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Virdo.1540

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  1. Dont forget vindi is still buggy as hell. Most stuns still hit vindi in its normal dodge, allowing for free bursts
  2. maybe thats how he gets his revenge on us
  3. Its not possible to swap the material-gathering from Janthir Synthri > Rift Essences. From Rifts > Synthri & any combination with Lowlands and those 2 work fine, just not swapping from Synth to Rifts (it says its changed, but its upon opening the board again or receiving mail with mats, it didnt got changed)
  4. The Revenant Retribution-Line buffs together with more (much needed) Resolution is a very nice addition. But can you please take a look at the (maybe bugged) trait "https://wiki.guildwars2.com/wiki/Vicious_Reprisal" ? Right now it says "Resolution granted to you lasts longer" by 50%, but if you have a lot of concentration to reach +50% boonduration of all boons you grant yourself, than this trait gives no extra boon duration at all. This isnt supposed to be like that, does it? As long as this trait doesnt grant a fixed 50% bonus duration on resolution, this trait is basically worthless (even though its most likely the best choice from the grandmaster traits in every gamemode)
  5. Just when it comes to pure endgame & peak numbers, revenant got left behind a lot. Vindicator is the only rev spec, that does well as a power dps spec if reaching for super high numbers, yet way worse than a bunch of the new spear runners. Renegade only has very nice burst, other than that the dps (for longer phases) is worse than quickness herald. Thats a forgotten spec aswell. And herald....well the +27% from Forceful persistence are calculated so poorly, that its barely a 10% bonus, so not even worth compared to quickness herald, which is almost similar in dps. Heal revs are in a fine spot, so are the offensive boon supports. Condi rene is good too but the pure power dps builds are left behind
  6. Sometimes it seems to be bugged and not register the right winner. For example we had a round, pushed the circle almost directly towards the enemy spawn, both teams fighting on the circle to keep it neutral, time ran out, we lost. Despite almost having it pushed to the enemy spawn until end. The enemy wasnt anywere near our spawn with the circle. They didnt even get around the last corner before our spawn, so its not a win per furthest distance pushed
  7. For me it varies. Sometimes it skips out on 2, sometimes it skips all except 1 or 2, sometimes it mines all. Sometimes it even just harvest some partially. Same also occurs for the garden crops when using the plant collector. For me it also doesnt matter in what speed i go from box to box to collect all, neither does the order i visit those. Btw using volatility glyph. And as the one above me mentioned, wintersday tree not at all, but since thats not a tool-eating tree and more a specialty, it could make sense
  8. Like the Forceful persistence changes on herald for wvw/pvp, but could you look at it for pve aswell? The damage buff is, despite numbers being big, extremely small. So small, that even with that pure dps trait, a full power dps herald is still worse in damage than a condi quickness herald
  9. Hey, did anyone find the Newborn Siege Turtle Hatchling from "a Strange diet" thats also to be found in normal home instances? Or did they forget to add it to the homestead?
  10. Unless using any addons, like "Tyrian QoL" (blish hud), theres no option for that in the game sadly
  11. 1. i dont think its a good idea to share any login credentials here, even if its just an email adress 2. you can also send a ticket to the support without logging in
  12. Id find it perfectly fine, Heroic command could get a slight boon buff (longer might, maybe regen) to bring it in line with all others, so 20sec cooldown. Then it would be a great change. Tbh how it is now, it stinks hard. Especially when having allies that stunbreak for you & you wanna struggle with the Charged mists threshold
  13. to be honest, id like to vote for both. It should be made better in terms of energy cost, but the damage, cc & cast time of those green solidified sea farts are still crap
  14. I use it less than once a month. Halving the energy cost wouldnt change that either, due to it being so sh*t in pve
  15. The only reason why everyone hates it is due to sword being able to exploit in most objectives without destroying a single wall/gate
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