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Schwarzwald.9078

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  1. That's why the solution is a simple clarification from ArenaNet allowing people to continue to keep using ArcDPS build templates.
  2. It does, but ok. How?Why should I repeat my post when it is you who hasn't replied to it explaining why you don't believe that's the case?
  3. Not many, because I would still need the inventory slots and I have other characters. I'd have a basic generalist build followed by a few specific builds. so 1 to 6. The account limit wouldn't really matter to me because those would just be the builds I'm using everywhere that I need to share in one click.
  4. It's not like people aren't going to purchase native, in-game build-template support, specially the kind that's saved to your account. People already purchase crafting disciplines and those are useless. I purchased them knowing they are useless and without having used any more than two crafting disciplines per character just to support you guys. Though the Gem store should really only charge for equipment templates, because they are the ones providing any inventory space. Charging for the rest of the template features is a bit too heavy on the monetization side of things, specially when it's so easily overcome through chat links, as the last stream showed and opened with. The biggest risk of heavy monetization is that it also puts a barrier on providing future features that we might not have thought of yet because you don't want to ease up the cost of convenience features like this, and that's going to affect future development as well.
  5. I was thinking about the hard invisible walls on jumping puzzles in old maps that really affect your mobility, and how there's little reason to go back to old maps because of how little challenge and rewards they provide, and a saw a solution inspired by the Dolyak Race in the Festival of the Four Winds: place an NPC that "transforms" you and throttles your abilities and access to mounts (not by turning you into a Dolyak, but by limiting access to abilities), in exchange for what could be a new type of currency reward for map participation and as a requirement to be able to loot the chests and complete the achievements from the jumping puzzles. Perhaps the possible new type of currency reward could be used within a track system similar to PvP and WvW. JP rewards could be made worth it again, you could go up against more challenging mobs, invisible walls could be eliminated by locking your access to related chests and achievements unless transformed in this way, and you would have much more of an incentive to go back to old maps in a way that would also be completely optional so it wouldn't be imposed on you. However, this idea might not be good because it would require significant effort for what's perhaps little reward and appeal. It'd have to address things like "What if a non-transformed mesmer decides to create an effortless portal?" and I'm sure there'd be two sides, the people who still want mesmer facilitated JP completion and the people who want JPs to be rewarding again. And things like "What's preventing me from using my OP normal state and switching to this for the kill?", where the answer might have to involve timers, combat condition, and separate types of transformations. Perhaps I should simply suggest the removal of invisible walls because the rewards have already been adjusted for mesmers already :3
  6. If they are this unique to Zhaitan, then perhaps these are manifestations of Zhaitan's sphere of influence over Shadow within the [Will-Shadow] domain of magic. Thanks for pointing that out. I went through to see what was actually said about the Vacuumagic Polariser, and this was it: It wasn't so much turning Zhaitan's magic against it, but that it tried to reverse the polarity of the magical essence Zhaitan's will employed. Since this wasn't trying to reverse his sphere of influence of death within the [Life-Death] magical domain, my theory would argue that the device effectively tried to fight off Zhaitan's sphere of influence of shadow within the magical domain of [Will-Shadow] by trying to reverse Zhaitan's shadow influence upon his minions by overloading them with "Will". I'll try to see how Konig's criticisms could be addressed later, I just don't have the time to reply to all of it now :) But just to address why I would consider Flow the polar end of the magical domain that contains crystal, a major component of this theory is that there are domains of magic and that they are characterized by polarities - by the abundance of X and by the scarcity of X. Similarly, Will and Spirit can be interchangeable in this regard - an absence of either could easily correspond to Shadow and domination. I also don't think a dragon's weakness necessarily has to be tied to its spheres of influence, but it can definitely be associated to them. What my theory is using as a basis are magical domains that represent the polarization into he abundance and absence of an element, the "handles", and the "spokes" that are the sphere of influence the dragons have over the polarized ends of two different domains of magic. These are the latest mappings: Primordus - [Fire-Ice], [Ground-Air]Kralkatorrik - [Mutable/Disorder/Flow-Stasis/Order/Crystal]. [Ground-Air]Jormag - [Fire-Ice], [Will/Spirit-Shadow]Mordremoth - [Plants/Life-Death], [Mind-Madness]Zhaitan - [Plants/Life-Death], [Will/Spirit-Shadow]S..? - [Mutable/Disorder/Flow-Stasis/Order/Crystal], [Mind-Madness]
  7. Someone else replied everything you did up to this point, and it made me think of this as well. Having Kralkatorrik's specializations be Crystal and Air (Air versus Ground) still ends up working. Yes, I'm not presenting them as fact. I mean, I realize you can always fall back to saying "well, that's not what they've said or we know", but I can't really theorize from that basis. That just breaks the whole premise of theorizing. Mordremoth has plenty of specialized minions as well. He has the Mouth of Mordremoth and the Shadow of the Dragon, both employed to similar purposes. With Kralkatorrik, his overreliance on one particular minion, Glint, is his eventual downfall. But the wiki states this as well and it sounds familiar, so is this from dialogue within the game? Besides going after these minions themselves, was this mentioned as his unique weakness? I think it was, I just want to find where so I can contextualize it. The only one who's clearly shown to be quite mad is Kralkatorrik, at least that I know of. Mordremoth shows composure and is focused on his intent - when you face off against him in his mind, he does not appear to be possessed by madness. Was there something that indicated he was? When you go into his mind, you turn his own thoughts against him, thus I argue that you are literally driving him into madness. And yes, when Mordremoth tries to plant the seed for his rebirth in Trahearne, so you kill him before he can be sprung with a literal death. Mordremoth would have chosen someone else if not Trahearne, so eventually, death was going to be a factor, but it may have been more difficult for Mordremoth to "infect" a necromancer like Trahearne, giving our heroes the opportunity to kill him off before his rebirth in the first place. I'm not saying it is either, so perhaps you've misinterpreted the point I was trying to make. Though you read that I thought Sohothin could be used to slay Jormag, so I'm not sure how you could have misinterpreted it. I'm describing domains of magic in this theory, not claiming that each Elder Dragon is aiding the protagonist in slaying the other. I'm not sure what the point of this sentence is other than be derisive, which rather than adding to the premise of a well thought out critique, detracts from it. In fact, I'm guessing by the way you've phrased it you seem to know the game directly contradicts this claim, but you don't really provide any reason to dismiss it other than your attempt at ridicule. Forgive me if I'm wrong. This is a line from the episode Hidden Arcana: It's clear that dragons can accrue mastery over other magical domains, but I would assume that what Magister Ela Makkay is referring is the natural order of the Elder Dragons, when they aren't being slain off one by one, with the remaining assuming control over polar ends of the domains of magic that were previously under the sphere of influence of another Elder Dragon. Just to reiterate, I'm not presenting them as fact. You can always fall back to saying "well, that's not what they've said or we know", but you can't really theorize with that basis. I'm trying to come up with fictional theory that doesn't have much support and see where and when it breaks and if it can be salvaged in any way. Saying "well, that's what happened or what is shown to us" really isn't a criticism as much as it is an observation in this regard. If you just don't like me theorizing like this, well, I was already going to stop, but you brought in some interesting points and corrections. This is a good point, but arguably and within the terms of this theory, what actually beat Kralk were weapons forged through resonance, that is, the vibrations and waves, flow, through a medium, of the vibrations of opposing crystals. He is beaten by the flow of his strength turned back upon him, yes, but resonance requires flow, it does not work in a vacuum. True, thanks for correcting me. I got ahead of myself and tripped over that fact. In the short story ArenaNet released regarding Rytlock, and from what has been said in recent streams, they've been toying with a Rytlock who's ready to let go of Sohothin to focus on his personal life and his family, and Sohothin is the perfect medium to be used for slaying Jormag. He hasn't given it up yet, but I'm suspecting that he will, at least enough so that it can be stolen (again). The Sons of Svanir don't really show any hivemind, and I doubt they would be tolerated by the rest of the Nords if they did. They are the most independent, hence why I associate Jormag with Will. It also seems to go extremely well with the remnant notion that there were tree domains that were primordial, and there were tree domains that came afterwards (Primordial: [Fire-Ice],[Ground-Air],[Mutable/Disorder/Flow-Stasis/Order/Crystal], Newcomers: [Life-Death],[Mind-Madness],[Will-Lacking Will/Shadow]). Basically, Jormag's sphere of influence being essentially willpower seems to fit in closely with the notion that three of these domains of magic arrived when life did to Tyria. Mordremoth's minions, the Sylvari, can hardly be said to have had a hivemind, but they were also shielded by the Pale Tree and the Dream, and those who couldn't became minions, but they did not become thoughtless servants of a hivemind. Kralk's minions probably breaks this part of the theory the most, because they didn't attain the sort of thoughtful demeanor other Elder Dragon minions have, but they aren't the literal horde of zombies screaming "DEATH ... GOOD" that Zhaitan throws at you. The best excuse I can come up with is that it's some power of the Crystal domain of magic, to impose "order" into those affected by it. It is neither a strong will nor do they act as mere shadows. But you probably have a point here. It's probably not as simple as a shadow equals hivemind. Thanks for that clarification, especially the source. When I looked at the link, I couldn't help but notice that the first diagram corresponds to having each of the dragons in opposing sides of a domain of magic. The other end of the handle of the domain of magic is always on the other side. If you copied and pasted the table to the bottom endlessly, you would find that for each Elder Dragon on the left, a first domain of magic is shared with the dragon on the right and a second domain of magic is shared directly with the elder dragon on the bottom right. In other words, the rows corresponds to (Flow-Crystal), (Life-Death), and (Fire-Ice), and the diagonal corresponds to (Madness-Mind), (Will-Shadow), and (Ground-Air) within this theory. In the mid diagram/video, we have the same layout except for the fact that Mordremoth and Zhaitan are on opposite sides (either that, or there's some credence to the theory that the artist who made it thought they were illustrating the rise and fall of Zhaitan in the shift into the center of Tyria). Either way, the most unique thing about this diagram is the peculiarities of the motion of a moving "All" I've mentioned. In the last diagram, we have Mordremoth on the top versus S...? on the bottom (Mind-Madness), Jormag on the upper left and Zhaitan on the upper right (Will-Shadow), and Primordius on the bottom left and Kralk on the bottom Right (Air-Ground). Then Mordremoth on the top to Zhaitan on the top right (Life-Death) and Kralk on the bottom right and S...? on the bottom (Flow-Crystal), with Jormag on the top. In other words, (Fire-Ice), (Flow-Crystal), and (Life-Death) are all side by side as exterior connections, and (Mind-Madness), (Will-Shadow), and (Air-Ground) are all on sides of a row or column. Compare it to the first diagram and the symmetry becomes more apparent. Thanks for leading me into that bit of explorationl It is a theory and this is probably forcing a connection, I'm just trying to get it to break in a way I'm properly unsatisfied with :) As an aside, S...? is now the only original Elder Dragon whose spheres of influence would not share a domain of magic with another Elder Dragon. Though that control depends on how much Aurene would control as a Chromatic Elder Dragon. The Elder Dragons whose sphere of influence would be shared between the Life-Death domain of magic no longer exist, either, and we've both created new living things (Skycales) and the dead are leaking into Tyria (Yes, yes, I know, stating the obvious would be that this is due to holes through the mists ... but maybe that's why Kralkatorrik could punch them in the first place and why they manifested in these ways? Yes, yes, I know, there's nothing to support that sigh) You could also be assuming too much about what they meant. Things like Living Season 5 were planned far enough in advance that Jessica Price still had a bit of a hand in its design. Things like knowing they would have had to kill off Kralkatorrik next wouldn't have stopped them from plotting an outline of an intermission that introduced the God of War. I think the eventual killing of Kralkatorrik has pretty much been an expectation since Guild Wars. They may not make long term drafts, but this could very well the bits of lore that we don't have a clue about what they are but that they "plan to return to sometime in the future" so that when they point it out, you go "ooooooh". Again, just keeping the ball rolling on a theory, I don't believe I'm right, I expect I'm completely wrong.
  8. Curious note when looking back at the Eternal Alchemy vision: The orbs we all saw spinning clockwise (if looking from the top), the GREEN, LIGHT GREEN, and PURPLE orbs, have been associated with the dragons we've ended up slaying: Mordremoth, Zhaitan, and Kralkatorrik. Those that spun counterclockwise, RED, BLUE, and LIGHT BLUE, supposedly belong to Primordus, Jormag, and S...?
  9. Thanks for the comment. I've tried to search for corroborating sources, and there is a line of dialogue by a character names Bethamy that associates it to Air magic. Maybe I've theorized under false premises. However, having said that, now that the ball is rolling, the "spokes" and "handle" theory still fit in very well. Ignoring the aspects from now on and replacing it with domains of magic, I still see that the theory would hold. Endothermal: Fire [Primordius] versus Ice [Jormag]Flow: Air [Kralkatorrik] versus Water [s...?]Electromagnetic: Lightning/Etherial [Kralkatorrik] versus Grounded/Matter [Primordius] Life, Mind, & Will would remain the same, they just aren't aspects of any domain of magic (but maybe domains of magic can shape the aspects of each individual domain?). Life - Presence: Plants [Mordremoth] versus Absence: Death [Zhaitan]Mind - Presence: Mind [Mordremoth] versus Absence: Madness [s...?]Will - Will [Jormag] versus Absence: Shadow, hivemind [Zhaitan] Each of the slain elder dragon would still have been slain under the influence of the two opposing ends of their domains.
  10. So, this recent event with the Zephyrites got me thinking, in no small part due to their involvement with Aurene, how their beliefs tied up within the Eternal Alchemy. Zephyrites worship the three Aspects: Aspect of Wind - This can also be related to flow and waterAspect of Sun - This can also be related to fireAspect of LightningThe dragons from what we know possess these alignments: Primordus - FireS...? - Presumably water, possiblyJormag- IceZhaitan - Death and ShadowKralkatorrik - CrystalMordremoth - Mind and PlantsI'm going to take a lot of creative liberty with this theory, if only to get the ball rolling, but given how the dragons are shown in the vision of the commander, as spokes of the handles of the eternal alchemy, began to think "Well, if dragons are the spokes, then what do the handles correspond to?". Eventually, my line of thought lead me to imagine handles that correspond to the immutable aspects, who could be the "primordial" handles that originally made up Tyria before other new "handles" and "spokes" began to appear within Tyria. Not only that, but each handle could correspond for both the presence and its absence of as being part of the same aspect, and it is these that correspond to the dragons and their domains> Aspect of Sun - Presence: Fire [Primordus], Absence: Lack of Fire, Cold, Ice [Jormag]Aspect of the Wind (Flow) - Presence: Water, Air [s...?], Absence: Static, Fixed Structure, Crystal [Kralkatorrik]Aspect of Lightning - Presence: Lightning [Kralkatorrik], Absence: Grounded [Primordus]But wait, there's not enough for all the dragons! But ... what if that's because those are aspects that weren't originally part of Tyria, but arrived to it along with its inhabitants? Could they be deduced? We basically get Mordremoth, which is essentially an elder cheatsheet in this regards. So taking him into account and placing those spokes as the edges of a nice hexagon, we get: Aspect of Life - Presence: Plants [Mordremoth], Absence: Death [Zhaitan]Aspect of the Mind - Presence: Mind [Mordremoth], Absence: Madness [s...?] (if true, this could be a huge reveal into the "madness" affecting the rest of the dragons)But there's one "handle" left, one that would have Zhaitan and Jormag as its "spokes". We have a hint of Zhaitan's, so I will venture a guess at this Aspect: Aspect of Will - Presence: Independence, Will [Jormag], Absence: Shadow, hivemind [Zhaitan] (Glint was able to separate from Kralkatorrik through her independence. Given the increasing depth we are beginning to see with the Elder Dragons, this could be another huge reveal into LS5)I think it can be argued that all elder dragons have been fought of with the opposite end of their corresponding aspect: Zhaitan: Was fought off by the living, through the sheer willpower of a reawakened Orr and our protagonists.Mordremoth: Was fought off with madness induced within his mind by our heroes, with one of the protagonist representing the crucial antithesis of Death represented by Trahearne's mastery of it and his very death. It's ironic that Mordremoth tried to plant the seeds of his return within Trahearne when he became the very means to his death.Primordus & Jormag: They essentially banished themselves, but only through their shared handle. They aren't destroyed and are instead driven to hibernation as a result.Kralkatorrik: Was brought down into the water (flow, wind) and grounded. The first time, he was only grounded, and he managed to escape. The second time he was grounded within the sea, and he was slayed.Sensing a pattern? :) If this theory hold any degree of truth, we can predict Jormag being slayed not by us, but through the use of Sohothin (no longer in Rytlock's hand) by a hivemind / shadow antagonist, and Primordus would have to be slayed with Jormag's remnant power along with Kralkatorrik's, possibly hinting at the capture of Aurene.
  11. I'd be too, but this is NCSoft. They've shut down other famous MMOs instead of pleasing the remaining fanbase. I think the top management at NCSoft would rather move on to their Next Big Thing rather than spend the administrative cost of having to delegate and work with a "maintenance" crew for their titles that are not as successful as they want them to be. The idea is, they'd rather have you move to another of their MMOs where they spend the same amount to develop gem store type content but receive a far greater profit out of it due to the higher player base that's interested and them coming over into completely clean accounts that will require "sprucing" up with those purchases. Guild Wars 2 is also their last major Western developer, they've killed off all the others (correct me if I'm wrong), and NCSoft seems to be shifting to having more control over their IP and shifting it closer to home. NCSoft doesn't seem to want independent sources of revenue that could potentially affect the shift of players into their newer titles, a flawed logic since this is already going to happen in today's saturated gaming market. Yet this sort of logic still makes the rounds at the executive marketing level. NCSoft has admitted they are interested in and are working on developing a Guild Wars mobile title, so I think we have until such a title is released and its potential failure before we have to worry about ArenaNet getting closed down. They aren't going to kill off IP that could potentially negatively affect new IP in development. All I can say is that if Guild Wars 2 closes, this will be the last NCSoft related MMO I ever become interested in. ArenaNet still manages to do a great job, even after all this time, and I hope NCSoft recognizes that. I'm glad I've had the opportunity to come back to it, enjoy it, and contribute to its longevity financially and through participation.
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