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Bristingr.5034

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Posts posted by Bristingr.5034

  1. 5 hours ago, babana.7521 said:

    No to prompt, Imaging when you run inside your keep  trying to pull emergency waypoint, when enemy zerg already breached and are sure to kill you, especially SMC, you want prompt to confirm tactic pull?? THATS A SURE DEATH. 

    That's what we call a "Hot EWP"... people simply announce that it's hot when they pull or right before they pull.

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  2. On 7/8/2023 at 1:29 AM, TheGrimm.5624 said:

    I can't speak for others, but after the change to Invul, https://wiki.guildwars2.com/wiki/Schematic:_Siege_Dampener , don't see a point to creating or installing. So now focus on EWPs. Now when I say that when I jump to a map, even while roaming, will check claimed objectives and upgrade as needed since I scribe. Better to have tactics versus not when you get into a dust up. But don't see any value in the new version of Dampener, it's not worth crafting and pretty much not worth pulling in its current condition. Its useless to defenders. Just full out replace it with something new if that is the intent. 

    Yep. Invuln becoming Seige Dampener has made them about as useful as the Gate Ballis (absolutely useless). Anet needs to go back to the design board with both of those tactics.

  3. On 7/3/2023 at 8:38 AM, hugeboss.5432 said:

    A problem with the "1up1down" system, is that it is too simple to manipulate [not accusing anyone, just saying that it's easy to manipulate the intended mechanic]. Something needs to be done to make the 1up1down system "more" relevant to the matchups again.

    You watch your mouth! The Triple-Week Tie Saga was the most interesting thing to happen in WvW in years!

    • Like 1
  4. 1 hour ago, blp.3489 said:

    Secondly, and probably more importantly, those worlds had the goal of stopping another server from dropping into Tier 2, and possibly also didn't want to go to tier 1, it is much less likely to have that motivation when all the worlds have a random mix of guilds and players as it is unlikely that whole worlds will have a objectionable coherent culture.

    Good thing Maguuma's created their own core alliance then that will keep the common goal of servers teaming up intact in the future. (At least, that's what I've heard - "Magswag" was supposed to be that "Alliance" of Mag players)

    • Like 2
  5. 2 minutes ago, blp.3489 said:

    I would think that with each team consisting of multiple alliances and many individuals that change every matchup it is much less likely for match manipulation to be desired as well as harder to coordinate.

    Did people already forget the TC and SOR tie saga? If two servers are pretty evenly matched, it's pretty easy to tie.

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  6. 16 hours ago, Crazy.6029 said:

    This system is better than the linking system we have now. I would take this all day every day than the match manipulation, band wagoning, and transfer garbage, that we have now.

    Uh, this new "system" doesn't mean match manipulation won't magically go away. 2 realms/servers/whatever we're calling them can still team up and cause a draw.

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  7. 23 hours ago, SoftFootpaws.9134 said:

    alot of players saying alliances won't work don't even know how they're supposed to work to begin with. there's too much misinformation out there about what exactly alliances are.

    It's literally relinks, but at a more granular level. That's it.

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  8. 12 minutes ago, TheGrimm.5624 said:

    Might have been a better change to have the tactic act like an objective wide EMP that disabled all enemy siege for 30 secs. Might still leave it in place then and it would have had a counter. Same as a siege disabler, that if the attacking side didn't want to wait, they could just deploy more siege to counter the tactic's pull.

    I actually like that idea. Anet - take notes.

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  9. 18 hours ago, Chaba.5410 said:

    It never competed with EWP if your goal was to get your defenders to respond.

    Not really. TC heavily used both (towers for Invuln, EWP for Keeps). Invuln was critical as 60 seconds was enough time to get out of combat, port to Spawn, and run out as a group. Pulling an EWP was a double-edged sword half the time due to Hot EWPs.

    Now? There's ZERO incentive to using Invuln because EWP is indefinitely better.

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  10. Yep. It's gonna be EWP in every tower and keep now. There'll be no change for Maguuma players - they already do this.

    Absolute terrible change on the Invuln Fortification tactic Anet. They're now as useless as the Auto Turrets.

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