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KhainPride.3987

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  1. my hammer skills seem to hit better than gunflame LMAO overall. I was thinking of the same changes. But then I thought that anet wants beserk mode to be aggressive. So...how about something more than relying on RNG gs arc divider(enemy dodges at right time, none of the 3 hits will touch them LMAO) Right now its not a good 1v1 spec nor a roaming unless no one focus you. In zergs this berserker mode is shining honestly. Im switching all my SB back into berserker before we get nerfed. The 20% dmg modifier needs to be split. 10% baseline and 20% while in berserker modealso grant fury boon upon entry the major condi trait(fire thing), needs to have like 7%/14% split in additional condition damage.right now it doesnt add any dmg eternal champion should be +450 thoughness (meaning we will actually have +150 thoughness)also eternal champion needs stability on enter(3 stacks, 3 seconds duration)bring back pulsing stab(1 stack 3 second duration, every 3 second) Also we need pulsing boons every 3 seconds:mightfuryswiftness on entry:quickness(3s)resistance(3s)stability(1 stack, 3s) All rage skills should provide adrenaline when not in berserker modewhen in berserker mode, no adrenaline but extend duration
  2. lmao, i went to pvp after 2 years. I went into that arena(free for all) in heart of mists. I just realized how nerfed it is compared to wvw/pve. (like defy pain/last stand cool downs). I put on berserker amulet, scholar rune. my normal spec in wvw..no matter gvg/wvw open/blobfest. Without defy pain/last stand, I last so long and easily in PVP. I was in the free for all, for perhaps 4~ hours or longer.Its like, you dont even need defense traitline anymore in Pvp.The balance must be strong. In Wvw, its a different situation. I do less damage overall and only the GS skill burst does the damage. When im not in berserker mode, I am doing way less damage than before the patch.
  3. beserker mode needs this: stab on entry(bring it back for eternal champion)2 condi clrs(bring it back for savage instinct) grant Fury on entry take out the berserker cooldown when you leave the berserker mode. Or atleast give it the same cool down as other burst skills.
  4. When i first head of the changes, i was very excited.Problems:We lose 300 thoughnessWe lose condi clearsWe lose stab on entryWe lose normal burst skills WE have to wait for full berserker CD before we can re-engage itall for the increase in power??? Nope, not really. I do way less damage now. The only nice burst we have now is the new greatsword spin 2 win arcing divider. Before this build patched, I was playing top top bottom berserker warrior.My auto attack, skill 2 and 3 did more DPS with axe without going into berserker mode and my whirlwind/gs2 now I do very little dmg as if im playing spell breaker. going into berserker mode now, it seems its at the same level in terms of damage as before the patch(using 20% dmg modifier as well and the fun part was, i didnt even need the % modifier in previous patch) This seems like very hard to UNFIX. So we wont get any changes thanks to the history of the devs. Back to core warrior it is
  5. banner elite skill should get CD reduction from 180s to 150scast time from 2s to 1.5sinstant pick up is niceif you die and you forgot to pick up the banner, you will lose the cd reduction because banner is no more in 1v2 in wvw it kinda sucks if AND ONLY if their friend doesnt instantly try to go for the res.in blobs it will suck because skill lagin gvg this will be very good I believe
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