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nargilli.6987

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Everything posted by nargilli.6987

  1. Don't worry about them, they were in your situation at the time but they have forgotten what it means, I can assure you that the GW2 community is more welcoming and friendly, don't be afraid to ask and simply ignore them. As Otxandra said this system it's not fixed yet, they don't take in account new players and are tailored more for veterans so it will happen again that You will not be able to do something so just wait and in the meantime try to do as much dailies as possible, the reward it's good even if the system it's quite bad at the moment, keep it up 😄
  2. ok, enough, if you don't want to admit you didn't understand the topic of this thread ok, seems for you it's more important this than help players. have fun.
  3. Well, you replied to me and, surprise, I meant to say exactly what the Author and NaramSin says ....
  4. Since release the "Armistice Bastion Lobby" suffer of a really annoying bug that cause the system to "lock" in an inconsistent state. If You are in a PvE map and you go Armistice map Yopu can always port back after you've done with the lobby, but if from the lobby you go to the Guild Hall, when You leave the Guild Hall you go back to Armistice Bastion Lobby and trying to go back to PvE map you receive an error: "You do not have access to this map" and you can't go back to your original map. But, if You are in a PvE map and you go to Armistice bastion lobby, from here, from the lobby, going to WvW Map or PvP Heart Of The Mists, when you leave those places You go back to the original PvE map and not Armistice bastion, and this is correct because you do not suffer from the "You do not have access to this map" bug. Could be possible to make things uniform and be able to exit to the original PvE map also when You leave the Guild Hall so we can avoid the "You do not have access to this map" bug? Thanks for now.
  5. I Agree with You, for a new player the experience would be better having the same features, it's just a nonsense that core game players (they payed a lot for the game at the time, the deluxe and collector's editions they cost more than all the expansions) or EOD players can't play WvW anymore without glider and mount (basic) for this reason PVE division were so smart to let EOD players to be able to have a basic version of the glider/mount, they learned from previous errors (lot of core base players unable to play the "actual" game in core maps) at least they could enable free player to rent glider and mounts like during festivals, well there are many things you can do, but WvW team seems to be completely disconnected from the other game mode.
  6. Absolutely no, you can unlock glider and mount also with only EOD and without to do any mission.
  7. Yes it's bugged since last update and for the moment no chance to be fixed
  8. it's a copy paste of the original message , it was ironic....
  9. I Agree, I have the same prtoblem with coalescence, it's hidden behind the most toxic, elitist and worst content i ever seen: Raids. Some players just don't like this part of the game and should not be penalized for not wanting to do it... 😄
  10. Please fix this NPC dialog, it gives WRONG informations based on a OLD no longer valid nerfed feature: Elvie the Warclaw Tender "Once you've bonded enough, your warclaw gains power from your victories. It'll run faster in your territories." https://postimg.cc/VJZ9sfgq NB: and I also have to answer: "That sounds useful" 🙄.
  11. Alliances will be included in the Steam release 😄
  12. I would like to know if among all the balance patches there is time to finally fix the revenant, it still delete the build changing instances (Ex from strike to HOTN, from PvP to PvE etc.) it's really a problem everytime to re-do all the build again from scratch Bug Example
  13. Fixed adding a row to file hosts, they messed up again with servers.....
  14. Ty this fixed my problem too!!! 👌, I wasn't able to start the game, repair the game or uninstall the game, and all I got was tons of guild wars 2 instances in memory. Task Manager But now the question to ANET: Why after the "patch" i had to modify my hosts file to let the game work? last time was because You messed up with YOUR servers, what about now?
  15. Obviously restarting do not fixed it, and if i try to run the game with the -repair option it do not start and just add a process in memory, I can't even uninstall the game Process Issue
  16. After last update if I try to start the game nothing happens but the process remain running in memory, now i have 15 game processes running on my PC ..... Windows task Manager processes
  17. Two things are sad, the first is that the _best_tonicever will disappear on 6/4, the second one is that NOONE (noone) at marketing had the idea to made a contest for the best use of the choya tonic....
  18. The real problem is that in years the marketing department often did errors like this and even after management changes they still do, they seems not to understand the impact of such superficial decisions on engagement and sells, btw let's hope for the future....
  19. Thank You for Your contribution, I understand that You also have PvE, PvP, fractals, Dungeons, Raid and so on.I just wanted to point out how some can harass other people by using flaws in the game in their favor, Arenanet did something similar in the past to avoid deadlocks in the game when the devs changed SMC shape or Dragonbanner mechanics, golemancer runes etc.
  20. There are many design problems with spawn corner in WvW, as it is implemented now one server can spawncamp for hours the others because they can reach without problems the spawn gate with people (not mentioning ranger's pet that can go even further) and range kill everything , if you place siege in the keep in front of the spawn you can siege the spawn gate so every siege deployed in front of it to counter the spawncamp can be destroyed, and even better you can't build any siege out of sight in front of the spawn due to the "Siege Deployment Blocked" and even if you succceed to do it at the very limit, any treb that you build at spawn can't destroy the other treb at keep that on the contrary can always destroy you (higher ground?), so you can put tons of siege in front of the keep to target tha spawn, but at spawn you cant place any siege to counter properly also due to the "limit to how many siege weapons can be placed within a certain radius", remember at spawn you have less space in front of the gate, this cause hours of easy spawnacamping impossible to counter even because you need a Map Q blob to break the spawncamp, and most of the time you can't even enter the map due to the recent nerf/restriction on map limit, if you even try to use Champion Commander Siegecrusher he do not even try to take back the keep but do a wide path to try to reach one of the side tower.
  21. "I see dead features" :Dhttps://wiki.guildwars2.com/wiki/Smartphone_application
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