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Bladestrom.6425

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Everything posted by Bladestrom.6425

  1. aside from the fact its not been confirmed that GW3 will be made, it will be highly probably that GW3 is a MMORPG . IF GW3 is a MMORPG then GW2 will flip to automated maintenance on release day.
  2. Death match = x people standing on a spot (or is that running around pillars) spamming their faces off on 'next target' . Thats PVP for dummies.
  3. and so this question yet again. Surrender doesn't solve the problem it makes it worse, i.e it will get abused by bad players with no fortitude, malicious players, selfish players and new players never learn. The answer is fixing the root problem not the symptom, which means fast balance cycles for a start from ANET, and players losing the mindset that pvp is only good if you win amongst others.
  4. with regards to this thread, it is full of odd extrapolations and people airing random grievances about XYZ but the inescapable truth is the following assuming GW3 is planned to be made: Either you continue to enjoy and love GW2 as you do now and then decide if you want to Buy GW3 when it releases with the knowledge GW2 will flip to maintenance mode or you don't and leave the GW universe when you decide to stop playing GW2.
  5. yeah HOM is indeed a trophy rack with some rewards attached, its a neat way of recognising your accomplishments with a fresh start. There is zero point carrying across your gear from GW2, as the whole point of a new game is new content/rewards/gameplay/graphics etc.
  6. no it wasn't, you chose to play it that way in your head because you want to argue about something. what was said in effect is that IF Anet were indeed developing GW3 then that decision clearly indicates that they predict GW3 will give more profit, and on that basis obviously when GW3 goes live GW2 will go into maintenance mode, i.e they have thrown the dice and have decided GW3 wins and know it will kill off GW2 profits when GW3 is released. If Anet are developing GW3 then the facts speak for themselves, there is nothing to dispute here.
  7. i haven't a clue what you just said, but if Anet are developing GW3 then Ipso facto right.
  8. Its safe to say they will be projecting forward 5-10 years because of the lead time. If they are developing GW3 its because they evidently do see that the profits will be bigger and conversely obviously they don't see the profits in GW2 (since GW3 will push it into maintenance mode)
  9. not sure what's so confusing about that, its not rocket science, but as an example I want to spend money on GW2, i would love to, but there is nothing left to buy. I have: - All the armor, pet/mount skins I want, all the utilities, full shared slots/templates etc etc. - As a result of the vault I now have several thousand gold and 2 further legendries for selling on the way - and nothing to spend the gold on either! - Even Black lion chest are pointless, see above. I wont be the only vet in this position that's for sure as I only play casually. As long as they implement Hall of monuments in GW2 to recognise and carry on my achievements into GW3 then im sold and more than happy to put my money into a new GW world.
  10. The problem is that as time goes on and the player base gets richer and get all the items attractive to them less and less gems are bought. With no sub as well this is the ultimate death-knell of GW2 and this is why we need GW3.
  11. Its not 'Just' , The reason the HOT maps are wonderful in terms of both the art and the complex layering, designing that was no mean feat I would guess. Hot maps are interesting for those that love exploration and something other than a big flat map with a few valleys and caves. Farming is not necessarily a reason to visit a map, especially with an older with older Meta. That doesn't make it a bad design, it just means players are consuming other more recent content, or for farmers, farming the most cost efficient map based on current currencies and demand.
  12. Agree. The new gfx engine will be designed to take advantage of threading etc but offset with greater cost of better fidelity and support for 4k etc. At best performance will be the same, and more likely to be lower.
  13. i didnt say it was all great, i said it had great stuff in it, which it does otherwise you wouldn't have people spending literally thousands of hours in game. I also agree with your points, not sure what you are arguing against
  14. I raided for 10 years in WOW at 25 hours a week so yes i have raided. Raiding in GW2 is a minority activity because its not aligned with the games USP which most people play for. A big part of that USP is hybrid builds. when you talk about 'aggro system' this actually infers manipulating the boss targeting to allow optimisation and specialisation of roles, and specialisation is the opposite of hybridisation.
  15. Yeah, its common sense really, GW2 is successful so it has great stuff, keep the great stuff and improve or add to it.
  16. lol what is this narrative you have in your head. I love GW2, I would also love to see an improved GW3; bigger, better gfx, housing, more customisation and better physics and so on. What I don't want is a trinity style game, I would play games that have specialised in that if that's what I wanted, and its fundamentally not what the GW USP is about.
  17. What we have just now, with even less skills that lean towards tank n spank dullness. Put it this way if you are 'sad' and 'confused' by the idea that fight volatility beats tank n spank in terms of facilitating build diversity you may be misunderstanding the USP of GW. WOW is the rightful market leader in that regard, and GW universe has offered us something different., not all mmorpg needs to be the same.
  18. agree with almost all points apart from aggro system. Aggro systems ultimately turns into dull-witted manipulate the boss position strategies so we can tank n spank with a dps meter dictating builds. We want more dynamic fights where people need to react to changing circumstances, breathing life into interesting hybrid builds and ultimately build diversity.
  19. yep, its like the great books, for e.g LOTR. LOTR is a long book to read and has long passages interspersed with exciting moments that we all love, like when gandalf dies in the mines etc. Now if you skim LOTR you lose the world building and engagement with the characters. Same deal with MMRPGs.
  20. @op its a modern problem, you see it a lot with kids who really struggle to concentrate when reading. With regards to the Guild wars universe there are books which gives a good background (linked below) In short this is a cultural thing, and its a shame as you can see people treating the games as a bunch of mechanics and systems to chew through without allowing themselves to be immersed, or even understand what that means! https://www.guildwars2.com/en/shop/guild-wars-2-novels/
  21. Don#t take it so personal, this is just a games forum. There is a saying, don't worry about things that you cant change, And especially don't worry about good things! Either Anet are about to invest hundreds of millions into the GW universe or nothing will change, that's a GOOD thing. incidentally I have autism and also a very demanding job, and the GW universe has been a major tool for emotional resetting for me, so i do care very much about this game,. Don't always assume the worst about people eh.
  22. ? you are going to struggle in life if every rumour affects you like this 🙂
  23. why are you so worried, either GW3 is coming in 4-5 years and we have something to look forward to, or its bait.
  24. Oh i would pay for that, mage is not a melee yoda wannabe bouncing all over the place.
  25. horses for courses, Day 1, an entire new world to explore, all new content, all new skills, more sophisticated engine, same familiar universe, HOM to give continuity from GW1-3.
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