Haha are you two talking about Legend of Mir 3? I used to love both Mir2 and 3 on the EU servers and later private ones. I'm actually remembering this from my first MMO i've played - Dekaron. Used to be called 2moons in the US and it's still playable today though it changed so many publishers and stuff it's a completely different game at this point. In the early days though - man was that game a Grind. There were i think like 250+ levels and you were a god if you reached 100+. There was player killing on maps and all you basically did was run trains with mobs, then everyone in the party spammed their attacks and that was it lol. There were some timed dungeons with bosses but it was all kind of "meh" and grindy. Later they added an actual fun feature where 4 teams each start in their lanes clearing mobs, all meet in the middle to fight 2-3 bosses, then one final boss. Everyone who survived is then teleported to a 4v4 PvP area where you duke it out and the winning team gets to pick up the loot (which was bad but whatever). It was an event that run at set times. The upgrade system it had though was exactly like this. There were gems that (rarely) dropped of "copper, silver and gold" variety and you used copper to upgrade to i think +3, silver for +4 to +6, gold for +7 to +9. The P2W thing? Every time you upgraded your chance to fail and destroy the item went up a LOT. If you had a +9 you were rich in game (but you probably had to spend hundreds of dollars to increase the chance). I'm not sure if there's that system in anymore but that's how it worked then. And i'm sure it's not the only MMO with that system lol.Thanks for the detailed explanation of the game. That sounds different from the game I was thinking of, but they have similarities especially the grind. When I first played Legend of Mir 2 it was very slow levelling. It would take literally weeks for a level up. The highest level on the server at one point was 35. My brother was 32 and me and him would sleep at different times during the summer holiday one year just to level. He would be awake until 5am. I would wake up and level while he slept through the day. We earned about 2% per day. It was crazy. They changed it after that though and added new levelling areas and we managed to get two characters up really high and had loads of fun in guild battles and so forth. The thing that was the same as what you said though was the crafting on weapons for added stats and the animals that came to pick up loot for you in Mir 3. That was also a grind but not as bad.