Jump to content
  • Sign Up

Smoosh.2718

Members
  • Posts

    972
  • Joined

  • Last visited

Everything posted by Smoosh.2718

  1. After a little pvp testing on the staff. 100% get rid of skill 3's target system. it does not work in this game. I get the idea you were going with, however having it on one skill does not work with any of warriors kit or playstyle. The game's system will always show enemy targets over allies making it very very hard to use in a pinch to rescue or save someone from a downed state.
  2. For kick to function Id like to see them remove the CC off of the skill, change the animation to the guardians roudhouse kick or the rangers Soulbeast kick skill, speed up the animation so it can be weaved into attacks and make it a raw damage skill. With almost all the physical skills being CC skills, warrior has almost got no damage utility skills for PvP.
  3. having split skills for allies targeted and hostiles targeted makes it very clunky. especially in action camera mode. Ive gone through too many mice to go back to the oldschool mouse mode. I do agree with a function like you say, to go off around the target for a lesser.. however I would rather it become another skill shot, Basically anything but using the [Rush] system.
  4. Skills in need of addressing: Skill 3 [Line Breaker] [Line Breaker] this skill is using the same tracking system as [Rush] so it suffers from the following issues: . Running on the spot . Running 180 away from the target . Running slowly to the target . Running beyond the target. . Running to the target then away from the target . Running to the target but not going off Please can we address this system and perhapse change it to a leap that has more success than the [Rush] method. Skill 5 [Bullet Catcher] Occasionally stops or its animation stops if in close combat, This issue happened multiple times during short testing. Cant say too much about the other skills 1, 2 and 4 seem to work quite well. But its very refreshing to have a burst that is AOE and ranged!
  5. if it reflects... would that count the damage 'blocked' to heal or would it count as 0?
  6. Meanwhile warrior is left with only an offhand pistol that shoots as far as a pebble thrown from a slugs hands. Pains me to see more effort put into most other classes weapons, other than warrior. We had a torch, a clunky point blank weapon. We had Mainhand dagger (actually a more successful mace so this one gets a tick.. however barely changed warriors playstyle) We had an offhand dagger, weapon competes with a much better offhand weapon, axe. We have offhand pistol, no range no change in playstyle heavily tied down to its elite spec for bonus damage, missing its mainhand counterpart that would have given the warrior range and a change in playstyle... something warrior has not had since core days. Luckily i have made a guardian and decked out with gear, the more im seeing of these releases the more im tempted to say farewell warrior due to its constant game of catch up to things other classes have had since day one.
  7. I would say 3 trade offs. 1: Loss of access to the second weapon 2: Loss of access to burst skills 3: Provided with half a weapon kit which provided no change to the playstyle of warrior. (missing its mainhand counterpart)
  8. 100% this, well other than that the weapon still feels clunky the sound is way too loud for all standards. I hate using the gunsabre as a result Well that and the fact that the explosion sound doesnt match the damage number
  9. Mainhand pistol could have saved it... Real kitten shame.
  10. Will be curious to see how this staff will play out and if they will add in traits to support the weapon. Since warrior lacks the ability to provide defensive boons to allies, I will be thinking that this staff will be providing boons such as protection, regen, resistance and Resolution. I doubt they will be adding any Aegis onto the staff as this will be taking away from Guardian. It will be nice to finally have a weapon to be able to actually play a roll of support like the other classes have for quite some time.
  11. Best class for duel pistols is warrior... wait a minute... did anet forget something here?
  12. 👁️👄👁️ Not seeing changes for mainhand pistol on warrior here. I mean some changes are nice, but id love to play warrior a totally different way instead of playing warrior with a different coloured weapon.
  13. I'd love to see Kicks animation to change to something like the guardians spin kick, remove the knockback on the kick and replace it with just raw damage or daze so the skill can be used as a means of attack instead of 0 damage cc in pvp. If just raw damage, speed up the attack so it can be used between weapon skills to keep the target on their toes. I agree with the flip over to pull the target towards you with throw bolas. Currently that skill feels weak for what it does. Especially since everyone and their grandmother can gain Resistance. Stomps launch really needs to be a 0 distance launch so the targets get thrown up into the air in place rather than be pushed away. Stomp needs its damage back or at least some damage back to see any serious use in pvp, it functions as a stun breaker yes, yet feels like its missing something crucial.
  14. That is a ground targeted instant cast skill with no AoE ongoing effects such as a well skill which prevents you from going into the circle or face multiple hits of damage. (also stomp does next to 0 damage)
  15. If you read the body and title it was about that warrior is the only class without a utility that causes an AOE effect.
  16. I dont get why they didnt take the thief's Disabling Shot system, it evades and shoots at the same time. Bit of a curve ball here, I'd like to see rifle become a shotgun with a mix of slugs and shot.
  17. Im not even going to respond to them any more with all the made up scenarios and belief of this 'anet intended warrior to be only melee'. Warrior players want the role to actually be more enjoyable to play, to keep up with the curve and not be left behind it. This kind of thinking posted above is equivilent of saying 'Back in my day we didnt have computers and I dont want to improve to use them'. 'Back in core days, warrior didnt really have many options, now I dont want to improve to expand them.'
  18. As we have all come to realise with the hopes of a new weapon to be released, it is highly unlikely anet will ever produce a new weapon type due to the risk of breaking code, or so they have stated. I have played this game for a long long time, I've put many hours into PvP, PvE and some into WvW and I stand by what Ive stated many times, Warrior lacks a 1 handed main hand weapon. Without this weapon type the warrior is limited in how it approaches combat. I wont toy into teleports which every class seems to get as well bar warrior, however when you get into situations where one can teleport away onto a ledge and you only have melee weapons, how are you meant to engage at that point? Lose half your health trying to get up and engage? Disengage and run away? Having an ability to be able to attack what would have been out of range puts the preasure back onto the one who teleported away, meaning they now have to make a move instead of you. If your issue is Pistol doesnt fit the theme of warrior, I put this to thee. A warrior of current uses a rifle, as a secondary they have... a pistol (depending on rank of course). A warrior 100-200 years ago also used a rifle and a pistol. A warrior is a bland term of saying 'fighter', an expert in the art of war able to yeild many weapons at their disposal. As the quote goes: "Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " Which unfortunatly led us to a great joke with the recent expansion weapon mastery system. (other classes are just better at being masters of weaponry) As many of us took away from this term pre expansion, master of weaponry for warrior meant all mainhand weapons that can be used in the offhand can also be used in the mainhand, which begs why did they not make the pistol mainhand as well? To quite a few people pistol is very desirable for warrior, a weapon that has performed very well on multiple classes, a weapon that has been granted to guardian offhand and mainhand (which i have prepped a guardian for to use.) I couldnt think of a more fitting weapon for warrior, the ultimate support weapon, flanking or kiting weapon. I wouldnt go about slapping your own opinion in as global fact when it is just your view that pistol is not desireable. As you may already be aware warrior is getting an additional weapon, land stick. A weapon that has a high chance of being another melee weapon, which begs the question why? Warrior does not lack in the melee weapons department, it lacks in the range department, something that would have bought it back to scratch with the other classes. I can see you do have a very strong bias against pistol, may I ask why? All you've explained in your answers to others is 'you dont know your class'.
  19. Except its not. Warriors tools have been very basic, press X do X. If anything the warriors current kit is too passive. As for best class, you'll start to notice the meta builds for classes that perfom far better than warrior does in multiple different game types, from Openworld, Dungeons/Fractals, Raids/strikes, PvP, WvW. Warrior's best elite spec still stands at Berserker, yet can not hold a candle to other classes such as your Guardians, your Elementalists, your Rangers, your Necromancers, your Mesmers, your Engineers and your Revenants. Since these classes offer so much more to their team than warrior can. I do remember the time when warrior was in such high demand for its phalanx strength, when might was not so redily avaliable for other classes, this has gone now, every class appears to be able to pump out might like no tomorrow, the one thing warrior was wanted for(other than banners which have been essentially removed from the game(seriously make them into wells and make them cause damage / boons in the AOE's, another thing warrior lacks in). Warrior is in need at a look into, its traits, its lack of synergy with its own elite specs, its lack of utilities that actually do damage or AOE's, its lack of functional weapons, its lack of means to support its team other than boons such as Might and Fury (which every class can get on their own) Warriors ranged options are very limited and outdated, along with the driest gameplay out of all the classes due to this obsession by anet to 'keep the warrior a simple class'. I furthermore do not agree with the statement: Warrior came out with 2 ranged weapons at launch. What let this down was Anet not providing a decent tool set. Rifle has been reworked multiple times in attempt to make it work, yet most of the changes end up being cooldown reductions on recast. Warrior is not a melee exclusive class, its just being exclusively left out.
  20. Yet they are half as good as every other classes ranged options. Rifle's reworks never fully landed, we have 3 skills that do next to the same thing(one of the most bland and boring weapons to use as a result), a melee knockback and an evade into the worlds longest attack cast. While we have Ranger rocking a rapid fire burst causing vulnerability, a ranged knockback, stealth on demand and an additional AOE attack, all while having a pet attacking for you (some pets damage is not laughable in the least (5-9k hits). Warriors rifle feels like its trying to be Rangers longbow yet it falls short. longbow still feels stuck in 2013 with its Arcing Arrow, while we have skills in the game such as Dragons Tooth, changed from targeted to locked on. Compaired to lets say Guardians longbow, honestly I would rather that longbow on warrior over the current 2013 longbow we still have. Guardians longbow comes equiped with two CC skills and multiple AOE attacks while still having a single target burst on a 4s cooldown. The utility and skills that come with other classes weapons far outweighs the warriors weapons, it always ends up feeling like warriors weapons are given the bareminimum with the arguement of 'its a high hp class' (as we have learnt HP means nothing when you can get protection on demand, regeneration and multiple other boons to be more useful than raw HP.) Every class in the game has access to a 2 handed ranged weapon, every class has access to a 2 handed melee weapon, every class has access to a 1 handed melee weapon, so why is every class apart from one able to use a 1 handed ranged weapon? Warrior did not lack offhand weapons.. if anything it has too many! Most of the offhand choices are garbage to use due to the lack of synergy with the mainhands we currently have. Throwing a mainhand pistol into the mix would change this factor, you'd see the use of sword offhand, you'd potentially see the use of mace as a means to knockdown at range for those getting too close. The build options and playstyles would massively open up for warrior with a 1 handed mainhand pistol. It tires me to use the same mainhand weapons in this game changing nothing in how you play. For PvE (power) you'll see Axe or Sword with the rare case of Dagger, which essentiall plays like sword with a mace twist. For offhands you'll be playing Axe or Pistol (depending on the elitespec used for the explosive traits), both weapons do the same thing, one spins while one annoyingly knocks you back away from your target. Warriors playstyle has been stuck in a predicatable cycle of being in melee and open to being AOE spammed on point, 1 handed ranged pistol would change this and no longer can you be kited around with little means to attack back. I honestly dont know how many times it has to be said till its done, but warrior needs a 1 handed ranged weapon. (even more so now since its about to become the ONLY class in the game without one.)
  21. This is what ive been saying for years now. It gets painfully obvious when you enter into PvP matches with many situations which arise were mid ranging would be more suitable than being in melee or at full range. Then again in PvE and WvW one handed rangerd weapons are massivily missing, something that would actually allow support builds to flourish. If anet actually gets around to making a one handed ranged pistol for mainhand it would be acceptable to keep the current offhand as it is. Now I know many people will come in and state 'nOt EvErY cLaSs NeEdS tO dO tHe SaMe ThInGs'. Now, 10 years ago, we'd agree... however since this is now the ONLY class that can not use 1 handed ranged weapons and the ONLY class that can not create AOE's via Utilities and the ONLY class with very limited damaging utility skills with also the least amount of options to be able to support and aid fellow team members, it starts to become obvious that Warrior as a whole needs a whole catchup rehaul balance. (classes lost their uniqueness long ago with the introduction of elite specs, it is not fair for all but one class to gain the tools and skills to be at the fighting edge.)
  22. As much as Id like to agree that warrior does well as a dueler, we come into a little bit of an issue when we have classes in the game who are outstanding at dueling and keeping multiple targets on them at the same time, al;l while they still have access to AOE's. Something does not sit right for me on this imbalance. Why is it that one class can not do half the stuff that every single other class can do? We have classes who can pump out huge damage all while also having the option of running support builds, Thief, Guardian, Ranger, Necromancer, Elementalist. So yes this imballance does go beyond just utility skills alone, however when you have one class locked out of even touching an AOE denial utility skill the game seems to be weighted more in favour of the AOE casters.
  23. The issue arrises mostly from PvP, all classes can essentially make the capture point too hot to stay on by slapping down AOE's from their utility skills, the warrior has no ability to be able to do this, relying only on weapon attacks to defend a capture point. If i did include weapon skills, the list for other classes would be even longer for AOE abilities/skills showing even more of an already large inbalance. Lets not look into damaging Utility skills as well, as we will find, once again one class for the PvP environment has next to none while all other classes have many damaging utilities to choose from. (we can thank that silly CC damage nerf 'balance patch' for that.). A very simple solution to this would be, change Banners into Wells, create a pulsing effect from the Banner/Well, be it damage or boons and the utility AOE imbalance is on the right track.
  24. When you look through the list of classes you can note that almost all the classes can create AOE denial effects via utilities. (When I refer to utility AOE denial I am talking about utilities you play on the floor that last X seconds and cause a damaging or negative effect that forces you to leave an area.) Mesmer: Wells Guardian: Spirits, Traps Necromance: Wells, Punishments, Spectral Revenant: Renegade Ranger: Traps Engineer: Wells, Exceeds, Turrets, kits Thief: Wells, Preperations Elementalist: None Warrior: None I understand that Elementalist does not have any AOE utilities due to the factor that almost all of its attacks are a form of AOE causing denial effects. Which then leaves only one class that has no AOE deinal utilities and next to no AOE denial skills: Warrior Please can this imbalance of utilities be looked into, We currently have one class who has utilities that all do the same thing: (Physical and Rage, basically the same skill types), (Stances and Meditations are almost on the same level on what they do.) and then we have Armaments a mash up of stance and something else. Where are the AOE denial skills? Because Id hardly call Longbow's Arcing Arrow and Torches Flames of War it.
×
×
  • Create New...