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Doghouse.1562

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  1. You said that there was no way to do it. I pointed one out. Not wanting to use it is a different issue to the one you raised. Plus Recharging Teleport to Friend is a non-expiring QoL account upgrade that, personally, I use all the time (and that also happens to be on discount in the gemstore right now).
  2. Teleport to Friend works. I did it just now,on an account that has never done the story.
  3. So? You (and I) got exactly what you (we) expected to get. Other people got slightly more. Good for them. I'm not going to lose sleep over that.
  4. NO. That's only ever been true of chapters within a single content drop. I'm happy to be corrected, if someone can give me a counterexample, but we have ALWAYS been able to leap straight into the start of a NEW DROP of content on any L80 character we chose. The most recent example would be What Lies Beneath (WLB) and What Lies Within (WLW), both of which show in the Story Journal as continuations of the EoD story - I'm an altoholic, so I keep records, and I have multiple characters who have done WLB without doing EoD, and one who has started WLW without having done either EoD or WLB. On this occasion I strongly suspect it's a bug, because clicking on the first new episode ("11. Duress") with any L80 character DOES give a "Play This Chapter" button, in the way that does, say, WLW (to pick one not remotely at random). Unfortunately, clicking on that doesn't actually do anything right now (beyond an annoying clicking noise). If that's NOT the case, though, and this is deliberate, it needs reversing, and quickly. The simple fact is that there is NO good reason for it to be otherwise. It serves no positive game purpose. Players who want to maintain continuity can and will. Players who don't, shouldn't be forced into it. Right now I'm holding back from playing the content on one account until I know for sure. It would be extremely annoying and demotivating to be forced to fall back to a character I may have chosen to use several months ago but no longer wish to play. It would also, frankly, be a very serious precedent for coming drops, if players have to choose between sticking with a single character yet again or re-doing an increasingly-long story chain before the new content becomes accessible on their current prefered character.
  5. Why is it that, when I'm near to maxxed on my Astral Aclaim, have a Daily or Weekly chest to claim, and need to spend AA to be able to collect the chest, that is the PRECISE time at which the tooltip for the chest stops telling me how much AA the chest rewards? "Go spend some AA, or we won't let you have your chest. No, we're not going to help you work out how much. You'll just have to remember, or guess." (Does anyone else find it as annoying as me, or am I alone?)
  6. You can. It's just maybe a little more challenging. I've just finished it on a Renegade despite the bug. You simply can't see your skills bar . All your skills are still there, so you can still use everything, but you can't see things like your health, or the fact that you've (say) accidentally swapped weapons or legend (I use a gaming mouse, and I'm quite good at hitting the wrong button at the best of times; both happened several times before the fight was over - it took me a while the first time I was in the wrong legend to realise what I'd done). Crucially, you ALSO can't see that at several points in the fight, you have a special action available. It's blindingly obvious when to use it once you know it may be there - but it's impossible to progress the episode without using it. (I didn't rely on memory for what skills were where, because I play way too many different classes, and I didn't trust it. I had a screen grab of the bar up on another monitor just in case I got totally confused. Which, in the end, I didn't - except when I swapped legend without realising.)
  7. Personally, my biggest dislike (after the "take it or leave it" lists of things to do which so many people are highlighting, and which I, too, dislike strongly) is that I'm forced to use a single selection interface for the criteria for both dailies and weeklies. I may be unusual in this, but I play both PvE and WvW, with a preponderance of PvE but one or two more intense WvW sessions a week, and by preference right now I would likely choose PvE-only for dailies but WvW-only for weeklies. Sadly I don't have that level of discretion (or not reliably - clearly, if I were to reset every week to WvW on the day before the reset and to PvE on the day after, I could almost achieve the same thing - but that sort of cludge is heavily error prone, and it's hardly a satisfactory solution).
  8. Can't see anything in the keybinds. I ended up rebinding the mount skills to the numbers corresponding to the skill slots they occupy. Yes, it's confusing initially after all this time, but my muscle memory is slowly catching up again. I suggest biting the bullet - it's not as big a deal as it feels.
  9. I can't say that I expected much, so I wasn't disappointed. But seriously - way too much jaw-jaw, not remotely enough war-war (and what there was, wasn't exactly varied or stimulating). Lots of running from zone to zone just to talk to a few characters or pick a few objects up, with the same fights over and over, simply wasn't engaging, let alone fun. Not to put too fine a point on it - I didn't care. As for the story macguffin - I barely used it, except at the points where I had no choice. I can't honestly say that I feel the whole thing exactly presages well for the future, especially if ANet hopes we're going to pay money for regular, small updates (which feels a lot like moving towards a more pay-to-play model anyhow, but I'll give them the benefit of the doubt for now at least). So I'm keeping an open mind for now - but I'm not convinced.
  10. Didn't work for me; I just bugged again at the self-same point. I can't see me bothering to try again until i know the bug is fixed. (Plus - the game resetting progress to *On The Case* , rather than restarting *An Air of Mystery* feels like a bug in itself. That's not historically what we'd expect to happen.)
  11. Wiki fu is easier. The wiki remembers. Go into the GW2 wiki. Type "Squad" into the search field and click "Go" to bring up the current version of the Squad page. Alternatively, type "/wiki Squad" into game chat (or click on the following direct link). At the top of the article, above the page title, click on the "history" (rightmost) tab. Scroll down to the bottom, and click on "Oldest". Scroll down to the bottom again to find the original entry (dated 25 February 2012). Click on the date field to see the page as it was originally. Then, if you feel so inclined, click repeatedly on the "Newer revision" link (in the box under the page title) to step through the many versions of the page as it (and the whole squad concept) evolved.
  12. You also get a Death Mark via a mail item. I got the mail after the first bandit bounty I did for the seraph in DR. I'd previously spent ages trying to get one to drop.
  13. But as far as I know, and according to the wiki, there's only one gated item that needs 500 crafting, and that's Heat Stone. The ecto mats, for example, all need 450 (except Lump of Mithrillium, which can apparently be crafted by a Jeweler at 400). So, again - the main reason for getting your crafting to a full on 500, apart from simple completionism, is to make stuff for yourself. (Completionism is as good a reason as any, of course - you never know what ANet will throw at us next, after all.)
  14. Unless ANet have changed something, I'm pretty sure that you can't. You're part way through training it, and it's part of the Arborstone furniture for you right now - so it's going to keep following you until you finish. Your options are bascially to put up with it or complete the strike. (Like others have said - people in this game are awesome. I've completed the turtle on four accounts. On a couple I put up a LFG asking for help for the turtle. I didn't survive to the end of the strike once - I seem to have a blind spot with one of the later fights - but people stuck around and helped me, and no-one complained. I am seriously grateful to them.)
  15. Personal reaction. Your "WoW goals" from my GW2 perspective. And, yes, I played WoW a lot, back in the day - until GW2 came out. I don't regret having changed and not gone back. 1) Getting to max level. You like to level? Fine. Roll an alt. I do it all the time - I have 70 level 80 characters right now, spread over multiple accounts. I have one character of each profession/race ccombination, and I'm working on adding gender to that. It will keep me busy for a while yet. GW2, like GW before it, has a completely different ethos to WoW - levelling is effectively the tutorial. The real game starts when you've completed it. And that difference addresses so many common problems of the MMO genre. Including: 2) Getting stronger and stronger. You may enjoy doing that, but in practical terms it isn't a plus, it's a HUGE minus. Firstly, the GW2 approach puts much more emphasis on learning how to play the game, not merely relying on uber gear to carry you. Far worse, though - the alternative puts everyone on a permanent FOMO treadmill, where you're not really "getting stronger" - you're in a permanent Red Queen's Race to stay in the same place alongside everyone else. You only have to look at the sorts of questions asked on, say, Reddit by potential new players to see that the FOMO treadmill is one of THE things likely to put the average new player off a game. Not succumbing to regular power/level creep is one of GW2's strongest points, not a weakness. 3) Dungeons. Firstly - see point (2). WoW needs bigger and better drops to support the appalling FOMO levelling grind. GW2 doesn't need that. Plus GW2 doesn't lack drops; they're just aimed in a subtly different way. If you enjoy dungeons, you could, for example, go farm yourself a full set of legendary weapons, armor and runes/sigils. It'sultimately no more, or less, artificial than permanently playing in hopes of the latest piece of mega gear (with the significant difference, of course, that in GW2 any gear you manage to farm will be just as useful and versatile next year as it was the first day that you got it). OK - long term goals. You complain that "I can do anything all the time. But I can't get myself a goal." Um. Not being able to choose between a surfeit of options is a personal challenge that you need to work on, not something that the game needs to hand you on a plate by restricting what's available. The range of possibilities that GW2 brings to the table, and the number of different playstyles and preferences that it supports by consequence, is one of its core strengths and product differentiators. It's hard to see why ANet would change (or, indeed, why it should). Don't take me amiss; none of this is intended as criticism of what you may or may not like about any particular game. With the one solid, immutable caveat of "Don't spoil it for others", anyone should feel free to play the games they enjoy in the way they enjoy them . But basically what I'm saying is that your personal feelings about GW2 feel very much like an outlier, go contrary in some of the core, original design decisions of the game, and it's hard to see (either from a game or business viewpoint) why ANet would change fundamental things in a way that would make you a lot happier.
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