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Nutshel.7264

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Everything posted by Nutshel.7264

  1. Spvp bit of solo WvwI had played core ele, full zerker(s/f) as that was the only way to deal useful amount of damage. The only way I could be useful was if I outplayed my oponent. Which is fine, but then again when I met warrior it often felt like single smallest mistake was me gettng 2 shotted (if not 1 shoted) while they could fuck up alot. That was dishartening. But not as much as playing vs goodany Mesmer or decent thieves(to lesser extend) - insta unavoidable damage usually enough to kill me off, can not out play something that I have no counter play for. Can not counter play something that have no foreshadowing at all. To sum up core ele expirience: had to go full zerker to do damage - while other classes did similar or better damage as non zerkers11k hp with limited survivability options that often have to be used offensively - still no counter play for insta kill from mesmersit is always uphill battle against pretty much anythingnot enough control and/or damage to kill most brawlers that still will both out sustain and out damage menot enough control and/or mobility to kill most classes that do not wish to fight methat leaves us with what ? Can't solo brawl on point, can't really +1 all that effectively as mobility is limited, can't sustain long team fight vs team with half a brain. The only thing that was actually good was - wait a bit for fight to be underway -> walk in and nuke somebody down hoping they die before realizing what hit them. In the end it was mostly fun but it always felt like I had to give 200% of what others did to do the same and even that was not enough vs certain classes(mesmers mostly)A lot of that is old ele design, big part of which are long cds - excuse that we have twice amount of skills is pathetic seeing how half of skills are useless or very situational
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