Jump to content
  • Sign Up

Deaths.9165

Members
  • Posts

    69
  • Joined

  • Last visited

Everything posted by Deaths.9165

  1. Dear Anet, this outfit looks great (like supergirl with her cape) Plz more outfits like this.
  2. The rewarding system overall is broken. Best example is for that the Hot meta. Where u had to cc the boss. But nobody cced the boss, cause he couldnt do else the tag dmg to get the rewards. Why should he even bother for the win when he dosnt gain anything. SO we were standing their, hundrets of players and hoped somebody were noob enough to cc so we could get the reward.At the end the rewarding system got nerfed one by one so u had to grind days maybe moths to get ur stuff cause u had to just hit 1 time the boss for the reward. So we were standing their waiting for the timer just to do a single hit to gain a box with green items. This entire game is based arround dmg and not particitating in an event. SO basicly every class beside dd was usless, cause u couldnt gain any rewards. And theirfore, the entire openworld was just zerging behind a com and dealing dmg to some kind of bosses, without any mechanics and tactical movements. At the end i did just some auto attacks, enough to get tag dmg, but without any tatical movemnets. Wvw has the same example, we finally get something like a healer and cant use it cause of the rewarding system. Even the 25% dmg gain by healing was broken cause u healed in a zerg random ppl so u couldnt gain the heal tag. Or the bouble Warrior. A genius tactical movement. But nobody wanted to use it. SOmeone else had to use it. Cause castinga bouble could kill an entire overpowerd foe zerg. BUT the bouble caster didnt get a single reward for it. ANd i still cant belive it, that they nerfed the only rewarding and working support class, the stick guardian. Sigh. For excange of a firebrand what was maybe supperior to stick guardian as a support class, but with 0 reward nobody wanted to play it. ANd bit by bit they broke the entire game. Every try to "repair" it made it from bad to worse. So the only "content" left over was LS and even that they broke, cause the entire story was nothing more then a merchandise for their gemstore item.
  3. Hope,Gw2 has very high potential to be one of the most valued MMOs, but the entire game is devlopped arround the gemstore. Every aspect of the game is designed to sell something in the gemstore. Even balance changes are designed behind the background of selling gems. ANd at the end we get something like this we have atm. Everything could be genius but is just a an array of chaos. A solution for this could be to designe the game fist, then devlope the gemstore items so we wont be in a shape like this. The entire ls4 story was just an advertise for their gemstore items. And the story was designed likewise and it left a really bad taste.
  4. 36 üye ile beraber guildhallumuzu lvl 28 olmustur. Guilde üye alimi devam etmektedir
  5. well the original forum post of chris cleary is unforzunatly gone with the old forum. Ill give u guys the reddit post of some user who copy pasted his post. https://www.reddit.com/r/Guildwars2/comments/4jwa6s/afk_farming_not_allowed_unless_you_are/ Chirs Cleary said: Qote>>> I’ll pitch in on this thread, as there seems to be some confusion about this situation. The auto-cast feature was never intended to be used as an AFK farming mechanism, and usage of the auto-cast feature while AFK is fine as long as it is not used to facilitate unattended gameplay.Mastery auto-loot also stopping players from being flagged afk seems like a bug instead of a feature, and I’ll be sure to bring it up today while we have a chat about this internally. Using skill (1 or more) while AFK AFKing in a place where it is beneficial for your character to be at Unresponsive to interaction with GMsIf all 3 of these apply to what you are doing, you may get actioned for it."<<<Qute Unfotunitly alot of ppl using this methode dont understand that u are using electircity to fire up ur pc. Electricity costs money. ANd meanwhile u farm gold u could by same amount of Gold with the usage of the electricity money (sry its late here my english is broken)
  6. Turkish Elite Force [TR] Gandara serverinde ilk kurulan guildlerinden biridir. Inactive hale getirlidikten sonra yeniden active hale getirmeye karar verdik. Saygi ve sevgi en önemli unsurlarindandir guildimizin. Herkezin bildigi nezaket davranislarini guildimiz cok önem vermektedir. Suan 23 üyemiz var ve guildhallumuz lvl 24 dir. Bütüm bufflar acilmistir. PvE icin server aranmamaktadir. WvW icin etkinliklerimiz Gandara serverindedir. PvE olaraktan, FractalRaidMeta events (Hot, Sw, Akili) yapmaktayiz PvP etkinliklerimiz var (This is an guild advertism for Turkish players)
  7. Guys read the Posts clearly. U will be assigned based on a score not of an alliance or guild u are in. The alliance and ur guild will flow into the score. If it were to be just of ur guild, that u would be assigned to a server i would be fine with this system. But no it is not. We all know how "good" this worked on megaservers. PPl should ended up on servers with their guilds, partys language base. But ended up somewhere else. At least we have a join funktion in PvE that solved most problems. In wvw u have a join function as well that will cost u proberly gems. Imagine ur entire alliance ended up anywhere. This entire idea could end up lika a great scaled gvg in gw1. WITHOUT the random assigne function. We all know how the matchmaking is working in PvP. Platinum ppl end um with 4 bronze and fighting against diamond. If it would be like the tourment system in pvp it would be fine. Maybe the best solution would be like in pvp. A Random matchmaking. And a tourment like server.
  8. Ok guys really, look at the mount skins which came out now. They are not creative. They are just reskins. I dont have anything about reskins. They can look cool. But on the other hand every Mount thats in the gambling box has an overall look of an allredy released weapon or armor or outfit skin. It cant be much of a work they had implemented for thouse skins. They had maybe just 1 dev working on thouse new skins. And he prssed just a few buttons to mix few skins together. I have nothing against it. I can implement thouse new mount skins into my other skins. But after all when they hide everything behind RNG boxes. Thats even more outraging.
  9. Main problem of ppl who have problems killing bountys is that they dont know game mechanics. As game mechanics i call commander, map join, building up a zerg etc. using lfg. I find at every time from morning 9 cest to 1 cest in the night enough bounty groups for every map. If u guys dont know how thouse mechanics above menchant work dont complain that bountys are to hard. Learn first how this game works. For the bountys. Yes it is an imitation of the good old frost george champtrain or the newer orr champtrains. And in my opionion a very successful methode to farm. U have bountys on every 5 map. U have bountys on nearly every waypoint. With the megaserver u have access to empty maps to build up afull squad. Even if u want to stay on same bountys u just need to join another server of same map. My only problem with bountys is the reward. Its way to low compared to the time it consumes. Or i still havent figured out the reward system. Atm i visit bountys to farm exp. But with the expected reward i dont think i will join bountys anymore when i have maxed out my Masteries. It would be great if Anet implements something like Meta reward. Killing 8 bountys gives 4 garteed rares. Or something like that. Else i will return to sw Breach vw. Cauase time spent reward is greater their.
×
×
  • Create New...