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acdspydar.8920

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  1. The CC nerf was bullshit and I'll die on that hill.
  2. Translation: "We're not allowed to tell you it was dropped because we could not monetize it the same way Gem sales for Link Bandwagon Transfers generate cash." Alliances Ever!? Stop leading us on! Just tell the truth and get rid of links and condense worlds! Their silence is their answer fam, sorry to be that guy. They just professionally ghosted the whole community lmao. One day, we will get the text message: ANet: "Hey babe, long time no talk lmao"Community: "New phone, who dis?"ANet: "Alliances are coming"Community: "Still?"ANet: "it's different this time!"Community: "Oh cool, #AlliancesWhen???"ANet: "Soon™"
  3. You know what'd be funny as all hell? After all this time, they finally launched a WvW restructuring with alliances, but break the game mode so badly it takes them 3+ more years to fix it.
  4. "Doctor, is WvW going to be alright?""We're doing everything we can. There's some hope, but we're trying not to be optimistic.""Will we know if it will recover?""Soon™"
  5. Why not, just shows how ignored we are. Balance when!? I'm still pretty salt about absolutely negating CC skill damage. That was dirty lol. Instead of 17 and 20 at least make it 500-ish. like that will ever happen Still BalancesWhenLmak
  6. Tactics and builds are trade secrets. It's the only thing guilds can offer their players anymore LOL
  7. Everyone wants to be upset about not getting a link, but Baruch over there still without a link lmao
  8. Player: When will "when it's done" be?ANet: Soon™Laughs in Eternity allianceswhen
  9. Still think they should unlink all servers and adjust map caps based on the smallest server's population in each matchup lol.
  10. It's already too late for about 1000 players I've known over the span of 8 years. Shrugging about it and saying oh well, too late is a cop out lmao. They've said time and time again in numerous occasions something along the lines and probably this exact quote "WvW will be seeing an overhaul" if i looked hard enough i could find the sauce lmao. So in the spirit of reminding them of the unfulfilled promise...
  11. Unpopular opinions: I think they should unlink servers and let them all stand alone. Stackers are going to stack. Add Low population definition, make it free to transfer. proportionally raise existing gem costs.All WvW map caps should be reduced per match-up based on overall active population relative to the smallest server population, wanna stack? Sit in Queue all night.Variation of a 3rd map with different mechanics, like what was given to desert bl, but even more horrifying for attackers, and give it to the smallest pop server for defense advantage.Allow new WvW rank masteries for commanders and players. Commander's passively increases players in their squad. The larger the squad the weaker the buff becomes. Player's passive buffs affect NPCs. Let's face it, veteran NPCs are kinda useless unless they're stacking a 1v1 in a camp/tower. Add some other game breaking F10/downstate mechanics (like downstate 5: "NPC, HALP!" lmao it can't save you, but it'd be funny to watch).Really horrible idea and it's so insufferable it could actually be fun. Make all siege lose health as it's being used compensate by adding to Repair Mastery availability to repair siege. I think an ammunition mechanic might be pretty funny in a painful way too lol.Wall/gate deterioration per tick would be amusing. To counter this mechanic, introducing guild improvements to stop deterioration (or even repair) over time. Probably should be a T2(T3) improvement respectively.The first few points kinda punished blob zergs, but let's make it worse lmao NPCs should have the ability to be upgraded beyond veteran and champions, and add way more if them with upgrade tiers. Even the SMC Legendary Lord should get buffed. That Lord room fight can be dangerous with lots of damage floating around... Why not add a little more?Add automatic siege upon tier upgrades... Like traps and auto turrets... But they're all over the place, balanced by being destroyable. Change auto turret guild tactic to enhanced auto turrets (unlockable, more damage, higher durability).Make the walls a bit higher. Simple and trivial, but it will impact offense a bit more.Not saying these would 100% solve everything, but it would shake it up a lot. At this point, i would be excited to see anything make WvW more dynamic and less "brb trolling the forums while we take down this T3 keep".... Anywho, at the lord now, g2g
  12. I actually agree with this. I feel like the PvE devs found a formula that generated positive responses around the time HoT launched and just kept using the same formula ever since, but have gradually become lazier with the details, while trying to increase the overall difficulty. There's been some potentially great ideas, but the execution is lackluster at best. I'm not excited to continue with the story anymore. Maybe, if/when they release EoD, hopefully sooner than soon™, it'll bring fresh and exciting content with unique mechanics and dynamics.
  13. Irl compensation > in game compensation Any good commander knows you're going to make your gold back if your zerg is good and follows instructions.
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