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katniss.6735

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  1. There are only 2 CCs that are super cheesy: 1200 range, low cd pulls, and moa. The OP should be talking about boonstrips. Only those are forcing you to get cc'd.
  2. I'm all for visual updates to maps. Right now EBG is the most popular map because Stonemist is a centralized pivot point for all three teams to engage at. So creating engagement on alpine in the mid to lower mid would be good. The ruins are not really doing that. An update they can do is change blue keep walls so that you can't damage inner and outer walls at the same time with a treb. And to make it impossible to damage 3 walls at the same time. That takes so much supply to fix. And for red/desert bl, a lot of the keep movement things are cool, and the place looks great, but there's so many huge mountains that block line of sight and add to long periods of time to set up smaller engagements.
  3. Why would it have to be split to be part of the expansion? The expansions are still part of the mainstream game. I don't know why people keep saying this. I forget when Edge of the Mists came out and if that was part of an expansion or not. I want to see things that encourage people to leave a keep/tower/spawn other than to do the weeklies. If we don't get a new map, create incentives and alternate objectives.
  4. I don't want changes simply to make streamers money. What an obnoxious thing to suggest. Everyone is bored of WvW. Right now it's just wait until prime time for large scale battles or play other games instead. We want new maps and new things to do in WvW. I didn't expect this many replies already. I am just going through these now.
  5. The last area we got was desert boarderlands many years ago, and nothing but world structuring and minor changes since then. Many streamers for this game still focus on WvW-only content.
  6. https://i.imgur.com/XwKtqJZ.jpeg hopefully this link works from 100 opened a couple hours ago i got 4.
  7. Melee range support is garbage now in WvW. Really noticing random rapid fires from the zergs. This is due to 1) Storeheart being 5s, and 2) cantrip cds not being reducible. I have ditched earth all together for air movement, or play 1200 range staff coward now. Or zele tempest with lucid syng. Totally unnecessary gimps to the class for this game mode. I don't play the other game modes unless I want to farm a skin or mount or gamble. This class gets worse and worse every patch. Kbye. Not reading any responses ever.
  8. If I can't have my mini white kitten by my side in wvw I don't want to play anymore.
  9. Using this item from inventory doesn't add any additional build storage at all. It's supposed to add 3. This was 250 gems. nvm. I didn't realize I had to click the "empty space" section. It should really just unlock the locked tabs and show 4,5,6 imo. (I already have 1,2,3) Why are build storage and build templates 2 separate things that require gems??????????
  10. I don't know what any of these skills are on my barrrrrrrrrrrrrrrrr
  11. I'll give it a go. I haven't played D/D actively in pvp since release. I have legendary stuff, so swapping everything around is easy. Already had to the fireworks runes. They looked interesting. Also rarely used unravel. Not sure how to get stab and proper cleanse with this tho?
  12. The movement is the main thing that is bad. The build is based on cleansing and barrier over just raw healing from similar builds. Ranger is harsh against it. I use different utilities than the ones mentioned. I rotate between tanky minstrel tempest, zele staff, and this sword/dagger build. But I am still experimenting with it.
  13. What build? I'm using https://metabattle.com/wiki/Build:Weaver_-_Starfire_Roamer atm
  14. Flame Uprising A lot of enemies easily get distance on eles because they have multiple ports, superspeed, and stealth. We, as eles, have swiftness and lightning flash. Current Fl Up is 450 range. It'd be better at 900 yards. Polaric Leap with sword requires a target to activate the quickness. It's also only 600 yards. Update this to 900. Twist of fate is 1.5s of superspeed x 2 uses. This is fine. It has overall great build synergies. (Edit: just saw Twist of Fate recharge is 75s in WvW (40s in pve). That's way too long for a defensive-only skill - Change to 50s.) Elemental Pursuit is a way to get more access to quickness, but applying weakness from dual attacks (Superior Elements) keeps people in range a lot easier for applying pressure. Bonus topic: Lack of retaliation, quickness, and resistance in the class.
  15. I would love to have incoming damage with consolidated damage type (power or condition type) from playername in a box above my chat or mini-map. Wow has had this for almost a decade. I'm sure that data can be ported. What this does is: instead of showing a flood of 8+ of the same burning in your log, it shows the total damage done by burning from that player based on the times it dealt the damage (not mitigated by invulns).
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