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FinalShield.1968

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FinalShield.1968's Achievements

  1. I just no longer have it and I don't know why. It's gone!
  2. Everyone talking about how IBS was terrible are dead wrong. That kitten was peak. It was IBS: Champions that was absolutely terrible.
  3. Just give it 1s Superspeed and maybe 2.5s fury and it's perfectly fine. Or make it more interesting with defensive boons like Aegis and Regen or something. Maybe have it synergize with rifle better by giving Vigor? Tbh, I hate how stealth works in this game and would prefer it if it was changed to how it works in stuff like League of Legends or Heroes of the Storm.
  4. For some reason, water seems like it's outlined in red or green lately. Like if I'm hovering my cursor over an enemy or ally. Anyone else having this bug? Also, I have a screenshot of it being REALLY weird (basically it looks like "god rays") but don't know how to upload it here.
  5. Hello Anet. I'm a long time DPS Engi and Warrior main with a Heal Tempest on the side. I am very happy with nearly all the changes I'm seeing except for 1 change, the changes to Elementalist Water Scepter 3: Water Trident. As a Heal Tempest, alot of the time I end up taking Staff as my weapon of choice for the more difficult challenges in the game (such as healing through Boneskinner and T4 Fractals). However, when I feel like I can get away with it, I often enjoy taking Scepter/Warhorn as my healing weapons due to how much I enjoy the skills Warhorn brings. Now then, Dagger is a fine weapon and it has a few things that help my Heal Tempest (Water 1/2,/3 for Vuln, Healing, and a Blast Finisher) (Air 2/3 for Weakness and Shocking Aura), but Scepter has FAR more utility than Dagger does (Fire 2/3's dual Blast Finishers) (Water 2/3 for Vuln and STRONG healing burst) (Air 3's Blind) (Earth 2/3 for self-Toughness and another Blind). If the changes go through, I won't have that heal to help me be a strong Heal Tempest. If you guys are married to the idea of this new Water Trident no longer being a Ground Targeted ability, at least make the healing portion of the skill work as an AoE around the targets hit. TL; DR: PLEASE RETHINK THE CHANGES TO WATER TRIDENT FROM A HEAL ELEMENTALIST STAND-POINT.
  6. I understand that this is how it's been and that you can stat change to salvage, but it just doesn't make sense to have these weapons be the ONLY ones that are like this. Maybe ANet doesn't know it's like this? I just want an official stance on this so I can see it and just move on and accept it lol.
  7. Dunno if this is intentional but I can't salvage my Heroic Dragonsblood Weapons. I've tried with various Salvage Kits and with an Ascended Salvage Kit too. Any official word on this???
  8. It is for solo play but not group play 😕 Unless traited as stated lol
  9. I'd like a marauder's type statline but with expertise as one of the minors. POWER PRECISION ferocity expertise Would be cool to extend the duration of certain conditions like taunt, slow, chill, and such 🙂
  10. I'd love to see these happen. There's a lot more that I'd like looked at, but I wanted some skill changes first. There's a few changes that I marked with an asterisk. Those I just came up with on the spot mostly and could take them or leave them 😛 Pistol -Static Shot (Pistol 3) now has 2 ammunition, requires a 5-second recharge between uses, and recovers ammunition every 12 seconds. Rifle -Jump Shot (Rifle 5) is now an Explosion. Shield -Magnetic Shield (Shield 4) now correctly displays it's shield around the Engineer. *-Throw Shield base damage and power ratio both increased by [insert percentage here]. Flamethrower -Flame Blast (Flamethrower 2) base damage and power ratio both increased by [insert percentage here]. -Flame Blast (Flamethrower 2) now correctly explodes when used at your feet. Rocket Turret -Rocket (Toolbelt Skill) moves 20% faster and now deals more damage the farther it travels. -Explosive Rockets now counts as CC applied by the Engineer. Net Turret *-Net Attack (Toolbelt Skill) now deals a small amount of dmg. -Net Attack (Toolbelt Skill) recharge reduced from 38 seconds to 35 seconds. -Electrified Net now counts as CC applied by the Engineer. Thumper Turret -Rumble (Toolbelt Skill) recharge reduced from 38 seconds to 35 seconds. -Thump now counts as CC applied by the Engineer. Throw Mine *-Mine Field (Toolbelt Skill) recharge reduced from 17 seconds to 16 seconds. -Mine Field (Toolbelt Skill) now places mines in a circular pattern around the Engineer. Utility Goggles -Detection Pulse (Toolbelt Skill) now applies 5 vulnerability for 8 seconds to 5 nearby foes. Slick Shoes -Recharge reduced from 40 seconds to 30 seconds.
  11. Honestly, if you're a Holo, most of your dmg comes from Photon Forge anyways along with whatever kits you have so it leaves your weapons more or less up to preference. Rifle's not a bad choice in that case. Leagues better than mainhand pistol, that's for sure ><
  12. What kind of Holo were you? Power/Condi? I've been very interested in trying something like this lately and wanna see what your choices of traits/stats are :)
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