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Lightning Xv.8705

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Everything posted by Lightning Xv.8705

  1. I like the way you think. Spawn camping my own server would be a thing of glory.😈
  2. 1. people are afraid to push regardless of no downstate or not because god forbid they die in a pvp zone. warclaw makes it take soooooooooo unbearably long to run back/s 2. so tag them whilst they are alive or don't play support...or make your allies give you stuff....or best yet go pve if you want real money because wvw loot is dog crap. 3. 75% of traits/utilites/ weapons ect are completely useless in most areas of wvw. A few more being pushed to the side for a week is nothing. 4. I've spent money to buy all kinds of things like extra bag slots and craft slots ....you know those things that are character specific not account unlocks and I then deleted that character losing all of that permanently....you aren't losing anything you still have it you can use your finisher in a week get over your self. In fact if your a zergling you don't use finishers 99% of the time anyway and just cleave things out. conclusion: bye send stuff I like no downstate it means my allies have a chance of being useful rather than a hindrance. Not to mention the current revival meta being ranged is beyond stupid. MI was op but atleast it gave me a chance to delete the guardian now they don't leave the safety of the herd lol
  3. Just quote my self from a different thread because i have zero faith in this espec being turned around into something actually interesting enough to unlock. Why friggin pistol. We already got mid ranged weapons. Why not sword/sword mace/mace or either of the two with a shield??? So we can have a different play style also necro needs a dual weapon spec because its off hands kinda suck. We could have had a longbow dps spec( because staff isn't a dps weapon).
  4. Rather than make a convoluted back end system you just remove the ability for CC skills to crit like they did with so many sigils and traits. Problem solved no more 10k bulls charges or 15k drop the hammers. While at the same time not absolutely destroying weapon sets because half the skills applied a CC (warrior hammer). The removal of all damage from CC skills was a knee jerk move that required follow up balance just like the 300 second traits that still haven't been reworked I don't know what other games you play(ed) but the mmo's I've played over the years that had no damage on cc skills also had 40+ skills to choose from and constant complaints about skill bloat. A bit less noticeable when 5 skills do no damage out of 40 vs what we have in gw2. It also didn't save people from dying to CC chaining.
  5. I see zero reason to use this spec at all honestly and its really disappointing. Blight is a double nerf because it reduces your max HP which also reduces your max shroud at the same time while shroud is draining to heal you when you are missing health and the effect lasts way to kitten long for a damage boost other classes get in passive traits without committing suddoku . The elixir utilities are a joke...large amounts of blight for a trivial effect excluding the elite. Necro gets yet again another 900 range main hand yaaay /s bonus points for attacks now being projectile so gl with that in pvp modes. The 4 and 5 in shroud have cc on them so they will do 0.0000001 damage in wvw and spvp. The 2 skill is a scatter shot and we saw how well that went down on renegade yet anet made another skill just like it though I don't see the thing getting reworked like seven shot did. Why make a uber glass necro it doesn't have the base line utilities for survival like other classes have and the elite spec does nothing special to help mitigate incoming damage. I see this thing living in trailblazer gear with torment runes just to not get insta gibbed. Almost forgot the lack of fear for interaction with those traits.... I feel like the utilities on scourge and harbinger are swapped around the wrong way. overall rating-meh
  6. So we are putting braham on red bl, then watch as all three servers take turns kicking his face in because no one wants to defend him....😆
  7. Removing the invuln from downing is probably the most middle ground option between downstate vs none. I personally prefer no downstate as it gives the best CHANCE for the undermanned side to counter the pve ktrain. With no DS you can pick a group apart a couple at a time hopefully to the point they bail out of your keep. With DS anything you down gets IOL and signet from range or hand ressed if they are close to the group. You accomplish nothing and you're better off not attempting to defend when heavily outnumbered. The only mistake was putting warclaw in the game mode to begin with. It didn't "allow" small groups to help defend from a large zerg it enabled people to sit idle off the side of a battle contributing nothing until someone goes down then darting into the battle to stomp people and run away to remount and go again. So the side the with most cheerleaders gets free no downstate(which tends to be the side with more players to begin with). Sniff is a portable watchtower deleting the element of surprise completely. You used to be able to stack behind a wall, wait for it to go down then rush the blob catching them off guard and evening out the numbers before they knew what hit them. Now everyone knows where everyone else is at all times. You rarely get the drop on large groups anymore without a portal bomb. The maul skill still does to much damage as a free skill. It's effected by might and other damage modifiers making it hit 8k+ for free on engage and for low hp classes a 8k hit is a must dodge attack before you even have to deal with that classes actual abilities. If warclaw HAD to be added to wvw it should have been like lotro and swtor mounts. They are nothing other than a movement buff. That is it. No dodges, no damage, and no cheesy mechanics. You go from point a to point b a little faster the end.
  8. so........this system wasn't implemented in wvw? Might be all you need.(with possible percentage tweaks) https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-26-2016 retaliation being gone is a breath of fresh air......getting support their 300 silk and mithril from tagging credit shouldn't be that big of an issue. If a support player NEEDS money for w/e reason I'm sure their guild has plenty of people that don't give a rats kitten about those bags and will give them some. Though you could do 1-2 hrs of pve metas and make more gold than you probably could playing wvw for a week. Not getting wvw xp especially for newer players is more of an actual problem.
  9. I agree with your sentiment about this build possibly hurting other aspects of necro if anet saw it as an issue and tried to fix it with their typical dartboard approach. High life force generation is the main culprit for that trait being so successful but they are also possibly rather important LF sources for other builds that don't necessarily stack them like core signet does. Doing something to unholy sanctuary would be the least impactful on the rest of necro. It's kind of a shame really. Ele was the one spec that for maximum {staff} damage output it was literally kill or be killed. Not many that played it could extract all it had to give. Being such a soft target to me seemed a fair trade for the raw damage it could do but so many questionable nerfs later and I hardly see weavers in zergs at all let alone one of the good ones. I think(?) it still has good damage but for far less effort and risk other classes will get close enough or beat it and do other things on top of raw dps.
  10. If only we had classes that removed boons and cleansed condi in zergs...oh wait They have one thing they can do in a zerg and few people run it. Leave the butterfly people alone. Don't stand in the breach? countered done next Again this isn't a rapid fire issue if its even an issue at all(its not people need to l2p instead of crying on the forums). Its soulbeast and its stacked damage modifiers. Rapid fire on core with a gear split 50/50 zerk mara crits 900's. Sic em troll beast is a one trick pony that 110% invests into blowing its opponent up on the first try because if it fails it has no utilities left to save it leaving an easy kill which is why they live in towers and keeps.
  11. Then the way of "Perma-tapping" would cease to exist. Think outside the box. A ballista only requires 25 supply and will deal damage to gates with every skill and I believe walls if you use the 2 skill. Not to mention all the cheeky places to build a piece of random trash siege were people wont likely find it. Perma tapping would still be a thing but it would require actual effort as apposed to playing some meme build and touching guards then darting away.
  12. They would be used for skills without cast times. Or skills that you can at least cast simultaneously. I've seen videos of scourges who were clearly macroing because they would place F1 shade, then F2 F3 F4 F5 would literally go off at exactly the same time, every time. That's easily done with keybinds or a gaming mouse like the logitech g600 or corsair scimitar. 6 buttons under your thumb or sequenced in order on your keyboard(f1-5 tada) that you can slide your finger across. Zero effort what so ever. I haven't seen anyone running macros in years. It was typically on core one shot mesmer and it was even posted on meta battle in the comments on how to set it up with the timings. Thankfully someone purged it. I see people screech in map chat all the time about hackers n kitten to which I proceed to hunt said target down. Funny how every one of them dies like the rest having done nothing out of the ordinary. Majority of the claims of people macroing/hacking are just people not understanding the class they are playing against. I do on occasion see what appears to be a bot of some sort that will just run to an objective over and over and over. I don't mean sliding fingers and pressing them all within .5 seconds. I mean in the video, all skills are blacked out on exactly the same frame. It's very obviously a macro, which is sad because Scourge is pretty easy to play. I just logged into the game and took my scourge to an open spot. I placed my shade while pressing 2-5 at the same time and everything went off at the same exact time. First try. Instant cast skills are instant which is why the original macro meme was mesmer one shot not ranger or necro. Anyone claiming they encounter macro/hackers all the time is either bad at the game or ignorant of other classes capabilities when played at a higher skill cap. And no smashing every shade skill at once is not the proper way or even a smart way to use them.
  13. Unless the enemy stands in the watchtower for your tower, hits a sentry right next to a keep, or a scout from your team spots them ....that's exactly how it is right now. You don't know if its a tap or someones sieging it until someone puts eyes on it. The difference is some random perma stealth thief or w/e cant just tap a guard/ toss a blueprint at a guard and continually contest your keep for hours on end. The tactivator troll cant just log in whenever to yank the lever and dip. They would actually have to build some sort of siege or stand at the gate long enough to deal enough melee damage for the contest to trigger. Meaning to troll the tacts they would need to either be afk on the map waiting for someone to siege it or have on alt on both servers to do it them self. More of an investment to be an annoyance. Some will go the distance but others wont. There is no perfect solution to tactivator trolling. Anet isn't going to build some complex new system just to try and prevent it. You could delete tactics from the game and then they can't be trolled but that would not make a lot of people happy.
  14. Make it so you can't use invuln/ ewp unless the keep/tower is contested.Make it to contest a keep/tower you need to deal damage to the structure (wall or gate) 1-2%(example). Not just agroing guards. That would fix most trolling of your important tactics.
  15. They would be used for skills without cast times. Or skills that you can at least cast simultaneously. I've seen videos of scourges who were clearly macroing because they would place F1 shade, then F2 F3 F4 F5 would literally go off at exactly the same time, every time. That's easily done with keybinds or a gaming mouse like the logitech g600 or corsair scimitar. 6 buttons under your thumb or sequenced in order on your keyboard(f1-5 tada) that you can slide your finger across. Zero effort what so ever. I haven't seen anyone running macros in years. It was typically on core one shot mesmer and it was even posted on meta battle in the comments on how to set it up with the timings. Thankfully someone purged it. I see people screech in map chat all the time about hackers n shit to which I proceed to hunt said target down. Funny how every one of them dies like the rest having done nothing out of the ordinary. Majority of the claims of people macroing/hacking are just people not understanding the class they are playing against. I do on occasion see what appears to be a bot of some sort that will just run to an objective over and over and over.
  16. I'm not talking utility bar spirits. I am talking about making druid akin to rev, ditch the pet that dies in larger scale fights and channel 1 or 2 spirits for support focused F keys. This way we aren't trying to add more support into core ranger weps that would easily make other builds broken. Bringing it back full circle with more nerfs. The last thing druid needs is more condi. Its already a potent roamer. We don't need to bring it back to hot launch level of roaming troll.
  17. again, scourge needed nerfs. they didn't need 60% nerfs for damage and support across the board lol 60% damage nerf and yet they will still do more damage than mesmers, thieves, rangers... etc.This is balancing, learn to live with it.Roamers =/= zerg specs also at this point the zerg immob soulbeast build will probably out damage scourge now fairly easily as it was pretty close before hand. Rev and Ele were above scourge to begin with.
  18. I knew it was coming but god damn lol. Well people cant bitch about scourge now.
  19. This probably speaks to a lot of things, but you do not actually have to stand still in order to channel it. It's a moving channel akin to warriors winds of disenchantment, except on an unmoving location. Quite honestly it is one of the strongest skills in WvW all things considered, Huge Radius, Huge Range, Absurd effects (Seriously, look at what it does both in CA and Out), on 10 Targets. It not being enough to make druids playable says a lot about what sort of position druids are in. Are you sure you can walk while channeling?. Pretty sure you cant but i will test it when i get home.Yes it can be channeled while moving. Its really good in the non CA form because of condi immunity. Its just difficult to use in Wvw. You can try to time it for when a driver wants to stop and bomb at their feet during a push or when ramming gates where no ones moving. Otherwise most combat is to mobile and you will hardly get any effect out of it. If it was a mobile field around the druid....might be a tad strong. I feel like the pet is of no use to druid and it kinda needs the soulbeast no pet route. Channel spirits or some crap for better healing/cleanse/buff options in your F skills maybe. Sun spirit- cleansing and damage boonsStone Spirit- Aegis +something maybe reflect?Frost Spirit- inc damage reduction buff and healingStorm Spirit- superspeed? quickness?Nature Spirit-stability and resistance? Staff tweaks?- Idk wtf to do with the autoAstral whisp- Summon a whisp(s) around you that heals allies and cleanses a condition as it passes through themAncestral Grace- This probably just needs the evade back and protection to allies instead of pet. Maybe heal allies you travel through?Vine Surge-Send forth vines that immobilize enemies and cleanse conditions from allies. Heal allies for each condition removed.Sublime Conversion- I think this needs some kind of flip over skill. Don't know what would be better a big heal, chunky cleanse, or some kind of aoe boon application like stab or resistance? I have tried to make druid work in wvw on many occasions but it is just so outclassed by what the others bring to the table...( I don't count the immob meme build)
  20. We lived through a week of Ele going super saiyan and meteors nuking people from orbit. I think we can handle a little extra scourge melee pressure for a couple days. I don't think the well cd reduction is going to do a whole hell of a lot. Stationary pulsing fields are easy to not take the full damage from(unless you get immob spammed then rip). I'd rather take a coordinated well strike over say a rev bomb. The revs will drop me but the wells I have a chance to get out of. When they change how a skill functions at its core they change it in every game mode so it's uniform and you don't have the issue of changing game mode and it basically be like playing a totally different class. Those changes are the only ones we get that cross every mode. Otherwise its a numbers tweak(skill split) and majority of the things we get are that. The original shade nerf was a result of wvw and from what I remember kinda screwed over pve. That rework wasn't necessary, they easily could have skill split it like they will do this time around to make it less oppressive in wvw and still keep its function the same in other modes.
  21. Necro has corruptions go figure its almost like the class is built around boon destruction. But its fine they get turned to condi and then scrapper turns em right back into boons. Seen a few mesmers run a boon rip build and it does a pretty good job keeping up. Winds are still effective just requires more to get the results it did before the nerf while anyone caught in it will still die from the immob barf going on. Bringing up projectile hate? Pretty sure necro's would swap weps with plenty of classes because alot of the skills suck(raining flaming skulls on enemies instead of meteors would be fun), the class is heavily reliant on shroud for damage. Shields what are you on about it has a little barrier and still requires good support to keep it alive. Sounds like you just have a chip on your shoulder against necro. Who gives a damn about pof launch this isn't pof launch a billion things on necro have been nerfed since then and this patch won't bring it back to that point. Infact at pof launch while this forum was crying a river about scourge I was farming them left and right with sic em soulbeast(yes the build was around back then. I kept it to my self so it didn't go meta till the downstate event video the guy made)
  22. In the twitch stream yesterday CmC admitted the shade change had a bit of an oversite and they didn't tweak target caps so it will be hot fixed probably the same week. Love how people bitch about scourge yet when players ask what to play in wvw people point them to uhhhh oh yea SCOURGE. Even on these boards hurr durr play scourge ez and still 9 out of 10 you see in zergs can't dps for shit. You guys are a riot. Also in the stream he also mentioned dragon banner nerf, siege damage, and warclaw(finally).
  23. I don't know what people average per hour I think avenger the most I gained was 2. The Conqueror I have no idea but I doubt an hour is even enough to get 1. That value wouldn't be completely far fetched based on the time required.....I don't care if they give it 1c or 1g though I just want an easier way to rid my self of them since the acheivs are going to pile them on till the end of time.
  24. Why do these two emblems not have a vendor trash value yet 3-4 months after release...meanwhile in pve land the latest living world created garbage items with a similar issue and they were given a 5s trash value six days later. These will build to a stack in my bank wasting a slot each so I can avoid typing the name in to delete them from every character each play session. Might be a decent spot to get wvw players a little extra coin from time spent playing the mode. But then again just asking for this to be changed in the first place is asking alot.
  25. Mount never should have been put in WvW in the first place. Battle maul does way to much damage with might stacks and other modifiers, sniff ruins the element of surprise and the dodges make it a pain in the ass to stop people without outnumbering them with lances. What they should have done and would have I think given the wvw players a reward that they have kind of been asking for(which I personally could care less about) was to unlock the warclaw in wvw and give it a good use in pve. Even if it was just a reskin of say the jackal. Then you make custom skins for each tier of player rank that unlock automatically (bronze, silver, gold ect. ). also inb4 forum warriors show up with the " you don't like warclaw you must be a FiLtHy GaNkEr" response they put in every thread.
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