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DemonAtTheWheel.1804

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Everything posted by DemonAtTheWheel.1804

  1. As Super Adventure Fest starts next week..... any chance this year's release can have some way to address the Fancy Furniture Coins?.... right now, aside from just discarding them, the only use for them is a cloud decor for a guild hall..... how many 8 bit clouds does a guild hall need? They need to either be exchangeable for some other (useful) item (continue coins, food, baubles, etc.) or an option to sell them for like a few coppers. edit: New idea... maybe a slot machine like game that takes Fancy Furniture Coins or an NPC that does like a three card monte game paid for with Fancy Furniture Coins, either one with a small chance to win valuable gear and a high chance of getting like materials, food, or baubles.
  2. Back at the point between the end of the Icebrood Saga and the launch of End of Dragons, there was a short period with "return to" events that allowed users that may have been missing some of the Living World story lines to no only play that content, but also unlock that content for their account permanently. I see that we are currently under a new "Return to" special bonus event, and I have a few guild mates who never got Living World Season 2 (though have several expansions).... If I poke and prod them to login and play Living World Season 2 this week, will the current bonus event unlock the season (or at least the episodes they play) for their accounts permanently? Or is this a "access for just a few days" sort of thing?
  3. That would be great..... I support the idea. How would you handle the recipes that have dozens of possible results though? For example, "throw in 4 random green level gear" has hundreds of possible outcomes. Even the recipe for making Lucky Clovers has more than a dozen potential results.
  4. NO. just no. So much no. Making everything 5x more expansive just hurts players who don't have the time to play constantly. I know several players who only get time to play one or two days a week, cause real life takes most of their time. Making all the useful (non fashion wars) AA loot 5x more expensive hurts players like that. A better solution would be to add more desired options, in limited quantities, at large prices. Things like the obsidian shards and transmutation charges are a waste of AA, even at the low prices they are at. Why would you spend 1000AA for 20 obsidian shards when you could turn that same 1000AA into 28g (at the current 35AA per), then buy the 20 obsidian shards for under 20s and some map currency? Remove the obsidian shards and add things like Guaranteed Armor Unlock, Guaranteed Weapon Unlock and Guaranteed Dye Unlock... 2 or 3 per cycle, at like 400AA to 600AA. They already did one mount skin, how about Mount Adoption License (the ones that give a random skin) for like 1300AA a pop. Hell, raise the limit you can acquire of AA to 2000 or 5000 and add some truly expensive stuff that can be acquired for free in the game with enough patience, like unlimited use gathering tools. (unlimited use gathering tools can be had for free by farming black lion chest keys to get black lion statuettes, then using those to buy the tools).
  5. I think you mean 'UI'.... as in user interface.... cause Blizzard sure has not had AI solved for 20 years.
  6. You can skip the tutorial. Consume 1 Tome of Knowledge, and you will be granted a waypoint on your map... use the waypoint and you skip the tutorial. Yes, this does waste a tome, but allows you to jump past the annoying "how to play" tutorial.
  7. It would be nice if there as a side quest to upgrade our Jade Bots so they could have more chip-slots Several of those chips are fairly useful....which is great.... except you have to choose just two, and there are several combinations that are just impossible as certain chips are assigned to specific slots. Would be nice to have more slots available. Possibly make it so that the added slots require additional power cores as well. Somthing like "you cant get more slots till you have at least a level 10 power core... but then when the new slots are acquired (via an achiev or collection or something), you then can not use them till adding a second and/or third power core to power the additional chips.
  8. several years ago, before I had 2500 mat storage, and only 1 of the converters, I had the same issue. I found that you can burn through your back-log stock pile pretty fast if you convert with ALL of them daily.... it is easy to miss/forget a few of them Herta / Mawdrey II / Princess / Star of Gratitude / Sentient Aberration / Sentient Anomaly / Sentient Oddity / Gleam of Sentience Will eat though daily: 1000-1150 Bloodstone Dust 750-900 Dragonite Ore 750-900 Empyreal Fragment
  9. Son of a quaggan! First, I did not realize I needed to keep a watch on the bugs forum channel so as to not waste time and gold in game for an issue that has literally been known by Anet for 3 months. They really should have patched this by now...... or removed Straights from the rift hunting rotation! Second, not only did I waste four rare motivations (so like 20g), but the 4th one also did not even give any loot... not a single essence or anything
  10. For the love of puppies, FIX THE CAMERA ZOOM. While this has been an issue for a decade, it is becoming far more noticeable with convergences. You have your graphics settings to allow the widest angle of view and the largest zoom out possible, which in 4K is glorious. Lets say you are on foot, and zoom out as far as you can to see everything around you. You can see all the action and avoid mobs and meteors behind you. You kill a lieutenant or general, then jump on a mount to get to the next baddie.... the freaking camera zooms you in. This one could be excusable, as it moves your zoom from the limit of instanced or boss combat to the (closer) limit of zoom while mounted. You then get to the next baddie, and dismount, and the kitten thing zooms you in again, way way close like the camera is mounted on a jade bot buzzing round your toon's head. You now can't see squat and have to take a moment, while in heavy combat to zoom back out. Super super annoying! fixing that would make a major quality of life improvement! Semi-related.... for some reason, about 15% to 20% of the time that second zoom in freezes the camera facing that direction (north/south/east/west) so that when your toon is trying to maneuver around the cacophony of carnage, the camera does not rotate around behind the character as it should. You have to right click and drag the camera to get it unstuck.
  11. Two suggestions.... First, you can have multiple tabs in the chat window, and you can set which 'channels' each tab uses. You could create a new tab that is 'squad only' and one that is 'say only' so that if you are not sure which channel a message is in, you can simply change tabs to see. Second, I have a color blind co-worker who was not aware there was such a thing.... did you know they actually make glasses that help with color blindness? They are not cheap, but they could be a game changer for you, not just for gaming reasons. There is a company called Enchroma that makes them. They have a color blind test on their site to determine which type of blindness you have and which glasses could help. Their glasses are also available on Amazon (at cheaper prices than on their site)
  12. I expect you mean the mails you get about the (now far more common) 'Rush' events? Since Magnus is WvW and Zafirah is PvP, it would be great to be able to opt-out of those notices if you have no desire or interest in WvW or PvP content. However, I am not certain if you would be able to opt out of just those and not also opt out of the PvE rush mailings, which are all sent by other NPCs. It kind of all depends on how the messages are actually sent, and if the back end system actually identifies them as separate (likely generated by separate scripts) or if the back end system sees them all as "from Anet", triggered by the same script, in which case it would not be possible to opt out without also opting out of all automated Anet notification mails. For the "just delete outright" request, I'm guessing that would actually work out to be a bad idea..... as much as I personally do like it. Similar to the note above, I doubt they would be able to just apply "delete message and attachment" to those specific mails, which means people would start deleting their daily Expedition Contract mailings (loot) as well as possibly mailings from friends / guildies who sent them gear or gold. I can only imagine how many support requests Anet would get daily for "I deleted a mail by mistake that had ______ item or gold attached, please give it back", which would be a nightmare to address as they would need to validate each and every one to prevent false claims.
  13. Only if the buff loot drop by just as much as they buff the boss' HP. Behemoth went from like 80s worth of loot for a 2-3 minute fight to 80s worth of loot for a 12 minute fight. Same goes for Shaman, Wurm, and Fire Ele. They also do not scale very well in their buffed and new mechanic states. I know several players who stopped or significantly reduced how often they do world boss trains after Anet buffed the four starting map bosses, cause the fights got too long for the small amount loot and it no longer felt like the fight was worth doing unless it was a daily. As a side note... if they keep making the bosses harder to kill, they will also need to change the boss schedules, or the train will detail itself and you will miss bosses.
  14. Just allow us to purchase five more crafting licenses per character so we can have all nine disciplines active on the same character at the same time..... then learn all the crafting on 1 character or all characters.... simple fix, with stuff that is already in the game.... and also nets more money (potentially) as the additional licenses are gem store only. I agree that an option to un-do progression is highly unlikely.... but the ability to have all crafting available to all alts would also solve the issue and not be 'removing progression'
  15. They are never going to completely invalidate the invisible boot box item. This is a cosmetic use only item which is highly sought after, and it would have a noticeable impact on the economy if they suddenly made an item that sells for 3K-4K gold become a worthless item overnight. It was originally added as kind of a gimmick to get people to spend time in certain maps looking for treasure mushrooms, to keep people in those maps. It is similar to the confetti infusion (from Choya piñata), queen bee infusion (from the Vinewrath) or Chak infusion (from the Chak Gerent)... all four of which can currently only be gotten from their respective boss fights, or from the loot boxes during the Festival of the Four Winds. It would be great if they increased the drop rate of them, to get them down to the like 400g price point over the course of like a year. While that type of market manipulation is also unlikely, they have done things like that in the past, like making the Permafrost dye more obtainable (was over 1600g in 2018, now about 175g). But really, if you want the invisible shoes, and don't want to pay for them, you kinda need to spend time hunting the treasure mushrooms or saving up to buy lots of loot boxes from Four Winds event.
  16. Some form of option for this should be added to the game. Yeah... that explanation does not really hold water. Seeing as you can get a complete set for 135 Black Lion Statuettes, which can be acquired by key farming, you can get sets of unbreakable harvesting tools for zero gems. You can even do it this way multiple times. I would like to see some form of legendary tool quest or collection (a la gen 1 weapons), where the final steps require using one of the existing unbreakable tools as the "precursor" for the legendary crafting final step at the mystic toilet..... They could then still sell all the tools in the gem store as skins that can be used on your tools, in a similar fashion as to how gen 3 weapons all start out as Aurene themed and there are six variants.
  17. I guess I will second that.... seems like a cool idea. That being said, there are currently 5,691 achievements according to gw2efficiency, so I am not certain how many players are actually shooting for a true completionist goal. Until such a feature ever gets added, you can track your progression via gw2efficiency though. Not in game, but a slightly inconvenient alternative.
  18. Not a "strawman". Either you need to look up what that term means, or you need to realize what your own request actually was. We have established that changing a Norn or Charr from giant size to human size significantly changes how the character moves, and how jump timing works. This significant change makes the user have to adjust how they move and jump as their muscle memory and timings are now all off what they are used to and play regularly in the open world. We have also established that forcing a change on a percentage of the player base which will negatively impact their play, while not similarly impacting the rest of the player base is unfair. In other words, it would be punishing a portion of the player base to reward the opposite portion of the player base. Your original posting.... You did not ask for a way to make large players look smaller for just you, which would correct your issue but have no direct impact on the player base. You did not ask for a way to make your own toon larger to be able to see, which would have no impact on the player base. (this actually already exists, Endless Embiggening Tonic) You did not ask for a way to make other players invisible or 'wisps' in the JPs , which would correct your issue but have no direct impact on the player base. Your request was specifically to inconvenience players who choose Norn and Charr characters. You can not see what you need in JPs, and want the other players that are in your way punished. That is not a 'strawman', that is what you asked for. You reported an issue you found with the game, which is quite valid. However, your solution to the issue was not something that would solve the issue with the least impact to the player base at large. No, you requested to punish a percentage of the player base for being in your way. You are the one who seems to have a chip on their shoulder my dude.
  19. I did not invent anything. You said "I like to play tiny races.... I hate doing JPs with the giant races cause I can't see.... devs, please make the giant races shrink when they enter a JP cause I don''t want to change characters to a giant race so I can see" I stated us giant race players would be singled out and negatively impacted by your request as suddenly shrinking the character model would significantly change how the character moves. I then proposed the opposite of your request; make the tiny races get forced to be giants at JPs... which would solve your complaint of not being able to see, but not impact the Norn and Charr players.... I also acknowledged that this inversion of your initial request would similarly be unfair to all the small races, as they would suddenly be slower and harder to maneuver. My proposed ACTUAL fix for your issue is surprisingly similar to your last argument. If they are going to force change one race, they have to force change them all. That is exactly what the Crystal Cavern JP does.... the mechanic of that JP does not just change a single race, it effects everyone equally. Everyone can get shrunk or grown multiple times while running though a single time... this is FAIR. Your initial request to just effect Norn and Charr is NOT fair to the player base.
  20. Nothing strawman about it. I rejected your request, and argued the inverse. Imposing a mandatory change that effects payer movement to a percentage users, while having zero change to the other players is not a change that should be made as it is unfair to the player base. Clearly you do not like the idea of having your character altered against your will in a way that would effect your game play either. Specifically, instead of force shrinking Norn/Charr I suggested forced growing of the small ones to the same size as Norn/Charr so that your "these other players with their big toons are too big" argument is void in the same way. Either way, it is not an idea that would be well received by all those effected if it was a forced change made on them. I agree that everybody becoming whisps would work, but ultimately be a negative impact and be more boring. I also agree that 'only you see the large become small' would not work well as the larger races movements are based on their sizes. Note this fact is why I am against forcing the change on only some players. If you shrink a Norn, they move differently, and the sudden change makes the JP harder for those specific players. I did provide an option that would not only work, but be equally fair (or unfair) to all players (unlike your request).... instead of transmutating all the big races to small(er) race sizes which effects their movement but having zero changes to the users who choose the small races (an unfair change), I suggested that all players get randomly changed to a new toon with a random race and NPC-esk body for the JPs. This way everyone is equally inconvenienced by the change, not just the Norn and Charr players.
  21. it "works" but takes two minutes to do anything visible to correct the issue, which is really just WP away. So, basically it works as well as Flick in A Christmas Story yelling "stuck" while his tongue is frozen to the pole.... that does not really work, lol. You would think "/stuck" would bump you straight up higher than a jump to get you free, or move your toon like 20 units laterally to the side to get you unstuck, without actually moving you 1/2 way across the map. Alternately, transport you like 3o units directly up so it is like an air drop in the Drizzlewood Coast map.
  22. While I can certainly see that a Norn or Charr player would actually benefit from being shrunk (cause the big toons are harder to use on JPs than the small ones, and Charr move funny), it being forced on ONLY those classes is wrong. An option to choose it would be preferred. other options... just as absurd as forcing shrinking potions on specific races: How bout you do JPs as a large toon and stop worrying about what other players do. Force apply Endless Embiggening Tonic on all them puny Asura, Sylvari and Human toons so they are big and cumbersome like Norns, making the JP harder on them Transmutate all players into generic Asura and apply cripple (so native Asura players are inconvenienced by the change too) for all JP zones Yeah, all those absurd options suck.... so does forcing a shrink on larger players. The only forced option that could be applied equally would be for a RNG based transmutation to a random generic NPC body. You would have a 1 in 5 chance (so 20%) that you get transformed into the same race, and an 80% chance you would have to adjust "on the fly" to the new size and movement style. The only way to change those odds would be to run as a Human or Sylvari, since they are the same size and general movement, giving you a 40% chance of not having to adapt and a 60% chance of having to deal with it.
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