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Fox.3469

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Everything posted by Fox.3469

  1. I think this system is promising, but i do feel like one thing should be added, individual player spots in alliances. Some world have people on them we don't really belong to a guild but are known troughout the world as a great scout or individual players, roamers, stuff like that, these people are part of the WvW communities but don't belong to a guild, mostly because they can't make sheduled raids all the time or just prefer no obligations but run with a community when they want to. These people should not be forced into guilds, but, if they are well known in the existing community, could have a spot into an alliance so they can keep running with people they know. If 3 WvW guilds of a world form an alliance, they should be allowed to ask some individual players to join them without making them join their guilds, good solid solo people they know and have played with for years. Now i know this can easely be solved by having a "solo players" guild in an alliance, but not every alliance will think of that, while if an alliance can also invite individual players, they will be more likely to say "this guy has played with us for years, let's invite him into the alliance" without all those issues. I believe individual players who have stuck with a certain community and made friends, would be better served if alliances were able to include some individuals.
  2. That's right! How dare you point out the competition to us. JK of course. ;-) I'm sorry I didn't respond to your previous comment but I had read it as well as this latest comment. I had responded to some of the other comments that were similar but you may have missed. The WoW trailer is an exceptional example of what to do right in educating players on content. You are 100% right and I promise you and the rest of the community that this feedback is a big topic of meetings we are having this week for future videos. We need to do a better job of detailing content and not be as precious as we have been about not spoiling content. We've allowed this fear to take over and to your point what does it matter if our players are not playing because they do not realize the robust nature of the content released. Changes are coming and we are taking this feedback seriously. We just ask for patience and continued constructive feedback as we drop more marketing assets. I want the feedback and intend to live up to the expectations of the community. I'm glad you're not opposed to looking how other companies are doing stuff like this, and that you realise it's important to promote. I'm hopefull that the community feedback will help shape things a bit better. I'm hoping that "new living world story and map, new fractal, new raid" will replace ""AAAAHHHHH" - Sugarcube.GW2" on future adds, because the first one has allot more meaning to get new players in imo.
  3. I have a feeling my feedback got overlooked because it had a wow video in it, but i'm passionate about this so i'll try another way. GW2 just had one of the biggest most impressive updates it had since it's launch, outside of expansions. New raid, new fractal, new legendary, new map, new story and a bunch of quality of life overhaul. Really a magnificent update. Imo the best non-expansion patch GW2 has ever had. this was the trailer for it.I honestly wasn't excited for this. The update itself however blew my mind, but the marketing for it wasn't good. That's where you have a big disconnect. I'm a GW2 fan, the marketing didn't excite me. If you aren't a GW2 fan, but just randomly find that trailer, it means nothing to you. There is not a single good piece of marketing out there from Arenanet wich did the big update you guys had justice.I know there's a big thing Arenanet likes to do wich is supprise people with the content they put out, but if it comes at the cost of people not checking out that content, that's not good. There were a ton of people i talked to ingame after the update that were totally shocked that a new fractal and raid were in the game. The only sources that anounced it were advertisers and articles. I learned it from BogOtter, a partner, who appearantly recieved a mail about it. But there was no official promotion for this at all. You guys have to start actually promoting what you put in the game, new fractal, new raid, new legendary, new map and story, that should be mentioned in the trailer for the freaking update, not left to people to find it out when they log in. Arenanet asks people to be their marketing tool, to help them get friends into the game, but i can't make friends excited for a new update or show them how active GW2's development cycle is if you don't give me a blogpost or trailer or anything that they can check out to see what is in the actual update... This is far more important then random trailers with comments from John and Jane Doe who say they like the expansion. That doesn't do anything, feature trailers do.Even path of fire to this day still doesn't have a decent feature trailer. The only video mentioning all the features is the expansion anouncement, wich is half an hour long. I hope you see the problem with this. We need clear marketing that can give people an idea of what's going on in 2-3 minutes. Plz, be clear and mention why your game is worth playing, because it is worth playing, i believe that truelly, but you aren't selling it to us at all.
  4. GW2 really needs to start clearly advertising what is coming into the game, random quotes from players are imo not clear at all, because every game has at least 1 player that likes it for some weird reason, player quotes are meaningless, unless they are from reviews, do not include quotes at all. You guys can learn something from how WoW do their trailers. And this is coming from someone that isn't playing wow but is playing GW2, this trailer is a good example, clearly lines out the features, clearly communicates what is being added to the game. You just had a tripple release, you didn't market it at all, most people didn't even know a raid or fractal was even coming. You should have a trailer with a bit of story, and then "New fractal" some shots from the fractal. "New raid" some shots from the raid, "continue your story" some story teasers, "new map" some shots from the map. "New legendary weapon" some shots of the new legendary added.I get that you don't want to spoil to much and you certainly shouldn't but you need to announce what is in the update. And be very clear about it.Anounce your features, make trailers for the living world that we can share with friends and say "this is what's in the new update" so we can get people to log in and so other people that don't play the game can clearly see "wow this game is adding stuff often" a cryptic story trailer doesn't show what's in the updates and we need GW2 to be way more clear about that. I haven't played wow in years, but if i were to go back, i know exactly what i can expect, GW2 doesn't do this so i guess if you haven't played GW2 in a while, you don't really know what to expect at all. The only time you guys included the features is with the expansion anouncement and that stuff was super long. You need a bite sized (2-3 mins) short feature trailer for all major updates, so living world and expansions at least.
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