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vesica tempestas.1563

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  1. Another important consideration is that new players often fall into the 'max dps' trap. The best thing a new player can do is 1) use defensive food and utilities at all Times (costs practically nothing). And 2) put some stats and skills into defense. This stabilises the fight for you and you lose the frustration. Now you can tweak and become more aggressive as your skulls rise.
  2. Finally not quite correct With DPS meter: People are elitist.Without DPS meter: People are elitist. In addition, dps meters encourage negative behaviours in certain scenarios (skewed view on certain statistics). This in turn bleeds into other game types where some additional players fails to learn to differentiate between tuning levels between pve content types. In saying that, meters are ok in the right arena. The real issue is lack of normal mode raids, meaning its one way or the highway for the vast majority of players . Other AAA Mmorpg games have normal mode raids that are played by t
  3. part of The answer is much lower than 10k for anything outside raids and highly tuned Fractals. In tuned raids its actually a different question, knowledge of the fight should be > dps once you are past the minimum to avoid enrage.
  4. “ What sort of range would you say you look for in a DPS class in raids, fractals, strikes?” The above question doesn’t get an objective answer. An objective answer, like the formula you provided, doesn’t help them with getting into a group doing raids. And there lies the problem with GW2 raids in a nutshell. The problem is that you can't give an objective answer to a subjective question? Fights are perfectly quantifiable, the problem is people wanting to be subjective because its suits their narrative.
  5. “ What sort of range would you say you look for in a DPS class in raids, fractals, strikes?” The above question doesn’t get an objective answer. An objective answer, like the formula you provided, doesn’t help them with getting into a group doing raids. And there lies the problem with GW2 raids in a nutshell.
  6. Indeed, and therefore you should use an objective measurement. I. E. Not anacdotal: 'Objective measurement is the repetition of a unit amount that maintains its size, within an allowable range of error, no matter which instrument, intended to measure the variable of interest, is used and no matter who or what relevant person or thing is measured.'
  7. People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows: EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids. Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups. yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is s
  8. People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows: EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids. Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups. yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is s
  9. People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows: EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids. Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups. yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is s
  10. People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows: EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids. Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups. yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is su
  11. People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows: EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.
  12. Not that I think GW2 should go trinity, but while going the route less traveled sounds nice, that they replace the things they take away with things that already exist in so-called restrictive trinity games is a bit of a let down. That they had to then add in lame psuedo versions of tank and healer roles just to come up with partly compelling raid encounters is also telling. thats the problem isnt it. Tuned raids. I play ESO mostly these days and i raid constantly in sub par gear in a total hybrid sub optimal build and its fun. When you forget about fun in raids and focus on numbers its gets
  13. Gamers want rich complexity of choice, it's interesting and rewarding. Trinity enforces the absolute opposite if this: meat shield, healer, dps focus on dmg meters and stack on healer. A gaming dead end.
  14. Fun fact is that you just didn't do it right ... that's why it's a L2P issue. Listen, I'm not going to hold your hand to the end so you get raids. There are LOTS of NA players that don't experience this ... because they know how to get teams. Clearly, whatever they are doing, you are not. That's not a thing Anet needs to fix for you. Raiding issues have nothing to to with l2p, raigding is unpopular because the vast majority of players don't like the tuning/junp in circle, Stack on x gameplay style. Imagine Anets approach if they were running boxing, they don't create amateur tournaments (ie e
  15. The alternative to trinity is established in games like eso or gw2 both of which have solid pve and pvp. Mmos need trinity - meat shield/jump out of red circles like a hole in the head, the world had moved on.
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