Hi all! I'm a reaper main and my main activity in the game is WvW solo roaming.I think flesh wurm is pretty good as it is, but would feel really really nice with the cast time a bit lower. As I understand it, wurm is not meant to be an "oh shit" button as it requires precasting, and that's fine. I get it that necromancers have somewhat lackluster defensive utilities when compared to other classes (which is offset by our big agressive potential with corrupts), and i've learned to deal with it. That is what makes roaming with reaper so much fun to me: it's really unforgiving, yet so satisfying to pull off. Positioning is the name of the game for necros and, for that reason, i get it if ANet feels that the cast time should remain. But I also think that the cast time could be lower (or make the wurm survive mounting up, that would be ok aswell). I feel like the 1 1/2s casttime is reminiscent of a time when the combat was a lot slower paced, but now it feels a huge drag to try to cast it during combat. I alwasy try to precast it, but there are situations where that is impossible. If I get on my mount and engage, I can't have it precast. If I get jumped by someone, I can't have it precast. That means that you have to find an opening during the fight to cast it, and that may be hard to come by. And when I do find the opening, it can be kinda tricky not to cancel the cast when under pressure. I have died several times because I thought the cast was done, but I had canceled it with a dodge or going into shroud to avoid death or to retaliate before porting away, only to realise a few seconds later that my wurm was not up and I was doomed. When there are other people attacking you, 1 1/2s is a lot. While that is a l2p issue for me, it can also be hard to play around it having high ping. Being in such a situation feels really bad, the skill just feels cluncky then. My point is: with current cast times, the wurm is somewhat unreliable. It is only reliable when you have the opportunity to precast it before going in the fight, but otherwise it is unreliable. Lowering the cast time would fix that and wouldn't make it op. Using the wurm to do wombo combos with spectral walk is fun, but it's not that effective in the big picture because you can't do shit afterwards as you just used two of your stunbreaks. I usually only do that when defending a structure and I do my burst and then sit around waiting for the cooldowns... That combo is only really good when you get your teammates to warclaw stomp the downs you generate, because I can never stick around to finish them or else I run out of spectral walk and can't port back. Lowering the cast time would be great, Anet. Gameplay would be more fluid and that would help necros have a bit more survivability that they need. edit: typos.