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Kain Francois.4328's Achievements
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Updates to Obsidian Legendary Armor
Kain Francois.4328 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
Hey, thank you for the updates! Regarding Charr Medium, is there any consideration to improve the collar? As it clips with a variety of female charr hairstyles (notably the "Rox" Hairstyle) -
Supposedly next expansion is supposed to be a Marsh or Swamp, according to filename. It is the perfect setting for something I have wanted for a very long time: A juvenile frog. You might have seen the recent "Top 10 GW2 Frogs" video on youtube recently, endearing your heart to frogs. For ages, Frogs have played an important piece of Guild Wars history, being the iconic animal of Gaile Gray, along with some of the major NPC races in Guild Wars 2. We've had Hylek, Itzel, Nuhoch, each being very lovable. And as recent as SOTO we got a new Itzel major character. With SAB, frogs are even one of the most iconic foes, even featuring a boss. Indeed, even the cats get a Juvenile Frog as a pet. https://wiki.guildwars2.com/wiki/Juvenile_Frog Therefor, I think the time truly is right to introduce a Juvenile Giant Frog to the game as a new Ranger pet. _______________________________ MECHANIC IDEAS _______________________________ Pet Skill Proposals: A defensive pet focused on CC. F1 autoattack would be a frog kick F2 should be using its tongue to pull foes. F3 would be a leap that does damage and knocks down foes on landing. F4 should be a ribbit that inspires allies with buffs! (Maybe even extending boons?) Soulbeast Mode: A possible Defensive archetype that Rangers swap to for utility and CC. Something to FEEL like a Nuhoch! F1 would be based on a pull. F2 would be similar to Vindicator's dodge skill, doing damage and knockdown when the Ranger lands. _________ Become Ribbit, and please give us GIANT FROGGY! The New Ranger Pet!
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Personally, I would love an Asura-centric story, which expands on the rivalry between Asura tech vs Jade Tech. There is no way Phlunt and the Arcane Council don't have a rivalry with Joon and Xunlai Jade. Kaineng is directly cutting into the Rata Sums's market of golems and waypoints. Having the two giant technology behemoths of Tyria at each other's throats would be very funny. I want Phlunt and Yao in the same room, flinging insults at each other, dissing each other's tech, with Tengu in the background just tired of it all. An asura-themed expansion could also be a neat opportunity to delve into subject matter like the eternal alchemy, which should be a hot topic now that all the dragons are dead. What would Omadd's machine show? A neat segue to tie it to the Cantha region could be the Asura reclaiming old land in the Depths of Tyria underneath Echovald and Kaineng, which is one of the places we meet them in Eye of the North. This would geographically locate them adjacent to Kaineng, allowing Map Zones with Asura Tech in the midst of Cantha. (Could even follow up with Ivan who is annoyed by Asura trespassing into their own tunnels.) Most importantly, I think a concept like this would actually help the world of Guild Wars feel more interconnected. A big problem with SOTO and EOD is it feels isolated from the heart of Tyria itself. So having an actual crossover between Cantha and Central Tyria would help a lot for the immersion of Tyria's world.
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January 30 Balance Update Preview
Kain Francois.4328 replied to Rubi Bayer.8493's topic in Professions
Ignore the whiners. The damage numbers in this game right now are so over-tuned that the nerfs are more than justified.- 386 replies
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I want Jade Bot skins that aren't all "cute". Ideally, things that are more "lore-friendly" with the world of Tyria. Some ideas: - Kryptis Turret - Wizard Construct - Scrapper Gyro (reminiscent of when they were full-sized minions back in 2015) - Job-o-Tron (Can call it "Bot-O-Tron") - Floating Fire (without the silly face and arms of the existing one) - Raven Spirit (for the Norn) - Sylvari Seedling -
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One of my frustrations with Necromancer is that while we benefit from having certain conditions applied to ourselves (either for Dagger MH or transfer), we are constantly at odds with healers who remove our conditions. In particular, the reworks to MH dagger while very fun, are disappointing since their potential is limited when teams keep removing our conditions. I would like to suggest a few solutions to this problem: - New Debuffs: "Sacrificial Bleed" and "Sacrificial Torment". These debuffs function exactly the same as bleeds and torment. But because they are classified as debuffs instead of conditions, they cannot be removed by normal means. - Condition Transfer skills convert Sacrificial debuffs to normal conditions and transfer them to opponent, as per a normal bleed and torment stack. - Master of Corruption Rework: Corruption Skills now apply "Sacrificial" variants of self-applied conditions. - Dark Pact applies Sacrificial Bleed to self instead of bleed. This way we could still enjoy the gameplay of Necromancer sacrificing its own HP to deal damage, but we don't have to worry about conflict with our allies. Perhaps the concept of Sacrificial skills could even be leveraged in the future for a high-risk-high-reward style of gameplay, where we edge on the verge of death, and then blast an enemy with a bomb of condis. (This could be an interesting playstyle for Harbinger in order to separate it from Scourge.)
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Secrets of the Obscure Balance Follow-Ups
Kain Francois.4328 replied to Cal Cohen.2358's topic in Professions
Hello, ANET Balance Team! Firstly I want to reiterate my previous post that I fully expect, and understand, you to nerf things that are more than justified being nerfed right now. (Looking at Scourge...) What I wish to talk about right now is Greatsword on Herald. Yes, it's a bit overpowered. But the "feel" of the weapon is so good that many of us are absolutely in love with it. It feels like the missing piece to Revenant that many of us have wanted for a very long time. Thus', on behalf of Revenant players, my request is that if you do nerf Greatsword on Herald, you do not remove it from play completely, but only slightly shave it. In addition, the Concentration bonus of Herald is also something that you should look into nerfing, since that is what enables so much Herald to be overpowered (as it allows us to fill the Quickness role without having to use boon gear, resulting in no tradeoff whatsoever.) Anyway, the point is to express how much so many of us love Greatsword on Herald. We hope you will be delicate with the nerfs to it. Here's a video by someone else about talking about it: https://www.youtube.com/watch?v=B49XoaaP5VQ I look forward to seeing what you have in store for us on September 26th. Thank you! -
Secrets of the Obscure Balance Follow-Ups
Kain Francois.4328 replied to Cal Cohen.2358's topic in Professions
I would not be surprised if this is the case. Unfortunately there are some members of the community who have a very smug, arrogant "I know better than you" attitude, and refused to accept ArenaNet's vision when it came to balance. There are some changes ArenaNet may have, in the past, wanted to get feedback on, without the schedule to change an incoming skill update. Maybe they even disagreed with the community about the nuances of an update, since the members of the community cannot see the bigger picture that ArenaNet sees with future upcoming changes. (That isn't to imply anet hasn't messed up balance patches before. But rather to state the community does not always know best, and popular ideas are not always correct.) Every time ArenaNet has done previews in the past, the community just could not get off their high horse. What's worse, some members would even attempt to create conspiracy theories and escalations. So now we don't get previews anymore. Deal with it. I hope Darens features this thread on his new youtube series.- 192 replies
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Secrets of the Obscure Balance Follow-Ups
Kain Francois.4328 replied to Cal Cohen.2358's topic in Professions
Sounds understandable. Thanks for the heads up! Predictions: - Ranger 1h Sword #2 and #3 Nerfs. - Elementalist Warhorn Nerfs - Rev GS Nerfs (though I would lament this one...) - Pistol Scourge Nerfs I also predict that the way some weapon damage will be controlled is by tying a damage modifier to their respective elite specs. All that I ask is that if we're about to face a bunch of nerfs, that we get some fun new toys as a tradeoff. There are a lot of elite spec weapons that don't work well outside their original elite spec, and it would be fun to see new synergies. (Eg. Berserker's Torch having some kind of role on Spellbreaker and Bladesworn.) -
Details Of May 2 Game Update Issues
Kain Francois.4328 replied to Rubi Bayer.8493's topic in Bugs: Game, Forum, Website
This bug has given birth to one of the greatest memes: Reaper is now so strong, it breaks time itself. Thanks for being so swift to fix all this, and kudos for the great laughs! 👍 -
Hi! Is it meant to specify HEALING Power, or Strike Power? 0.20 coefficient is the Healing one. 0.75 coefficient is the damage component. Thank you!
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February 14 Balance Update Preview
Kain Francois.4328 replied to Rubi Bayer.8493's topic in Professions
Most changes seem good to me. I have no complaints. Rather than complain, I do have some questions for future patches: Necromancer Offhands: Is there any intention to possibly provide Necromancer with a better OH for Strike Damage? As you know, Necromancer's Offhands are all focused on some form of utility. WH is focused on CC and life force generation, Focus has boon strip and life steal, while Dagger is condi-focused and has a transfer. So when we use Axe MH or Dagger MH, we don't really have many options. Engineer OH Pistol Is there any consideration to rework Engineer pistol OH? The design itself is a bit odd. You pair it with a clearly ranged MH, but the OH is melee range? (In addition to that, the roleplay is just.. weird. Why is a pistol acting like a flamethrower and shooting glue grenades? Wouldn't it make more sense to shoot an incendiary shot functionally similar to Blowtorch, but able to be used at range?) Chronomancer can supply both Alacrity and Quickness The change to time warp means that a really try-hard Mesmer can seemingly upkeep both Alacrity and Quickness. Is that intended? It doesn't seem particularly powerful though... -
August 2 Balance Update Preview
Kain Francois.4328 replied to Rubi Bayer.8493's topic in Professions
Why the heck are people downvoting you/reacting with confused emote? All you're doing is just giving the technical reason.