It's its only mechanic that isn't clunky. And after leveling the Mastery, even that one becomes a pain due to the exhaustion "feature." Climbing one object in the game with its clunky mechanics doesn't make it worthwhile. ;) I never said its concept was bad, just the current status quo of the execution. There is plenty of room for improvements. Nausea incoming! :p The way I see it we have 2 fast mounts (roller and griff) 1 horizontal jumper, 1 verticle jumper, and 1 special teleporter (jakal) and one low hover mount (skimmer). With SKyscale we now have a climber/high altitude hover type. Griff is highly responsive already. Its a nice change of pace for a more calmly calculated approach to terrain traversal.