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Overworld.9613

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  1. Thief has a very low health pool compared to other classes. Only the Elementalist has a lower base health. If you want to not get hurt, not being hit or killing an enemy before they get to start attacking is your best bet. Most thief weapon combos have some dodge, reposition or evade in the weapon skills, abusing them will help you stay alive. Each playstyle in each class has a different approach to using their heal skills, for theif most of our heal skills encourage getting right back into the fight and putting on pressure or allowing you to re-position for a spike of damage. Their if the best class at speed-running getting into the downed state so don't take it hard. I've been playing thief since launch and the best way I syated alive was trying to pre-win a fight and learn how to time a dodge for my region's ping.
  2. Trying to dodge out of my own Mind Shock effect hasn't killed me yet, but as a theif I am very good at going downed state; so I assume it'll be the cause one of these days.
  3. Pressure Striking (Major trait- Trickery) - Current text: Cause 2 stacks of torment, limit once per 3 seconds. Text implies trait doesn't trigger more than once per 3 seconds. Trait is only limited like this on foes with a defiance bar. Needs tooltext improvement Second Opinion (Major Trait- Spector) - Current text: Condition Dmg -> healing pwr; ++ healing pwr, ++ healing pwr with scepter. Compared to the other Adept traits for Spector this offers functionally nothing. Needs rework. rest of top row is selfish and damage related traits. Seal Area (Utility Skill - Preparation) Current text: create area that blocks projectiles and prevents foes from entering or leaving. I've never seen it do that. Try placing this skill in a bottleneck in WvW and watch everyone walk through it. For a 3 second arm time 8 seconds of area denial is too low (it can stay low in pvp). Detonate Clusterbomb (Weapon Skill Shortbow 2) Current text: Mash skill 2 for free extra damage if your ping is low enough. Skill never triggers at higher ping or closer target locations. Can I just hold the skill to get it to do it instead? Shroud skills aren't listed in the Build Window, the only place to read the tool text is in battle or the wiki. Dark Field Projectile finishers deal more damage via life steal than the Leaching Venoms and scale off power when you're much more likely to have low power when using venom builds. Leaching venom's needs a bit of a buff. Life Siphon healing on leaching venoms only uses my healing power when affecting me, other players use their own healing power. It should take the higher value of the two instead to make it a more viable choice in more cases and not useless to zerk gear. Venom's in general: Why does a multi hit attack use multiple stacks of venom? Why does One rebounding arrow or dagger take up to 3 stacks for a single attack? I'm fine with channeled attacks using up a charge for each pulse, but not stuff that cleaves or richochets. Siphon and Mark don't need a targeting solution like Steal and Swipe. Let them work like normal projectiles. I can probably find more, but aside from wanting to let us use swords wrong in the offhand I think that's good enough for now. (Off-hand sword for core thief FTW)
  4. Would you believe I've got a history in software QA and development. With the focus on modal skills with this expac I'm suspicious that the ally targeting version of the scepter skills are actually secretly modal change where if you're in ally targeting mode the skill is secretly a different skill so results might get a bit muddled.
  5. Take note: These are just feature and functionality checks. Dps and healing numbers are inconsequential in this investigation since we're still so far from actual release.
  6. A lot of the discussion of the Spector have relied on assuming how various mechanics will function. Specifically the Endless Night beam and the Wells. So below is a list of tests we need to do so we aren't talking out of our arses when trying to check how viable Spector is in an empirical sense. Ideally we'll need these tests done with players on low and high ping as there's some features that just don't work on High ping and will make the profession very unreliable in practice if a commander starts asking for a player to jump on Spector to fill a role. We'll consider the threshold to be 200 ping as an arbitrary threshold, but if you do manage to do some testing try to keep an eye on the average ping for all players involved in the test. Tests for stacking situations: 1. Can you target an allied character out of combat with siphon?gnkv 2. Do players standing inside or right behind a Spector get affected by Endless Night if not the target. 3. Does the Spector snap to face their targeted support ally if they teleport or leap while endless night is channelled (equivalent to target getting launched)? 4. Does the spector snap to face their target support ally if the ally was behind them at the start of the cast? 5. How wide is the beam for pierce effects? 6. Does the beam end at the allied target, if it does, how generous is the game for allied players standing on the far side of the targeted player? Tests for solo situations: 7. With no other allied characters nearby how much self sustain can the spector do without attacking? 8. Many of the spectors sustain scale by hitting multiple targets, what kind of sustain can it produce in a 1v1 fight? Generic situations: 9. Well teleports seem to have no animations for the teleport. Can dodges or her instant skills interrupt the utility wells or the elite well? 10. Both Scepter/pistol 3 alt and Shroud 4 are called endless night, are they identical skills? 11. Mind Shock (shroud 5) grants stability per units hit, is it a flat increase per target hit and does it have an upper limit? 12. Twilight Combo (Scepter/Dagger 3) fires 2 projectiles, a slow and then a fast that pushes the slow forward. Does it act differently if the slow projectile hits a target before the fast one is fired? 13. Well of bounty pulses boons targets don't currently have, logic implies the boons it gives out last longer than a single pulse interval, can we force a specific boon to be reapplied rather than lots of Might? Also does it follow the same logic as boon stripping on which boons it will apply first? 14. Do shroud skills use initiative or count as using it for the purposes of Assassin's Reward? 15. Does going into shroud count as a weapon swap? 16. Does larcenous torment trigger from allies affected by Skale Venom that inflict torment on hit? And does it generate shadowforce if the thief doesn't enter combat? 17. How does Improvisation interact with shroud? Allied targeting scenarios: 18. While targeting an ally do any scepter or shroud skills get blocked by an enemy and consume the projectile? And vice versa? 19. Does using scepter skills while targeting an ally put you in combat? Do they put you in combat if used on ambient fauna? 20. Does siphon trigger Mug's heal on steal effect? 21. Does thrill of the crime center on the Thief or their allied target when using Siphon? 22. Does Burst of Agility trigger when using weapon skills on allied units? 23. Does signet of Nullification (or similar on hit) weapon signets trigger on using weapon skills on allied units? 24. Does Endless Night target a location x units above targeted character's feet or center of character model? Such that Asura or Norn characters cause the pierce effect to miss allies between player and target. Similarly will a character jumping be unaffected by the beam? Let me know any more tests to add to the list and the results once the beta goes live. I'm down in Australia, so I'll only be able to check the behaviours for high ping scenarios.
  7. On top of Shadow Savoir, Spector also has a AoE heal on shadowstep trait. People frame by framing the showcase found these details.
  8. Added this strategy to the discussion page for the achievement in the wiki. Hopefully more people can find these details to aid in completing the achievement.
  9. If we assume development space is limited, then we can expect some action to give stacks of a unique buff and an F# key to spend them all and turn it into X seconds of shroud. Similar to the Necro getting stacks of their hp- buff. Also that's give some conveyance on how ready an enemy spectre is to go into shadowshroud, as the stacks would be in their target UI info. Which reads a lot better than instantaneous and unknowable amount of time an enemy player would spend in stealth.
  10. If the thief loses access to stealth, then what does shadow's refuge give to other players if I'm a Spector? Can I put other players in shadow shroud and now we're all being the support role for 8 seconds?
  11. I am terrible at staying alive on my Thief, but Rangers, Revenants (I am very bad at dodging the tracking sword teleport move they have) and other Thieves (that stealth approach is powerful) are pretty much the only thing that kills me when roaming. No one else can keep up if I decide to flee because the victor is clear pretty early on and I still have a lot (like a lot a lot) of movement options to escape the fight. Has OP tried not walking into unfavourable machups? Or roaming as a duo? Or having a build that uses evade instead of stealth as the "defensive" mechanic? As much as I like trying to fit a square peg in a round hole, I am also an advocate of hard counters being in class based games. Does OP also know there's a WvW trap that causes revealed? And that everyone can use it. But people kinda just don't cause it's easier to just get killed by a stealthed blob and call in the cavalry once dead.
  12. I just want the sceptre (or if it turns out to be a different weapon) to be equippable in the off hand as well as the main. The class has 3 main hand and 2 off hand weapons and 2 two-handed weapons (2 that can't be used together so you're only able to access either staff or rifle). For a class that's described in game as being very versatile, seem odd we only learned to use pointy sticks and guns/small bows. The only classes with less weapons than Thief is Engineer (who has their own set of weapon kits unique to them) and elementalist (who have the 4 attunements, and on core weapons they can act like different weapons more than expac weapons). Kinda makes Thief seem like a punk who's pretending they can do it all. Thief is supposed to be the class who uses weapons wrong for great effect. Their ultimate skill in using a gun is to have it backfire and make a cloud of smoke.
  13. The new Elite Spec needs to have a name also starting with D so we have an even harder time differentiating between Daredevil, Deadeye and kitten Normal Thief Build.
  14. I'm better at recognizing shapes than lengths of a line, so I like the new change. I'm generally not looking to know what the exact amount of initiative I have but if I'm over a threshold so I can pull off a combo.
  15. I found a cheese strategy that let me get this achievement solo Cheese and Salt on the Wound LW-S4-E6 Achievement strategy - Living World - Guild Wars 2 Forums Dying to the first barrage of crystals at the start of the fight lets you break the same weak point on Kralk's face over and over. Best I got was 3 deaths (and 4 breaks) before I had to do the rest of the fight normally.
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