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Coolguy.8702

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  1. As a baseline trait or something, If Mechanist has to lose the whole tool belt (a major part of engis gameplay) just to have a pet then there should be some type of compensation. As it now mechanist loses too much and gains almost nothing (and is also too reliant on the mech) None of the other specs come close to losing this much and they gain much more too.
  2. Asked cause i figured itd be heartbreaking for someone to put so much time into something and see nothing can come outta it. And I actually like some of your suggestions, just please try to keep your future ones balanced and not broken.
  3. Thats cool that you quoted almost everything I said and I like how you left out the parts where i said the op specs need to be toned down, (which was much more than scourge,sb,mirage,holo). Like i said, i think the game would be much more balanced and fun if everything got toned down but thats just me and people have different views. I know everything getting toned down is likely not gonna happen so I'll just agree with you and just buff core engi and be done with it. And yes you did misinterpret me quite a bit Im curious to know tho, what are you gonna do if core engi remains untouched in this next balance patch?
  4. You misinterpreted me there, I said core engi would be fine if anet actually balanced the damn game and nerf all other specs,I only suggested buffs cause i figured its the easy way out and Anet most likely wont nerf everything (or anything seeing how scourge was left untouched the last balance patch) Anyways, the balance patch is next tuesday and apparently anet said the balance team spends more time looking at profession forums then anything else so we'll see if some of these changes go through
  5. How would double elixir r work? Even ranger when their in downstate their mechanics still shares the same cd when they're up. I could see that trait making engi being like power nec downstate long ago, when they could easily down someone at full hp with just a few buttons. Now that i think about it, if you really want core engi to have good diversity then just make any trait line that isnt alchemy, tools or explosives really good, kinda like what they did to warrior strength line. Then there'd be a real tradeoff between holo and core engi
  6. This is why we can't suggest mediocre joke traits, somebody will take em seriously and think it'll dominate the game. I didn't add this to the thread btw Instead of hopefully ressing yourself once every 90s with Elixir R, just run traited Rocket Boots and avoid dying multiple times a game. :lol: Elixir Rs cd is 72s, unless you dont run Alchemy which is never since its mandatory for engi. Cant you just toss elixir r before you get downed? It works everytime for me. Also didnt you ask for toss elixir r to have a reduced and only remove condis without the self ress, I dont think this would matter to you lol. If engi gets to have a trait that lets them use their mechanics while in downstate, then the other 7 proffesions should have it too.
  7. It would still be too strong no matter how/ where you put it. ??. Also even if that happens, the meta holo build would just swap out explosives for tools too which wouldnt change a thing regarding diversity
  8. You cant compare ranger and engi mechanic lol..Ranger should be allowed to use their (buggy) mechanic whenever they want as its ai (only class with this buggy kind) something core and holo dont have. As engis, we have way more control over our mechanic than rangers ever will. Although i could see function gyro being able to self ress you which could help scrapper quite a bit
  9. Could you explain what else is bothering you about engineer? Anet reworking engi is very unlikely (they still havent reworked revenant lol), although i think your turret changes are a step in the right direction
  10. This is literally what you just said about turrets You cant just change what you said like that, also i again never said turrets should be as op as sand shades (specifically desert shroud and neracious flavor that need to be toned down), i just said to add utility to the turrets instead of more knockback spam ( seriously this game has more than enough cc as is). If you thought by me saying to add red circles to turrets would make them the same as skills that can apply nearly every condi in the game on you and almost insta down you than your surely mistaken, buddy.
  11. This is literally what you just said about turrets You cant just change what you said like that, also i again never said turrets should be as op as sand shades (specifically desert shroud and neracious flavor that need to be toned down), i just said to add utility to the turrets instead of more knockback spam ( seriously this game has more than enough cc as is). If you thought by me saying to add red circles to turrets would make them the same as skills that can apply nearly every condi in the game on you and almost insta down you than your surely mistaken, buddy.
  12. Personally I'm tired of red circles that make the entire point impossible to stand on, it already exists and is called Scourge. Turrets should be about clutch overcharge timing, clutch detonation knockbacks. It should not be about A.I autoattacks or inflicting cancer in an AoE. Ok, well don't think too hard on your idea, I bet it'll be great and NOT give everyone.... Nvm :trollface: So you want turrets to be cc basically, got it. Your changes are even worse than mine since turrets would be like the old overpowered engi build that could hold and decap a point against anything. Man i gotta see you ingame some time, you look like a fun guy to be around.... :trollface:
  13. I didnt actually mean turrets should be like sand shades, i ment that that since they dont move, they should be great at area control (like shades, you see that red circle you get tf outta there) and have some effects to them, ( you only suggested cc and knockback). How to fix, im not sure yet, but when i get an idea it'll be much better than yours.
  14. You yourself said your not sure how to balance turrets (which i agree are really bad and need a buff) but those changes arent going to make em good, i can come up with plenty of good ideas that are much better than "thumper turret thump overcharge on 20cd" . Im not butt hurt at all, im feeling quite ok actually :)
  15. Turrets should act like a weaker version of scourge shades imo ( great area control and utility, but no condi dps please ) , right now the only good turrets are the elite and healing turret> those turret changes are uncreative dude, you can think of how to make everything on core engi broken as hell but you can't figure out how to "fix" turrets?
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