I've only ever played Scourge, I don't care about "WHATABOUTISM" for other classes as I agree they need buffs/nerfs depending too but here's how I see the progress of Scourges for WvW only. They make Condi's useless in WvW limiting us to power builds...fine.Not just power builds, must be glass cannon or the dmg isn't enough to do anything...fine.Not just glass cannon, must use Well of Suffering, Well of Corruption and Trail of Anguish...fine.Not just 2x well & ToA, must trait Sand Savant, Death Perception and Lingering Curse limiting any choice...fine.They change how Shade skills work forcing Zerg play/even more dependency on support...fine.You nerf our boonstrip, then you nerf our boonstrip more and now you want to nerf our boonstrip more...not fine but...fine. So in essence:We can't 1v1 any class at all - AoE's easy to dodge, dies in 1 hitWe can't roam/small scale (5v5) as we are first target, easiest target, liabilityWe can't self cleanse anymore since Shade skills forced us to do dmg on enemy or barrier/cleanse self...couple dodges and we are on cooldown for 30s doing nothing.We can't do anything against stealth since our weapons (sceptor/dagger/ axe/focus) almost all skills require target or again easy to dodge AoE.Our elite skills are still 100% useless unless pugs walk into them and afkOur boon strip getting nerfed again...despite Rev/FB/Mes/SB auto-renew boonsOur zerg play burst is once every 30s then we have to nut-hug our healers...if we're lucky enough to have healers...couple immob delays and we're fodder trying to catch up to ball. Are we great in zerg play once every 30 seconds --IF-- our team is better than enemy team...yes we are. But that's all we have! Two steps outside the zerg we are fodder for everything. (Also there's about 67 million rangers for some reason just dying to see a Scourge 1" behind their zerg) At the very least if you plan to nerf us more give us twice as fast cooldown on Sand Shades. Let use re-position it more frequently because we're just converting Scourges to Hammer Rev's if you eliminate the one style of gameplay we are effective at if the enemy doesn't have better support forcing huge spike delays creating the whole "pirate-ship meta" since we need to run away and wait for cooldowns before another engagement. Side Rant: Also what was the point of 15s Sand Shades...seriously. Do you think the enemies stand in the same spot for 15 seconds. It literally forces us to stand in the same spot for 15s for any small scale stuff since we can't barrier/cleanse ourselves the second we cast it once.