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MysteryMen.3791

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  1. Thank god they haven’t fixed the greatsword 3 damage coefficient bug in pvp yet. My lifeline on guard.
  2. Aaand thats not quite truth. Except for balance and lack of...interest from ANet side in PvP scene, downed state was one of the reasons why MMO PvP pros/players/etc didnt like GW2 PvP. Myself included, as a guy that came to GW2 from WoW and GW1 and played both of them on high PvP level. Over the years, many streamers that have multiple thousands of viewers in WoW (either playing pve, arenas or other things) or other MMOs wanted to try gw2 and in PvP almost all of them said that downed state is just...weird and not needed. Now hear me out, I dont say that downed state is pure evil. It makes game flow much slower, but you can get used to it and take advantage in conquest mode making other players useless for longer amount of time. Problem starts when we come across few things, such as ressbots. There shouldnt exist any, again, ANY skills, traits, whatsoever that makes ressing players faster than it is implemented by default. You use multiple CDs to burst some1 down, then comes 1 guy with one CD and just picks him up. No, if you wanna pick some1 up, you gotta go to that body, spend few seconds ressing him, popping your defensive CDs so you wont die either. Let me compare it to WoW where ress skill is 10 (!) second cast. Also there are hillarious downed state skills, such as rev slow, condi teef spamming 1 etc. Tbh I have no idea who designed them, but since the very beginning those are a joke (back in the vanilla days there were necro builds with downed +damage trait that allowed to deal same damage as if you were up, hillarious Karthus gameplay). The other thing is kinda more complicated, and its conquest mode as a whole. GW2 wanted to be a special kiddo where in most MMOs in ranked games you just have arenas or sth like that, 2v2, 3v3 etc. Its good, it works. But ANet made sth called 'cap and hold 3 circles for X minutes, have fun'. Over the years more and more ppl started leaving this mode because they just want to fight, they dont care about circles. They moved to other games, or to dueling zones, or WvW. Existing bunker and healbots aint helping either. So what ANet made? Hmmm, how about we admit our mistakes and make 2v2, 3v3 off-meta arenas? Yeah, right in time. But oh boi, what a clownfiesta those modes became. And again, while in conquest mode downed state can be either your advantage and disadvantage, in 2s and 3s there should be no such thing. If you die, you die, period. But thats just some offmeta gamemode that no1 cares about because there are no PvP devs in this company that can properly balance it and make arenas viable in gw2. tl;drYou see, GW2 was this one special kid in class that wanted to make things on its own. No arenas, conquest mode (arenas added later on), no raids, fractals and dungeons (raids added later on), no instant death mode in pvp modes, downed state (wvw 'no downed state' week events later on) and so on and so on. Ofc you can be succesful as special kid, bah, gw2 started as really succesful one! But lack of any interest from the company made this game what we have now, kinda dead, more and more with each day. Copy-pasting is easy way to make money, starting new meta is hard and lack of any commitment from devs side is just a proof that they shouldnt start anything new and just copy-paste and learn from big brothers because they have no idea what to do with their cake. name a single top level gw2 player or pro that doesn't like downstate. Only people that get annoyed by it are people unable to deal with their own lack of skill when a target gets revived. It also adds a lot of depth to the game and decision making.
  3. You give zero reasons as to why downstate in PvP is bad, just that it magically is. Also no one above gold 3 has ever wanted downstate removed, definitely not the old gw2 pros and the current top tier players. I have never once tilted because downstate existed but clearly you do a lot.
  4. The forum is so amusingly contradictory at times. Yes, an instant stomp using a 8k health CC immune mount moving at the speed of swiftness is totally the same thing, and requires exactly the same amount of coordination and skill as converting downed players with cleave or regular stomps. For too long gankers have used "skill" as justification for changes in this game. NORMAL unskilled players should be able to play too! Using "skill" as a crutch, a fallback for every argument just doesn't do the game any favours. Who wants to play a game where only the most skilled people can have fun playing it? That's silly, it's elitist and it makes the game unappealing. No wonder WvW isn't as popular as it could be, when the developers constantly bend to the whims of elitist gankers.late to the party but holy moly mate you're so very fundamentally wrong, any game with PvP is about skill. If you aren't using skill as the determining factor for a fight its going to be either luck, gear or build (theorycrafting) which is really trashy and unfun. Also just fyi you can play as a lower skill individual, your goal is to kill people about the same skill as you or lower or to just improve, play with a group whatever floats ur boat. Your absolute inability to accept skill is not a good mindset for a mode against other players, maybe try in PvE.
  5. in terms of the custom arena you joined there are some that will not start an actual match and you just fight in the 'waiting for players' stage. Others will start when you join like a normal PvP match. This is normally indicated by a little while arrow with a red circle crossout thing on it.
  6. Shiyo stop making such baseless suggestions. You completely delete every facet of thief making it a completely unplayable class. Did a thief farm you in ranked or something? This is a really REALLY bad suggestion in every way.
  7. Thats a quality troll right there, almost had me believing you but of course no one is dumb enough to complain about any part of warrior atm.
  8. Where do you see the PvP top 50 ? On the official website I can only see a top for achievements and WvW. There was a slightly unofficial but accurate list made by Falan for EU top 50 last season and the end results are as follows:13 multiclass 3 warr5 guard14 rev 7 ranger12 thief7 engi 4 nec1 ele1 mes and unsurprisingly its mostly thieves and revs closely followed by multiclassers who can swap reactively in a game making it very strong. Too bad ! I would prefer an official PvP ladder from ANet with account names and most played class (with a %).Yea I would as well, some other games with PvP ranked systems allow you to view the profiles of top 250 players so you can look at their most played classes, choices, winrate and more which is quite handy for analysis.
  9. yes you are biased, thats easy to see even if you didn't mention that and your arguments don't make any sense. For example, if dodges need to be visibly shown so you know which players have them and which players don't why don't we also show heal skills, blocks, invulns and maybe we'll also add in stealth and teleport skills because they are all also skills that should be 'counted' or at least payed attention to so you know if someone has them available. Also, PvP is a dying game mode but for none of the reasons you mentioned. The skill ceiling in GW2 is high yes but the skill floor is also pretty high and with the right mindset and practice you can get quite good at the game extremely quickly. I have seen people get to plat level in just a month after playing so I wouldn't call that 'difficult'. Everyone else in this game manages to just take note of how many times someone has dodged so surely you can do it too.
  10. in what universe could you say that condi rev isn't overperforming? It has so much resistance to condis that a regular condi build can't do any damage to it and it has great cleave as well. Not to mention rev as a whole dominates top tier ranked and the mAT at the moment so I ask again, how is that considered standard performance?
  11. there will be a lot of meme comps coming out of nowhere but since its 3v3 which is about the size of a normal teamfight it will probably just be part of the current 5v5 comps. Condi rev/firebrand/necro, power rev/tempest/condi rev or something similar, maybe with a renegod in there.
  12. there isn't a single time in this game where if you have played properly you are CCd for 10 seconds. It can be annoying sometimes and I also get pissed in the moment but I can always look back and realise that there was a misplay leading into me getting stunlocked.
  13. Where do you see the PvP top 50 ? On the official website I can only see a top for achievements and WvW. There was a slightly unofficial but accurate list made by Falan for EU top 50 last season and the end results are as follows:13 multiclass 3 warr5 guard14 rev 7 ranger12 thief7 engi 4 nec1 ele1 mes and unsurprisingly its mostly thieves and revs closely followed by multiclassers who can swap reactively in a game making it very strong.
  14. I don't believe you. So we'll leave it at that. You're talking complete nonsense. In SPvP mesmer has completely dropped off the map. It sees very little play in ranked. And in the MATs it wasn't taking into either the Semi-Finals or Finals at all. If Condi Mirage was a god tier 1v1 spec we'd see mesmer mains playing it on the side nodes in MATs. We don't. Condi mirage has among the lowest damage of anything in the game, even compared to other condition builds. That's a mathematical fact. I've tested it. It just doesn't have the damage numbers to compete with other classes sustain and put them down. cmirage has actually one of the highest condi bursts in the game, but it's quite squishy and can't sidenode Again, math and testing shows that this is 100% not true. you can't rly use math in a game like gw2 and maybe you're just a bad mirage :) You actually can, because GW2's combat system involves math. For starters condition mesmer can't come anywhere near to level of condition burst and damage as anything that can stack a lot of burning specifically like Guardian, Elementalist, and Engineer. Thief and rev are also significantly burstier in terms of condition damage. Mesmer is mathmatically across the board the lowest damage class in the game. That's just a fact. thats just factually incorrect, mesmer has problems and none of them are damage. mesmer damage combo assuming you do torch 4/5 as opening and then combo into either axe or sword burst you'll get a potential oneshot. Maybe try improving or fixing your build :)
  15. I don't believe you. So we'll leave it at that. You're talking complete nonsense. In SPvP mesmer has completely dropped off the map. It sees very little play in ranked. And in the MATs it wasn't taking into either the Semi-Finals or Finals at all. If Condi Mirage was a god tier 1v1 spec we'd see mesmer mains playing it on the side nodes in MATs. We don't. Condi mirage has among the lowest damage of anything in the game, even compared to other condition builds. That's a mathematical fact. I've tested it. It just doesn't have the damage numbers to compete with other classes sustain and put them down. cmirage has actually one of the highest condi bursts in the game, but it's quite squishy and can't sidenode Again, math and testing shows that this is 100% not true. you can't rly use math in a game like gw2 and maybe you're just a bad mirage :) Of course you can use maths in a video game. Make your point more clear please.no you can't use maths in a game like GW2. When you do that you are just looking at 2 players running full skill rotations with no evades/blocks/ccs. GW2 combat you can apply maths but its not always true to the reality of how it would play out in a fight.
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