Jump to content
  • Sign Up

Kondor.2904

Members
  • Posts

    337
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kondor.2904's Achievements

  1. cVirt has a chaos build, which performs almost identical to non-chaos version, and has an even more 2head rotation. Chaos doesn't get used because you want to run staff in PvE, it's used because it's overstacked with dmg modifiers from several traits letting you slot up free stats on gear with no effort. It doesn't matter if you run staff with it or not, it will most likely be more optimal for a condition build than any other traitline with no dmg modifiers. Not having 120 cdmg stats because of not slotting staff is not as noticeable compared to what you get from the traitline anyway. cVirt having a duel/illu build in general is an exception rather than a rule due to its weird crit capping concept and hybrid nature. Tf you argue about.
  2. This. I'm not sure exactly how this works from the technical perspective but things like boss model and AOE circles should prioritise rendering before anything else. In the fight I don't need to see flashy backpacks, friendly aoe and weapon animations, or even friendly player models if it affects important boss mechanics (floating names with invisible models will do just fine), I do, however, need to see crucial aoe circles and mechanics warnings.
  3. Snowcrows builds are not just for the raids or bench flexing, they are optimized and, what's more important, tested through versions that you can later adapt using the same basic principles to any other game mode or a particular group composition (or lack of thereof), some of those adaptations are also included there. And you are not expected to reach golem lvl dps in a non organised environment, but the same basic principles of maximizing your dmg output and efficiency still apply everywhere, you just sometimes adjust for the lack of certain boons. For some reason people think that snowcrows builds are only able to function in a very specific fight on a very specific boss with a very specific group composition, they are not. But I specifically mentioned snowcrows variation because it's very similar to yours but uses a more optimized gear setup (like krait rune instead of mad king), which suits both open world and instanced content (aka strikes). Also, even tho you mentioned "a non golem" and realistic environment, ironically you chose to pick Master of Fragmentation trait, that kinda serves no purpose, since your particular setup is already crit capped, instead of Phantasmal force that will help with might supply outside the group. All in all, I'd still suggest checking the snowcrows build, or you can use their gear optimizer to come up with a still optimized setup for your specific needs, and not guessing whether this or that sigil/rune/stat piece is better than the other.
  4. Why not just use an already optimized and tested snowcrows setup ? t's hybrid as well, caps on bleed duration and considers crit capping in organised 10 man, so you will have no issues transitioning between open world and any instanced content without performance dips.
  5. It still boggles my mind that people complain about gear acquisition in 2022, considering how the whole acquisition thing has been streamlined throughout the years to the point you can spend virtually 0 gold for a full set of any kind of exotic or ascended gear. But, god forbid, you need to actually farm play and invest few days to acquire stuff, in a game where gear is like literally the only relevant thing you have to pay for. Mind boggling.
  6. Despite your seemingly impeccable deductive skills, I got Transcendence even before the new amulet was announced. And whether I had or didn't have it, has absolutely nothing to do with what I wrote earlier.
  7. Yeah, I guess I would suggest trying out some mobile afk games for those pve players who have this list of demands and complaints. You want an endgame item, which is essentially not required to play any content whatsoever, ESPECIALLY open world, but you don't want to put effort of getting into the more challenging content. Ok, you have two alternatives then. "But I don't want to interact with other players competitively". Ok, you have another option where you don't have to fight players. "But it's too long and repeatative, and if I ever see another player, I might have a heart attack". Oh well... I mean, when I was doing "return to..." achievements for the legendary amulet, I loathed the fact that I had to redo all the exceptionally boring story instances with unskippable dialogues, and yet I did it and didn't come here asking for the achievements to change for me. Same goes for the aurora and vision timegated and tedious achievements, as well as world and map completion legendary gifts, and gift of craftsmanship. If you don't enjoy something, maybe you should reconsider your ingame priorities and give it up ? Instead of going on forums every time you stumble upon something that doesn't please you, especially if it's something that's been in the game for years and worked just fine for the majority of the playerbase. You are not a special snowflake and you're not supposed to have every item in the game.
  8. There is one for people who can't do the hard modes though. WvW one, and you can make it by simply killing 1 npc every 5 minutes, or 5 npcs every 10 minutes. No need to interact with players at all. How is that different to, let's say, an open world pve collection with timegated stuff, where you'll be forced to farm the same specific content for x amount of months ? Why bother going through the trouble of creating additional collections, items and currencies when there's already a functional alternative available to virtually every player in the game.
  9. Just add the skinless legendary armor version to the general ow pve with extensive timegate, so these qq threads can finally stop, jesus. I really don't understand what's stopping pve players to farm wvw armor by just killing sentries and capturing camps, pve at its best, but whatever.
  10. You don't need to actively play on the second set, you just need to swap to it right before the kill. And when your stacks are maxed out you can forget about swapping altogether.
  11. Just the strike damage. For condi damage you use Sigil of Bursting
  12. So like Mindgames from WoW. Would be cool but imagine an outcry. All the spectres trying to peel for someone but instead downing them 💀
  13. Waypoint is a waypoint. If you think the fact that emergency waypoint is now movable (function that was most likely specifically disabled for wvw balance purposes, not because it was technically impossible to do) and only available to you (which is basically the same mechanic as only available to your party, your squad, your team) is a brand new functionality, then I guess you might be just impressionable enough for anet to sell that to you. Good for you, I guess. I bet you think specs like Catalyst or Virtuoso are also very distinct, radiating completely new mechanics and design elements. Kappa I don't consider any of the jade bot features shown new or exciting. Like I said, a wheelchair consisting of recycled mechanics advertised as new. I mean, I shouldn't be surprised after the WvW Alliances were pitched as a new and only expansion feature or half the elite specs turned out to be core rip-offs. To each their own, I suppose.
  14. You can spawn an emergency waypoint that can't be contested for your team in WvW. You can nitpick about what technically is considered a dIfFeRenT fUnctIonAlItY as much as you want, the point is that as it is now, it doesn't offer neither new, nor game changing features, it's a QoL wheelchair that recycles existing mechanics and positions them as a unique selling point because the skin is cute.
×
×
  • Create New...