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Sepobi.2984

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Everything posted by Sepobi.2984

  1. After todays patch, i can't leave the map. I always get back ported to the map. Relogging doesn't help, beeing afk doesn't help - nothing helps. Logging onto another char works, but i don't want to play the alt right now. Futhermore the alt can't join pvp -> Match is in progress. https://www.imagebanana.com/s/1558/kxoQk6gX.html
  2. Could be "Mirrored Front/ Front" - "Mirrored Back/ Back" aswell ...Just came up with this ... anyways - should be an easy fix.
  3. Hi Anet,since i never got an answer from my ingame bug-report i report it here aswell. There is a bug with the Guild Defender Chestpiece Emblems for Sylvari (i can't verify that it is for all sylvari, cause i don't have a free char-slot anymore, but the Bug doesn't appear for Asura and norn), but my sylvari with heavy armor is affected.So - this is our Guild emblem:https://www.imagebanana.com/s/1555/DXhw52ll.htmlBut my on my sylvari it loots in front like that:https://www.imagebanana.com/s/1555/ldFyMhZ5.htmlAnd the back looks like that:https://www.imagebanana.com/s/1555/oioOAyeT.html It seems like you load the emblem in two parts. Left side and right side. It seems like you mixed up the front and the back half.Instead of showing "Right Side front/Left side front" on the chest, it shows "right side Back (but mirrored)/ right side Front".Instead of showing "Right side back/left side back" on the back, it shows "left side back (but mirrored) / left side front". The issue does not attract while having an emblem, which have a "mirrored" right and left side, but Emblems like this quaggan show wrong (I tested it with other emblems).Even the background shape is wrong. Should be an easy fix - only change the variable/primary key to the side parts and voilá - i get my correct guild Emblem. Thank you
  4. The threads are about balances and not about PvP issues/wishes for new modes ... so i created a new one True, even in PvP. Should't have said, that everyone does it because of the bigger groups, but many people like them. I think even the 15 vs 15 skirmishes are part of a wish of players, that there should be more modes with different group sizes.
  5. Hey Anet,i saw your post regarding splitting the PvP/WvW - PvE balancing teams and the "promise" to be more active in the forums. I appreciate the immediate discussion about "what is balanced and what not" -> https://en-forum.guildwars2.com/discussion/90773/lets-talk-about-pvp-balance/, but i think this is not the worst issue. Of course balancing the classes is one aspect of needed "changes", but whatever you do, you will never achieve perfect balance - which is fine. Every game has its meta. I think the biggest issue in PvP is the playerbase and variety. I'll play in plat 1 region and even there I acknowledge some player over and over again. This proofs, that the amount of player is small.Why that? Because pvp gets boring and tilting: Beeing "forced" to play with at least 3 "random" player brings up toxicity obviosly. Always the same mode is getting boring. New players get shred even in "unranked" because either there are 5er groups or high ranked player who are bored and don't want to lose rating -> Obviosly fewer player will continue playing pvp and learning to get better. So why do people like WvW and i guess even play it more than PvP? Cause they can "hide" in a big group. They don't have to feel "guilty" for beeing the reason a fight get lost. They can learn to use their spells while beeing protected by a mass of players. Even a lost teamfight in a big ass 40 vs 40 scenario is fun, cause it is exciting! so lets see, what anet is planning for PvP becides class balance: Swiss Mode ... sorry, but "boring in a red wrapping paper" stays boring even if it gets packed in a green wrapping paper. What i'm asking for: give us more exciting modes for PvP on a different playersize (i suggested some ideas last year and even other threads discuss their ideas). Stronghold is/was a good start, but it is still 5 vs 5.Give us 10 vs 10, 15 vs 15, 20 vs 20 battles. Give us other modes: CTF, Deathmatch, Capture and Hold with CTF, Capture and Hold an item ... something like that.You do not need to invent new maps for these modes all the time. Use the things you already have. Colloseum is big enough for at least a 10 vs 10 ctf with 2 flags (i wrote that in my suggestion) ...Give us 2 vs 2 and/or 3 vs 3 arena - you even have the maps! People WILL queue this, if they get a "ranked" button, cause they are not forced to play with 3 random people. Of course there will be people, who don't want to play ranked on these modes/maps and this is fine, but if you increase the variety in "casual"-gaming, the playerbase will rise. Thank you.
  6. I already suggested some thoughts for different modes here, https://en-forum.guildwars2.com/discussion/69469/variety-in-pvp#latest, but i never got a response.They don't have to be sPvP (to many tryhards) but just casual fun in PvP ...I'd like to have other modes for PvP with more than 10 Players :(
  7. Hey Arenanet, with one of your latest patches, you changed the item loot with unidentified gear. I think this was a good idea, but it brings up another "problem".The space in my inventory is limited, but i often use the "salvage Stack"-option, but this selects all items up to the amount of Kits. I always want to open the unidentified gear items -> sometimes you get an "higher item".But now, lets say i open 15 unidentified gear (inventory full), i can't use the "salvage Stack" option anymore, cause it would salvage 10 of the unidentified gear items. I have to salavage each item manually. Can you please bring a "unselect option" within the "Salvae Stack"-Method? Thank you.
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