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Epsilon Indi.2031's Achievements
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It's something that's a reward for WvW players for playing WvW. It's been this way since 2012. It's an item used to show mastery over the game modes, even if it's a small sort of mastery. Now you might be thinking "But Epsi! Map completion was changed!" and you're right. Map completion for Core Tyria was changed to exclude WvW. This is because it's actually fully possible to have points of interest, vistas, and other map completion objectives be wholly inaccessible to persons for weeks or months at a time. Getting the Gift of Battle though? That's just a 4 hour adventure in WvW escorting yaks, killing sentries, or following the blob. If someone starts griefing you by killing you in WvW, you can either go to a different borderland, call for backup, OR leave WvW to preserve your points.
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As someone who's had to patch stuff in code that's far more simple than whatever this game runs on, sometimes a 'simple fix' isn't as simple as it seems on a surface level. There's probably some extra problems layered throughout the code for this specific point that causes multiple problems when one thing is fixed and it has to continually be pushed back as every new fix breaks something else. Whack-a-mole with bugs, especially with content that's from the core game.
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Mount that provides stealth
Epsilon Indi.2031 replied to badyl.5831's topic in Guild Wars 2 Discussion
I believe that the stealth from the mount abilities I linked don't interact with any class abilities or traits. If what OP wants is added, it could just be that stealth if it's that problematic to give actual stealth. -
Mount that provides stealth
Epsilon Indi.2031 replied to badyl.5831's topic in Guild Wars 2 Discussion
https://wiki.guildwars2.com/wiki/Stealth_(mount) https://wiki.guildwars2.com/wiki/Stealth_2.0_(mount) This already exists.- 31 replies
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Please bring back long Charr
Epsilon Indi.2031 replied to cgMatt.5162's topic in Guild Wars 2 Discussion
Two years. What a long wait. -
I'm in the same boat, but that's because I have way too many alt characters (they were my build templates before build templates), but a brand new player wouldn't have stacks of these, even after a year. Yes, let's spend an even longer time farming gold to convert to gems for the privilege of working around this oddity in how instanced content is being delivered. I was pretty content running the same 7 raid wings, 5 IBS strikes, and set of T4/CM fractals for the past 3ish years when I started getting into instanced content, I'll be fine running the newer strikes as well. This story gating with strikes is also something ANet has only recently decided to do with EoD and SotO.
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It's a paid for option, so no, it's not. Telling a new player who doesn't enjoy the story and wants to do instanced content "Well either slog through the story or buy these limited use items (Or the permanent variant if/when it's on sale) to skip it." is not valid.
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I am. TP to friend is not a valid solution as it's a cash shop substitute for advancing through the story. (And no, the freebies from bday rewards aren't a valid option.) I did say that the strikes that came with IBS didn't require story. Here's what I said specifically: First one is dungeons, second one is fractals, third is raids, fourth is strikes from IBS, fifth are strikes from EoD onwards. Dungeons aren't comparable. While yes, you had to do story mode to open an explorable mode instance and used to have to be on the same map, story mode and time to travel to the dungeon is substantially shorter than having to do half of an expansion's story. Fractals do the tiered content delivery correctly allowing newbies to experience the content and not forcing people familiar with the content to have to go through the T1/T2/T3 variant of the new fractal until they can do it on T4/CM. Raids were just open on delivery and now they have emboldened mode for newbies to get into. Strikes started as open content for people to freely get into at their leisure with IBS and now they're separate with every single new release having a new spot that players have to go to in order to get the prompt to join.