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Tycura.1982

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  1. For all you confused people, go fight a meta holosmith. Once you eventually lose a fight, glance at your death recap. Now, making the bold assumption you've got hands and a brain to use them, you're going to find the bulk of your damage taken is from instant cast skills and traits. The joke being that holosmith has as many defensive as staff war minus one stunbreak but up way more blinds, superspeed, quickness. Go try it for yourself if you don't believe me. If the description of skills in the original post sounds overloaded, that's because it is. If it doesn't, that's because you've got A. Horrible ideas about balance or B. Play engineer and don't want it nerfed.
  2. Poor holo. They truly have it so bad. Zero tell damage with cleanse and blind from 1000 range away while they spam defensives. I weep for the poor sods. They're the epitome of balance. It's the rest of the game that's wrong.
  3. Thats because the joke is it's literally suprise shot and particle accelerator when you run the tools trait line in engineer. I imagined people had a better understanding than this but apparently not. It's depressing, really. Here I was making an elaborate joke but it turns out the people that complain about balance don't even know the skills that are meta for holo. Eesh.
  4. Thanks man. Tell the folks I said hello
  5. Man imagine when the PvP community does even know the skills. I'm expecting too much.
  6. It is confusing isn't it? Surprising even. Shot out of the blue. Particularly strange to have such a notion accelerated before you. These theoretical skills sound down right busted.
  7. An Instant cast skill that fire off while it blocks. Wait.. maybe a second one as well. I'm thinking both should be an 8 second cooldown. It should cleanse them too. Some quickness and super speed for good measure. A blind proc too after a dodge. It should cast behind them as they run. One of the two should get a 3 second block with it just to be safe. I think 3k damage sounds about right. It shouldn't have any tells to it. It should be able to be used when they're CCed as well. Don't you guys think this *well designed and thought out pair of skills* would be really healthy for the game?
  8. Not to mention a really low CD and good duration.
  9. Warrior as a class is built in such a way that just about anyone can pick it up and make it work moderately with little mechanical knowledge. It's also incredibly held back by it's own mechanics. That's coming from me who got top 25 with spellbreaker when it was off meta and has 4000 hours on it. War as a class is very forgiving and holds your hand. There are three big problems that stem from that. 1. It hardlocks war into a position where giving it a competitive kit is too overbearing for the average player. The average war is now hitting above their "weight" so to speak. With little barrier to entry it spirals quickly into the FoTM. 2. Warrior has a forgiving kit because of how inconsistent, melee, and easily counterplayed it is. All of its eggs are in one basket. You must land burst skills or die. The traits are bloated because your ability to proc them is dubious. Give it a consistent kit and the survivability is now way too strong. See past bladesworn. Staff takes that out of the equation somewhat. Staff gives war survivability outside of burst skills. INB4 anet dumpsters defense as a reaction to staff. 3. Warrior has terrible quality of life and competitive skills because of how lopsided the balancing is towards burst skills. It's like how thief is balanced (poorly) around shadow arts and stealth. It's easier (cheaper, less effort) to balance around an established mechanic that's bad than to rework the class from the ground up. Frankly, I'm not so certain I'd like to see the current dev team rework it anyway. I have very little faith in their ability to push good patches. Every update is like a cursed monkey paw type deal where you get changes you want and then we get buffs to DE.
  10. I propose we remove all stealth
  11. I propose we remove all stealth entirely and give weapon evades to thief that compete with damage. Mesmer gets nothing.
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