The changes really improve the feeling and playable of the Vindicator (from a PvE sight), but still think that many GS Skills, traits and abilities need some buffs/changes.
I always saw the Vindicator also as a kind of "Revenge" Spec, means that it gets stronger when it is hitted by the enemy and had some ideas that could be useful:
Greatsword:
Greatsword #1: I see no need for changes here right now.
Greatsword #2: Remove the Chill from GS#3 and add it here. (Increase CD if necessary)
Greatsword #3: Instead of Chill it should have a small Evade
Greatsword #4: True Strike: Insteads of a swing this skill should attack every enemy (up to 5) around the player and gain fury (2-3 secs) for each hit.
Greatsword #5: Additional this skill should pull enemies in a small area to the player, increase cost OR lower dmg.
Skills:
Spear of Archemorus: Instead of a single target skill it should dmg up to 5 targets, replace torment with something more dangerous like burning, also make it an explosive finisher.
Traits:
For now I think that all 3 Adept and Grandmaster Traits are in a good state, unlike the Master Traits.
While the adept and grandmaster traits add some options how we want to play it, the mastertraits massively fails.
Not one of them is strong enough to compensate the lost of one dodge and the doubled cost of the last remaining one.
I think these 3 traits should get reworked to support an unique playstyle like the other 6 traits do, additional should one of the minor traits get a buff and gain vigor. For example, for 5 secs (5 secs CD) after receiving a critical hit.