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Alonso Quijano.8534

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  1. Pros: Implementation of mounts seems really well done. Story was good. This and living world season 2 have been my favorite sections of the story so far.Maps are beautifulI'm happy that maps still have plenty of vertical exploration, just now it is primarily through mounts instead of updrafts.The elite specializations I've played so far (mostly scourge, some holosmith, a little weaver) have all had great gameplay and flavor.The legendary doppelganger bounty has been my favorite open world boss experience to date. Cons: I really do not understand renown heart events. I feel that take away from the game more than they add to it. I definitely preferred how they were not present in Orr and HoT, I felt I had much more incentive to explore the world at my own pace and more likely to "lose myself" in the content. Heart renown events have the exact opposite effect. I try to ignore them at times, but it's difficult to ignore the desire to fill a progress bar. I miss more rewarding map metas, something like Verdant Brink in particular. I 100% understand why people disliked having big map-wide meta events in every single HoT map. But I think there needs to be a balance. One or two meta focused maps with scaled rewards like in Verdant Brink, and then a few exploration maps with smaller meta events like in Path of Fire.I wish more bounty fights had unique mechanics, I'm not a big fan of how there's the handful of mechanics (red light green light, stand in the blue zone, etc.) that are reused for most of them.
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