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GonzoNeo.4965

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Everything posted by GonzoNeo.4965

  1. Ok just spawn in my map, killed no credit in the achievment 😞 Edit: Killed 4 times camping the spawn, no credit for the achievment for now.
  2. Is random who spawn, Vespera or Nereidum ? I didnt found Vespara and if i camp the spot i only see Nereidum spawn
  3. Hello Same issue right now from Spain, right now i log out to restart the game and now i cant sign in.
  4. Same error here today. Never have any issue with the previuos provider. Another thing i didnt like is that always save your payment instrument. I never save it before for security, and i dont want remove / add each time i buy gems if can promote any new block. In the end i opened a ticket but bought the gems in Amazon.
  5. Same issue here. Dx9 show the correct colour dyes. Dx11 pitch black.
  6. I hope to hear some arenanet reply from the feedback after the beta week finish if the are planning in some rework design. This is not a number issue only, is a basic design specialization issue.
  7. I know for open world all is valid, but testing this for raids, cm and end pve. I would remove the flip skills, yeah the flavor is good and the theory seem fun, but in the practic they are a mess. If you play power for example and want use archemorus because Viktor skills are dead weight , you need to spam all your skills so the F2 is effective to revert back to archemorus. If you only use skill 7 and use F2 to flip back to archemorus, now 6,8,9 and elite flip to Viktor which you don't really want because you want revert 1 skill only. Is just a mess, I would increase the CD of each skill and they simple don't switch. Just use F2 to change between archemorus bar skills and Victor without individual switch is to overcomplicated for the sake of flavor but messing the gameplay. Yeah less unique, I know , but at least is no a clunky. Other issue how no CC skills in GS or the legend Dps Dodge is too slow for the damage done, almost 2,5 seconds in the air , for 150 endurance, and the the final result is very big loss of dps, if you want to use the 15% damage buff. Overall Dps right now is pretty bad , right now power herald or power renegade have more dps with lower effort thant the power DPS specialization, but we'll number can be tweak and I wish the class were well design and simple this was a DPS number issue , but the issue right now is the overall design. The class can make 60k DPS, but doesn't change the utility skills system is a mess and the rotation and skills feel clunky. Support side in the legend , the barrier dodge is good, but the utility skills had the same with the switch system, clunky game play where you can't offer any special buff support, so scourge is better given barrier , firebrand can give you aegis and quickness, druid 25 might and unique spirit buffs. Viktor have mess utility, a little regenration, barrier and protection but nothing unique to offer the party. To me right now the class need a heavy rework, and I'm not talking numbers, I'm talking the basic utility switch skills design. And improve the dodge mechanic.
  8. I would like he help us willingly being a evil god would be a good twist. And he have a lot of reason to be happy with us. We basically killed Balthazar and did a better job than all his Shadow/demon army in Guild Wars 1.
  9. GS with Menzies legend. So we can have our Balthazar twin legend without break the plot pre-path of fire. Flying GS using the Balthazar animations, instead Fire, we use shadow theme attacks. The reason to "Help us" is truce with the mortal races until we died for thanks kill Balthazar and because he is boref now that can conquest Foe easily.
  10. After 4 privatee Marionette yesterday completing my plataform but the event still failing, i just did a public one today. They are like night and day. The public one is similar to the classic one because allow more people, about 4-5 people per plataform. Sadly is only temporary this weekwich i dont understand why arenanet is doing this. Left both option like dragon storm. Squad 50 people for harder challenge with extra reward. Permanent public for 80 people like the old marionette, more forgiving and can practive the mechanics = players happy. Public only 1 week is a bad planning decision.
  11. That fine this week, but if the patch notes are true the public version disappear the next week. Only the squad version left.
  12. Agree, the old event was a world map for 100-150 players. This boss is clear not scaling well for 50 players . You can low the health of the plataform champions to try scale it for 50 people but the boss mechanics are not. With 50 people perfectly organized in 5 subgroups of 10 players , only 2 people will enter in each plataform in best condition. 1 people afk in the entire squad or going to other line will left 1 or 0 player plataform automatically failing. Or the game decide 3-4 people will go to same plataform lefting 1 empty and failing automatically. Is not the champions are hard or need to be tweaked, is the the event is clearly not meant for 50 players. In fact I prefer the original concept. Harder champions but about 5-6 person per plataform.
  13. Hello, have you plan to change the Meta structure after the community feedback about the whole Meta event length ? ( Requeriment of about 2 hour south Meta to begin a 1 hour Meta in north ) . The requeriment change to need the previous weapon to craft the charged set weapons modified the final recipe mats ? Do you go plans to add additional recipe to the ones who craft the previous weapons spending additional materials and keep to craft the new ones ? Thanks
  14. Undocument changes in Facet of Natures, in PVE energy is more expensive 2-3. Seem a little change but mess a lot a possible rotation with F2+Impossible Ods or vengaful hammers. Still checking the traits to PVE but the master tries seem a little lackluster, not sure if i like the trait changes.
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