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Epsilon Indi.2031

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  1. As someone who's had to patch stuff in code that's far more simple than whatever this game runs on, sometimes a 'simple fix' isn't as simple as it seems on a surface level. There's probably some extra problems layered throughout the code for this specific point that causes multiple problems when one thing is fixed and it has to continually be pushed back as every new fix breaks something else. Whack-a-mole with bugs, especially with content that's from the core game.
  2. I believe that the stealth from the mount abilities I linked don't interact with any class abilities or traits. If what OP wants is added, it could just be that stealth if it's that problematic to give actual stealth.
  3. https://wiki.guildwars2.com/wiki/Stealth_(mount) https://wiki.guildwars2.com/wiki/Stealth_2.0_(mount) This already exists.
  4. In terms of infusions, they're relatively cheap. Both as an infusion would only cost you roughly 250 gold if you got the right stat combos. Maybe 300 gold to be safe.
  5. It's Luminescent first, then saturating after. You'll have this greyish border, but at least your hair and armor won't be whatever Luminescent color you got. But also I didn't realize it did this on map swap. heck.
  6. You can combine Polyluminescent Infusions with a Polysaturating Infusions to have it only apply to the skin.
  7. I think this thread counts for my "PSA: [Thing that was recently in the patchnotes]" bingo slot.
  8. I'm in the same boat, but that's because I have way too many alt characters (they were my build templates before build templates), but a brand new player wouldn't have stacks of these, even after a year. Yes, let's spend an even longer time farming gold to convert to gems for the privilege of working around this oddity in how instanced content is being delivered. I was pretty content running the same 7 raid wings, 5 IBS strikes, and set of T4/CM fractals for the past 3ish years when I started getting into instanced content, I'll be fine running the newer strikes as well. This story gating with strikes is also something ANet has only recently decided to do with EoD and SotO.
  9. It's a paid for option, so no, it's not. Telling a new player who doesn't enjoy the story and wants to do instanced content "Well either slog through the story or buy these limited use items (Or the permanent variant if/when it's on sale) to skip it." is not valid.
  10. I am. TP to friend is not a valid solution as it's a cash shop substitute for advancing through the story. (And no, the freebies from bday rewards aren't a valid option.) I did say that the strikes that came with IBS didn't require story. Here's what I said specifically: First one is dungeons, second one is fractals, third is raids, fourth is strikes from IBS, fifth are strikes from EoD onwards. Dungeons aren't comparable. While yes, you had to do story mode to open an explorable mode instance and used to have to be on the same map, story mode and time to travel to the dungeon is substantially shorter than having to do half of an expansion's story. Fractals do the tiered content delivery correctly allowing newbies to experience the content and not forcing people familiar with the content to have to go through the T1/T2/T3 variant of the new fractal until they can do it on T4/CM. Raids were just open on delivery and now they have emboldened mode for newbies to get into. Strikes started as open content for people to freely get into at their leisure with IBS and now they're separate with every single new release having a new spot that players have to go to in order to get the prompt to join.
  11. We got the desert borderlands for red, how about a snowy one for blue? Give us some steep mountains and let's ski right into the enemy's keeps or towers.
  12. No mounts zones at events? 🤔Actually big brain thoughts. Every mob that's champion or higher has a 5000 range attack that dismounts targets that get hit.
  13. Fractals, once again, demonstrates that ANet knows how to add scaling difficulty that works with no BS. You ahve T1 that's really easy, T2 that steps it up to about Dungeon difficulty, then T3/T4 that goes a bit beyond with CMs sprinkled in there for the extra challenge and rewards. Yet anyone who wants 10 man content has to suffer through story that's dull, lacking engagement, and can be passed by alt tabbing and auto attacking on most classes. Just force me to do the story mode at the instance like how dungeons did it and allow me to open my own instances after I finish story but join other's instances without having to do the story. Stop moving the hubs every expansion. Or, at the very least, have the most recent hub include the new content + portals to the old content (as in, SotO strike hub has all the SotO, EoD, and IBS strike entrances), so one would only have to do the most recent story to get into the content.
  14. I mean, I do, I've been playing other games that don't change how they deliver instanced content every other update to make it more annoying to get into. but yeah, let's just latch on to that. I'm sure when this game that you enjoy eventually does something you don't like and makes it more annoying to access the content you enjoy, you'll be here doing the same thing anyways. Couldn't be that I'm annoyed and disappointed that the instanced content delivery method has changed several times and is inconsistent as hell. Nope. or it could work like every other piece of instanced content. 🤷‍♂️ You lot sound like you'd be okay if they made it so the entry to strike missions could be contested with an event like Citadel of Flame of Crucible of Eternity could be back in the day, lol.
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