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nedlee.5943

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Everything posted by nedlee.5943

  1. Poor choices after poor choices. I've about 5-6 builds per character so I'll have to buy dozens of slots when this gets implemented. I'd rather simply stop playing.
  2. I did the timed achievement at the first go with 6 deaths or so. I tried blocking, gliding, stealth gliding, mounting up, which all didn't work, and I'm pretty sure I got shot through a solid rock cover once. A LoS bug I assume. Still I had like 20 seconds left in the end but it was bit annoying. They could've made some NPC give some warnings, but they prefer not to. Some people like to find out things like that with dying a few times, but to some it may feel like trolling. ('ha ha you thought you could mount up?')
  3. The boss can be bit annoying, but not that hard. Anyway when in doubt roll a necromancer. Minionmancer or valkyrie reaper is the easy mode for those kind of stuffs.
  4. Mostly what many people said, but anyway Major improvement in the story, big difference is that characters show likeable personalites and interact with each other very well. Mounts are great, joy of movement as they said, but need to make swapping easier. Maybe some sort of channeling instead of cooldowns.They also need some way of finer control, especially when turning and dismounting in order to not fall down from high poles. Class balance needs work as usual, Mirage and Renegade are horrible while other OP classes dominate. Map designs are beautiful, with great details, as well as great soundtracks. Lack of meta events or any way of funneling players into a place is the major design flaw. Maps already feel empty now. Cannot fight a champ with 3 people, and it would only get worse from now on. Same thing with bounties. We can't jump into random events while randomly running around unlike vanilla maps because now maps are much bigger, don't make people gather together for something, and mobs are much harder to fight. We really don't need more hearts. There is no reason to repeat them, and most of them are boring and pretty flavorless. Unappealing armor designs, complexity for complexities sake. If anything, Anet still need to consider dungeons. They are repeatable, can be done with only 5 people, can be played with new players with no ascended gears and ARs, easy to get into with LFG, easy to balance them to make more engaging, and won't make people desert world bosses or HoT metas on timers.
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