Mostly what many people said, but anyway Major improvement in the story, big difference is that characters show likeable personalites and interact with each other very well. Mounts are great, joy of movement as they said, but need to make swapping easier. Maybe some sort of channeling instead of cooldowns.They also need some way of finer control, especially when turning and dismounting in order to not fall down from high poles. Class balance needs work as usual, Mirage and Renegade are horrible while other OP classes dominate. Map designs are beautiful, with great details, as well as great soundtracks. Lack of meta events or any way of funneling players into a place is the major design flaw. Maps already feel empty now. Cannot fight a champ with 3 people, and it would only get worse from now on. Same thing with bounties. We can't jump into random events while randomly running around unlike vanilla maps because now maps are much bigger, don't make people gather together for something, and mobs are much harder to fight. We really don't need more hearts. There is no reason to repeat them, and most of them are boring and pretty flavorless. Unappealing armor designs, complexity for complexities sake. If anything, Anet still need to consider dungeons. They are repeatable, can be done with only 5 people, can be played with new players with no ascended gears and ARs, easy to get into with LFG, easy to balance them to make more engaging, and won't make people desert world bosses or HoT metas on timers.