Quick Rework Idea to give Daredevil the deserved assassine-vibe it lacks.
Also to bring back dagger dagger.
Keep in mind all of this is just thought through for PvP, since thats where I spend my time.
Deadly Arts:
Dagger Training gets replaced by "Tormenting Poison" (Traitline names are obviously argueable)
Whenever you poison a foe, also give him one stack of torment for 3 seconds ( 2 seconds cooldown )
Critical Strikes:
Twin Fangs
Additional to its old effects, Death Blossom gets replaced by "Assassination"
Assassination
Rush 600 range towards your target, leaving him dazed and damaged.
costs 6 Iniative
0.5 sec Daze
around 3.500 damage critical in PvP with Berserker Amulet (I'm bad at the calculating stuff)
Daredevil:
Brawlers Tenacity:
Instead of 10 energy you apply to yourself now the buff "Used Opportunity", whenever you disable a foe with a physical skill.
Used Opportunity:
You deal 15% higher strike and condition damage for 5 seconds.
Escapists Fortitude:
Whenever you rush or teleport towards a target, gain 3 seconds Quickness. (12 seconds cd)
At the end of a dodgeroll, gain a boon based on your grandmaster traitline. ( 7 seconds cd)
Dash ( Resistance for 2 seconds)
Bounding Dodger (Protection for 3 seconds )
Lotus Training ( Resolution for 3 seconds)
Havoc Specialist:
Affects now condition damage aswell.
Pulmonary Impact: (PI)
Instead of putting PI on a target when interrupting, you now put it on with using "Steal".
hits around 2500 damage with berserker amulet.
Fist Flurry:
Instead of all 5 hits dealing vulnerability, the first hit deals now immobilize for 1 second.
Palm Strike only applies one stack of PI.
Distracting Daggers:
Strike your foe with a dagger, leaving him stunned.
20 seconds CD
0.5 sec casttime
1 second stun
130 Range
If your target uses a skill while getting striked, it removes 2 boons and puts PI on him.
Impairing Daggers:
Instead of its old effects, this deals now high damage, which is increased against stunned targets.
around 3000 damage critical in PvP (Zerker Amulet)
20 seconds CD (cooldown)
130 Range
50% higher dmg against stunned targets
0.5 sec casttime
Impact Strike:
Instead of getting interrupted, when using other weaponskills between the chain, you can now use any weaponskill as long as the chain skill is up.
I wanted to make both, Daredevil and core Thief, more unique.
Since Deadeye has its own stolen skills, while Specter has a shroud, I made for Daredevil a new f2 skill.
Stolen Skills on Daredevil:
Stolen Skills get replaced by "Extermination".
Extermination:
Deal for each 300 Ferocity you have 1.000 fix damage. ( always the same, no matter how many might you have, how many Vulnerability stacks the foe has, no
matter if protection ect.)
Deal 5 stacks of poison, 5 stacks of torment and 5 stacks of bleeding on the foe for 0.5 seconds. ( gets highered by 2 seconds for each 500 condition damage)
If PI is on the target, it gets instantly triggered.
The damage and the additional condition duration get not affected by buffs, debuffs, condition duration ect.
30 seconds CD
Chills for 4 seconds
240 range
0.75 seconds casttime
Deadly Arts traitline "Improvisation does not make this an ammunition skill. Instead, it reduces its CD by 20%.