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Nephalem.8921

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  1. It allowed people to clear "challenging" content despite failing the majority of mechanics and allowed groups to blind oneshot bosses on release day. It should have never existed in the first place.
  2. Cele/seraph fb is absolutely a thing since rework. Its the only decent fb fractal build. Fractals don't require a lot of healing. Cele scourge can be played in 99 if you lack cleanses and want to make it comfy. a pure healer is total overkill.
  3. What if the healer is using cele/seraph? still heals plenty and boosts the 5k healer dps to 25k. Only works with specific builds like scourge or fb.
  4. It's the best fractal in the game. Mech does not work underwater.
  5. Distortion is not a boon. It wont get transferred by the adept trait. It is a pvp trait to protect them there but honestly i would take quickness in pvp too.
  6. Why would you run celestial on a build with 0 conditions.. That does negative damage. The only reason to run the illusions traitline is phantasmal haste and you didnt take it. Your build has no fury. take dueling over domination when solo. The extra clone on shatter doesn't do anything in pvesince spear generates clones like crazy.
  7. You know that ele is usually kinda garbage right? Currently only tempest is good and will get nerfed anyways. Pistol is extremely clunky to play too. And no idea why you think i am an ele main. i play virtu everywhere like everyone else. It is called virtu wars 2 afterall.
  8. Can you share your build? I am sure there lies at least 50% of the problem.
  9. Just use the gear optimizer for optimal rune/assassin/berserker/sigil mix.
  10. It isn't. Renegade is at 53k. Necro basically unchanged.
  11. And that build is below sceptre tempest and a candidate for a future nerf. Do you mean pvp or pve? In pve 12000 is nothing and if you think that is a lot that is also the reason why the game has to be so undertuned in open world.
  12. That is also a way to describe overtuned af. Power virtu is at 46k with it. Would be nice if they would also increase hp of most stuff by 30-40% if they increase the dps this much.
  13. No it doesn't. FF14 never designs content around class gimmicks and usually allows you to play melee everywhere. Bosses have a lot of mechanic but there is always an intended way to do things that works and usually mechanics don't repeat that often within an encounter. the encounters also have major mechanics and minor ones like stacking in a specific spot. Usually the major mechanics don't really repeat and when they do they behave differently in some way. The cerus cm has 4 mechanics you repeat for 10 minutes. you could remove the first 40% of the encounter and you would miss out on nothing and would still see all the mechanics. that does not happen with ff14 encounters. Also ff14 has a intended strategy for things. I am not even sure how a split in 5 player content should work. the adds have 6m hp. how are you supposed to do that without the lifesteal bug? Resistance running out on cerus is also not intended and would make the encounter so much worse to play especially without cvirt. The double wall mechanic requires portals and i am really not sure if the devs even tested for that because there are some cases in which you basically can't collect the orbs because mechanics overlap in such an untested way.
  14. The dev who left brought in some ff14 encounter designs. The new ones don't. You know what all ff14 encounters have in common? you can play melee just fine. The recent encounters are not like FF14 encounters at all. Cvirt stacks everywhere. Portals required. Extreme layers of rng and untested content. Silent surf forces you to afk for way too long. how is that ff14 design?
  15. You are not supposed to play ele in the first place. You are supposed to play condi virtu, scourge and soulbeast while studying the store page.
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