here is flawed, very flawed, just because something is meta does not make it "fine" for pvp, to clarify Fraelin played decap druid and won the last mAT, that alone is misinformation on your part, lets say for example some of the "meta" builds get nerfed, guess whats gonna happen. Yeah, decap druid would be good again, they are providing nerfs for future issues as well as issues at hand, its a good choice which we have needed for a long time.
  17. This is absurdly insane that you believe decap druid is fine for pvp. It produces insanely brain afk gameplay and very little counterplay unless you play full power warrior or rev for example. Anyone can play druid and get really good value with the most basic knowledge of it, if you believe that ANYONE, no matter how good or bad they are should be allowed to get value with a low skillcap build i believe you may need to change your view on pvp. decap druid isn't easy. I sense you haven't tried playing it. It's no weaver, but it's not walk in the park. you can easily waste your knockbacks anand misplay, get killed or waste your time, render yourself useless. Ive played it numerous times vs both good and bad players, you have 3 knockbacks in about 8 seconds (with quickdraw), if you use even 1 IQ you bait enemy dodge and its easy, it takes next to 0 effort to keep a node decapped, the only scenario in which its not easy is if you vs a hard counter for it, being renegade or warrior. In terms of gameplay weaver is actually harder as you only need to know 3 things for druid, in terms of surviving druid is harder as it has very little counter pressure due to its very low damage, however that doesnt stop the gameplay being so brain afk. Supporting builds like this which do 0 damage, just provide insane value for little effort (especially in ranked and lower levels) is what makes pvp so bad right now, its a bunker/decap metas that get complained about the most and for good reason, keeping builds like this viable makes pvp overall worse and targeting them for nerfs is a good choice, there are some players who wish to keep builds like these as it can be personal preference but the fact remains that its not healthy for pvp.
  18. This is absurdly insane that you believe decap druid is fine for pvp. It produces insanely brain afk gameplay and very little counterplay unless you play full power warrior or rev for example. Anyone can play druid and get really good value with the most basic knowledge of it, if you believe that ANYONE, no matter how good or bad they are should be allowed to get value with a low skillcap build i believe you may need to change your view on pvp. Just to clarify, i am in no sense defending DH either, there are many builds that were not touched upon enough within the last patch, or in the last few patches for that matter, however they have targeted good spots for those few degenerate builds that deserved their nerfs, whether or not its enough is up for debate however.
  19. This is absurdly insane that you believe decap druid is fine for pvp. It produces insanely brain afk gameplay and very little counterplay unless you play full power warrior or rev for example. Anyone can play druid and get really good value with the most basic knowledge of it, if you believe that ANYONE, no matter how good or bad they are should be allowed to get value with a low skillcap build i believe you may need to change your view on pvp.
  20. Thats just how the community is now, it doesnt strive to improve or anything like that. They just want the busted builds nerfed if its not their class. The entire forum is full of misinformation and bias bs. Thats what happens when pvp is neglected so badly after balance going hectic and now people have abandoned it. Its just a sad truth of pvp now.
  21. I mean it was a very small patch that could be done in less than 1 minute, and the Q was lasting 5 minutes. I dont see how it would get in the way of anyone unless you have absolutely trash internet, not defending the fact the timing was bad its no where near as bad as "ridiculous" xd
  22. What is the big difference between core and dd, that core should need buff mobility? Core doesnt have 3 dodges, or perma swiftness, and overall always did less than DD in every aspect, id like core to keep the initiative from before the nerf if condi thief was slightly changed since its still quite unhealthy. Why do u need perma swiftness while u have perma teleport?DD doesnt have perma TP, even if its not massive the perma swiftness is really good which barely any class can have, adding that onto the rest it made DDs mobility unmatchable, im jus comparing the 2 specs.
  23. What is the big difference between core and dd, that core should need buff mobility? Core doesnt have 3 dodges, or perma swiftness, and overall always did less than DD in every aspect, id like core to keep the initiative from before the nerf if condi thief was slightly changed since its still quite unhealthy.
  24. Decap druid is basically played on every monthly and daily at winning team right now. But I guess that doesn't count. This build isnt exactly good gameplay, its unhealthy but doesnt deny the fact ranger does see play but this build is basically the only viable build ranger can offer in this meta.
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