Jump to content
  • Sign Up

Ghoulify.8027

Members
  • Posts

    15
  • Joined

  • Last visited

Ghoulify.8027's Achievements

  1. Some raid challenge modes give multiple adds that need clearing through epidemic (deimos/dhuum) so that's where you shine, encounters with multiple adds / mechanics that can be epi'd (meta on soulless horror for the ability to epi the golem) -> Multiple dying adds give shitloads of lifeforce = Spamming shade skills = nice dps increase , only run cscourge when you have other "real" condi dps'ers in your squad.; Wing 1 VG (Seekers can be epi'd and give life force) - Sabetha (Strong kiter - adds (and turrets) can easily be epi'd; Wing 2 Slothazor (Easy slubling clears) - Trio (Everything can be epi'd); Wing 3 Xera (Adds + some extra barrier and allround condi cleanse might help your squad a lot); Wing 4 Mursaat (Statues duhh); Wing 5 Soulless horror (Epi the incoming golem and epi-cleave the wurms in the meantime); Kodans strikeEtc etc..
  2. Title + the 10 seconds of this buff once you leave shroud should stay as well.
  3. How does this work ?We precast our 'Summon Bone Minions' utility skill and it gets 2 charges - 1 for each bone minion. (We could have 3 stacks and 3 minons but then the LF gain from detonate needs to be be reduced / balanced)If you cast the detonate skill once -> 1 explodes and 1 remains on the field - while in the meantime and internal cooldown begins that will summon a new bone minion once it's overIf you cast detonate twice -> both explode and you have to recast the original 'Summon bone minions' skill.
  4. Another nerf to necromancer ? Your balance team is PATHETIC anet.• Staff rework• Death magic traitline rework• in PvE people are still being kicked or refused for parties because it's underperforming, wake up and do something about it.• sPvP still main target because; no heavy acces to stability, no decent defensive skills, no invulns.• Make scourge portal instantcast or lower cast-time to 1/4th - 1/2 of a second• If you want to focus a whole traitline around life leech atleast make sure it's viable in any way• Last time you completely patched out the viable healing effect on reaper shroud trait, lower the numbers ? Agreed. Remove the whole thing ? I know this class isn't the developers' fan favourite but this is just ridiculous. Open your eyes and stop this bullshitSo many skills and traits that are long forgotten and can use any type of change, if you rework whole elite specs for things to become more viable you can atleast have a look at underperforming skills for other professions aswel.
  5. They should let us combine the new one with eternity to make the ultimate omega gs
  6. Golem = strong CC on decentish cooldown + small dps increaseBone minions / Shadow fiend = LF generator + small dps increase (only with shadow)Blood fiend = Best passive heal that ticks damage aswel.
  7. Only for the life force gain though, since the focus 4 has become yet another life siphon skill.. no crits, no shit..
  8. They should start making up their mind about necromancer's offhand weapons;They reworked both warhorn and focus to have the same lame ass life siphon that isn't even useful..Vuln stacks sure, not needed, life force gain sure, that's 1 thing that can be worked with.But why in the name of grenth do condis have 2 viable options and power not 1 offhand that scales of our stats ?Both have become utility weapons that live in a shadow of their former self. At least 1 of warhorn or focus should be reworked towards a power offhand.
  9. I understand what you mean, but you want to throw a well of suffering before you enter shroud so you can maximize your ferocity gain on the background damage ticking and thus increasing your DPS overall.. not possible with the aftercast of focus 4, if you go warhorn 5 you can instantly throw your well after it and enter shroud so ferocity increase on both swarm and well.. at least that's how it used to work b4, not possible anymore.. sad face..
  10. And also has one of the most annoying aftercasts ever sadly enough.. If they would revert the change to warhorn we could've profited from new our +10% damage at close range trait + damage against chilled + damage against targets below 50%, scholar runes, etc. etc..I don't find myself running out of shroud that much at all so don't really care about the bursty life force gain, I prefer my daze CC over the limited use focus 5 skill anytime aswel.
  11. As a PvE power Reaper I've been abusing the swarm right before I went into shroud so those damage ticks would also get +600 Ferocity boost. Now as life leech; Doesn't crit -> No ferocity effectDoesn't siphon through shroudI do like the change that it takes half the time to finish the swarm ticks.Offhand focus is in my opinion lame to use in PvE content (Unless you really need a boon corrupt, even with the change to bouncing scythe skill the damage numbers still aren't that great.
×
×
  • Create New...