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  1. I assume you've seen this..... https://www.reddit.com/r/Guildwars2/comments/ex7k6n/d912pxy_dx12_for_gw2_now_v20/
  2. https://drive.google.com/file/d/1VoRdyjkbQNTqhNcJm9_Qxv3RLBVH_iyc/view?usp=sharinghttps://drive.google.com/file/d/1RFiCYLKeAJyLaSz1oq55294cy_ARylTR/view?usp=sharing Still no improvement in API hangup issue.
  3. I echo previous posters. PvE and $cash for gems are the way to go.Here are some powerpoint slides I made a long time ago. Warning: Some stuff may be out of date.https://drive.google.com/file/d/109X42ITl1RKCd9fiuC_qxFPLhwzQozrt/view?usp=sharinghttps://drive.google.com/file/d/1jyQe3-8bVZw4cTlrPfwqOmlEuQnl9WR7/view?usp=sharing Currently I am running the Maguuma Wastes Reward Track for the zone currency to buy clay, and make Clay Pots (1 per day) which sell for 7 gold, and take seconds to make.
  4. https://drive.google.com/file/d/19n4XSrBc-UissJg07Eok6quPsPLSj24F/view?usp=sharinghttps://drive.google.com/file/d/1H0qeqbhz0PWac9yfrXme2EDWxOx9kG7a/view?usp=sharingLatest Data Set: NA Reset to Monday @ Noon, 23Nov2020 No improvement in results. From now on, all results will be posted at https://sites.google.com/view/gw2-wvw-for-beginners/wvw-liveI guess I am naive in expecting Anet to fix something that is broken 25% of the time.
  5. Somewhere in the distant past, folks complained that servers with 24/7 coverage had an advantage over servers that also had good numbers but only over a time zone such as NA-East. So, as I recall, and maybe I'm wrong, WvW was changed so that what happens over a single skirmish matters to the overall scores. Are we asking to change it back? Remember, 80% of war score is PPT.
  6. Looking at the Gaussian distribution around 25 consecutive identical values.~ 3200 events of avg 23 entries duration times 2.2 minutes per sample = ~162,000 minutes in 48 hours.dividing by (9 matches 4 maps 3 teams * 2(kills and deaths)) 216 individual data streams.= avg 12 hours of downtime for each stream in 48 hours. So, if my math is right, 25% of the time, the WvW API is hung up and not working.I hope my math is wrong.
  7. https://drive.google.com/file/d/1pRq1o6ZvtoV1HcJy-aG8tNKJ8iW5CuXT/view?usp=sharinghttps://drive.google.com/file/d/1xdlexlxbZapYcgZfeHJzPFVZ7ruxawbS/view?usp=sharing New Data Set: Wednesday 18Nov to Friday 20Nov.Things definitely to a step backwards for this data set.Maximum length of consecutive identical values is 107, 235 min, ~4hours, 2 skirmishes.
  8. https://drive.google.com/file/d/1bU91QwktR7E_-_HIf4IJ9M37NXviLFjx/view?usp=sharinglatest data: Patch day to Wednesday @ Noon
  9. I think we all use cliches in WvW, whether in Voice Comms, or in squad chat, to help rookies learn the game, or just to express frustration.Below are a few of mine. What are your favorites? Don't be a Bag, Stay on the tag.Join Voice Comms for the jokes.Have Fun. It's a game.Put away your mini.You have 2 ears, and one mouth. Listen twice as much as you talk.
  10. New data set, NA Reset to Monday @ Noon. Things seem to be improving.... https://drive.google.com/file/d/1pn4oN43sYjLPmMPCVuNJ6hiUk-j9ug3w/view?usp=sharing https://drive.google.com/file/d/1QCAo39ietvp9aRu5iGGPAs5aQWJKjxQ-/view?usp=sharing
  11. https://drive.google.com/file/d/1AHWrjSqAUDIewHFQaMBptqW-ZaDdYwHm/view?usp=sharingSorry, here is today's basic histogram of all the data.Still have the local minima at 15 or so, and local maxima at 27.However, the maximum number of consecutive identical values has dropped significantly. 160 -> 65!Thanks Anet!
  12. https://drive.google.com/file/d/1bC6AB1XKoqYVlT-EAXsxsdfZk4PwQjB5/view?usp=sharingNew data set. Wednesday at Noon to Friday at Noon.Good News, the maximum number of consecutive identical values has dropped from 160 down to 65. In the plot above, we limit the data set to sequences of 25 or more consecutive identical numbers of kills. For each identified such sequence, we plot it against the number of consecutive identical deaths at that time. The takeaway is that because the resulting scatter plot is a line, whenever the sequence of kills stops being updated, the sequence of deaths also stops b
  13. [snip, snip] Sounds like you want to ride the coat-tails of a full squad, comped to take on an enemy full-squad, and you sneak inand claim all the credit for the kills. Sounds like my sterotype of thieves.
  14. I wonder if it isn't the transfer of data between the game engine, and the database that supports the API that hangs up?I'm curious.
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