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Pemberly.6305

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  1. Everyone who plays WvW regularly has an opinion about what WvW should be. This is a good thing, it means people are invested. It also means people disagree, which is okay as long as people keep the vitriol to a minimum. Alliances is meant to balance server populations, by creating pseudo-servers every 2 months. Alliances will not affect fight outcomes based on squad size, in my opinion. Big blobs will still wreck smaller groups, plain and simple. The alliance limit of 500 still allows a pseudo-server to field 4 squads (one each map) of over 70, or a map queue for each BL/EBG, for the selected time zone. This assumes that alliances are made with guilds from the same time zone, which in my experience is likely. Fight group size (5, 20 or 50) is affected by alliances. It is determined from how many players there are available for each time zone. Last I heard, alliances don't balance populations for each time zone, although I hope they will. Thus, with alliances, you can still have a server dominating one time zone, and dead the rest of the time. Players can still spend gems each re-link to play on a server that meets their needs. This is no different than today. So if alliances don't affect fight outcomes, and don't affect local population imbalances, what do they do. Alliances prevent servers from being "FULL", and so you can always spend gems to transfer your guild(alliance) to a pseudo server of your choice. In fact, you now have to do these transfers every 8 weeks, after re-link occurs. So, ANET makes more money.
  2. I think the player stereotypes are right on. Let me add one thing. With the constant nerfing of classes (eg.scrapper) Anet has actually made the game harder to play. The margins for error are smaller. Have they gotten to the point where casual players are leaving WvW because it is too hard? My anecdotal evidence is there are fewer 40+ blobs (ally and enemy) across the time zones I play. Commanders running open tags are fewer, because the remaining pugs aren't as talented....and so on. All of this points to the demise of the casual player in WvW. I wonder if Anet has any hard data on this?
  3. Same here, i play mainly WvW. Started last Monday, the 13th. Far worse NA EST times 8am to 5 pm. After 8pm EST the problem seems to fade away, only to return the next morning. The same issue also occurs with forums, release notes, and wiki pages, when the game is loaded and running (or trying to) I'm on Comcast from South Florida.
  4. I assume you've seen this..... https://www.reddit.com/r/Guildwars2/comments/ex7k6n/d912pxy_dx12_for_gw2_now_v20/
  5. https://drive.google.com/file/d/1VoRdyjkbQNTqhNcJm9_Qxv3RLBVH_iyc/view?usp=sharinghttps://drive.google.com/file/d/1RFiCYLKeAJyLaSz1oq55294cy_ARylTR/view?usp=sharing Still no improvement in API hangup issue.
  6. I echo previous posters. PvE and $cash for gems are the way to go.Here are some powerpoint slides I made a long time ago. Warning: Some stuff may be out of date.https://drive.google.com/file/d/109X42ITl1RKCd9fiuC_qxFPLhwzQozrt/view?usp=sharinghttps://drive.google.com/file/d/1jyQe3-8bVZw4cTlrPfwqOmlEuQnl9WR7/view?usp=sharing Currently I am running the Maguuma Wastes Reward Track for the zone currency to buy clay, and make Clay Pots (1 per day) which sell for 7 gold, and take seconds to make.
  7. https://drive.google.com/file/d/19n4XSrBc-UissJg07Eok6quPsPLSj24F/view?usp=sharinghttps://drive.google.com/file/d/1H0qeqbhz0PWac9yfrXme2EDWxOx9kG7a/view?usp=sharingLatest Data Set: NA Reset to Monday @ Noon, 23Nov2020 No improvement in results. From now on, all results will be posted at https://sites.google.com/view/gw2-wvw-for-beginners/wvw-liveI guess I am naive in expecting Anet to fix something that is broken 25% of the time.
  8. Somewhere in the distant past, folks complained that servers with 24/7 coverage had an advantage over servers that also had good numbers but only over a time zone such as NA-East. So, as I recall, and maybe I'm wrong, WvW was changed so that what happens over a single skirmish matters to the overall scores. Are we asking to change it back? Remember, 80% of war score is PPT.
  9. Looking at the Gaussian distribution around 25 consecutive identical values.~ 3200 events of avg 23 entries duration times 2.2 minutes per sample = ~162,000 minutes in 48 hours.dividing by (9 matches 4 maps 3 teams * 2(kills and deaths)) 216 individual data streams.= avg 12 hours of downtime for each stream in 48 hours. So, if my math is right, 25% of the time, the WvW API is hung up and not working.I hope my math is wrong.
  10. https://drive.google.com/file/d/1pRq1o6ZvtoV1HcJy-aG8tNKJ8iW5CuXT/view?usp=sharinghttps://drive.google.com/file/d/1xdlexlxbZapYcgZfeHJzPFVZ7ruxawbS/view?usp=sharing New Data Set: Wednesday 18Nov to Friday 20Nov.Things definitely to a step backwards for this data set.Maximum length of consecutive identical values is 107, 235 min, ~4hours, 2 skirmishes.
  11. https://drive.google.com/file/d/1bU91QwktR7E_-_HIf4IJ9M37NXviLFjx/view?usp=sharinglatest data: Patch day to Wednesday @ Noon
  12. I think we all use cliches in WvW, whether in Voice Comms, or in squad chat, to help rookies learn the game, or just to express frustration.Below are a few of mine. What are your favorites? Don't be a Bag, Stay on the tag.Join Voice Comms for the jokes.Have Fun. It's a game.Put away your mini.You have 2 ears, and one mouth. Listen twice as much as you talk.
  13. New data set, NA Reset to Monday @ Noon. Things seem to be improving.... https://drive.google.com/file/d/1pn4oN43sYjLPmMPCVuNJ6hiUk-j9ug3w/view?usp=sharing https://drive.google.com/file/d/1QCAo39ietvp9aRu5iGGPAs5aQWJKjxQ-/view?usp=sharing
  14. https://drive.google.com/file/d/1AHWrjSqAUDIewHFQaMBptqW-ZaDdYwHm/view?usp=sharingSorry, here is today's basic histogram of all the data.Still have the local minima at 15 or so, and local maxima at 27.However, the maximum number of consecutive identical values has dropped significantly. 160 -> 65!Thanks Anet!
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