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quaniesan.8497's Achievements
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Nerfing Warrior before the REAL monsters emerge.
quaniesan.8497 replied to BadxDog.1584's topic in Warrior
I will miss big zerg fight where I instantly died from Spearmarshal support without even seeing which warrior responsible for it in the crowd. -
Now that Pistol exists, what's the point of Sceptre?
quaniesan.8497 replied to Seventh Ranger.3968's topic in Guardian
they should change scepter to beam-based auto like mesmer GS, and symbol gives total of 3sec of alac or something so you dont have to be WB to be alac bot. -
not a big fan so far in this early stage. Chaotic and incoherent right now. People got confused and not knowing what to do. I think instructions could have been presented abit better. See tons of tempests going earth turtling in circle. At least the chaotic group fight is kinda enjoyable.
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Since when I said i oppose to dialogues generally? where? I know what I wrote. Perhaps you missed the line "t's nice to give players more flavors on lore and personalities of NPCs". I simply advocate for more concise yet effective dialogues. Quite a few people here just saw the title , skipped reading the rest and just jumped at the conclusion: "ohhh OP is a hater of reading and dialogues" from the comments above. Quite the irony if you asked me, which beg the question if they really fully read through those NPC conversations.
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Janthir Wilds Spear Beta Event Feedback: Guardian
quaniesan.8497 replied to Rubi Bayer.8493's topic in Guardian
Please make Auto attack to grant illumination buff at every 3rd hit. hellio Rush need further speed increase. The symbol illumination effect is underwhelming. Instead, please make it recharge 33% faster if illuminated. -
Oh boy do these NPCs know how to do monologue. They talk forever, as if they were in social distance for too long ! Whether during main quests, achievements, side quests, you could finish your Gatcha dailies on phone on the side and these guys still not finish their talking. Maybe the writing team is trying to keep up with the art team or something, Idk. That one conference at LA main quest still haunts me in dreams JW is a nice release so far, but I hope in next releases, Anet learns to keep things abit more concise and reasonable, as far as dialog. You probably can trim 50% of these current dialogs down and still be able give the audience sufficient information. While it's nice to give players more flavors on lore and personalities of NPCs, it shouldn't be at a Shakespear's playwriting script in length. People like to get in on events and actions after all.
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There isn't just a place for spear in any build you run, except maybe some use in WvW (and you know how fine WvW is nowadays). Its identity is all over the place. In no universe you would put this thing in power dps, condiDps, adps. It hits like wet noodle and doesn't have the level of multi-hit skill to trigger burn and alac as efficiently as other weapons. Its heal is mediocre at best and never to be compete with staff. Its symbol has too long of CD. its Spear 2 is slow and constantly displaces you, spear 4 just ...misses things unless you are in a spaghetti dish of enemies. Seems like I just repeated things people had listed before, but quite undeniable that it's just impossible to find a slot for spear as primary or competing weapon vs. existing options.
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Scripting writing and story telling are , quite frankly, are not Anet strength, to put it extremely nicely. Dialogs tend to run on and on, beating around the bushes instead of getting straight to the point. for the introduction achievement, it took like 10 mins to get the Council introduction to 6 council members, because each of them keep yapping nonsense , and you gotta do it for all 6. No one is gona sit there to read the novel when people anticipate actions. Telling stories in action game is nothing wrong, but be concise, get the point, don't make people sit half an hr reading pleasantry dialog. There is something to learn from script writing from the elder scrolls series.
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Anet Killed world vs world ! Change my mind !
quaniesan.8497 replied to Anykeys.3790's topic in World vs. World
If at this point it never occurred you there were any issue at all, I believe no answer will satisfy you. Aint the backlash and feedbacks in the WvW forum ain't not informative enough? Much have been well said in other threads, I dont need to repeat them. And so what if you could formulate a fix, you could tell Anet what to do? Your magic solution will just be buried just like many other countless proposed solutions people spent time writings. -
Anet Killed world vs world ! Change my mind !
quaniesan.8497 replied to Anykeys.3790's topic in World vs. World
What is frustrating is that Anet are completely silent on the matter . No acknowledgement of the issue, of the mistake and formal apology. Their communication is bad as always. Like hey at least let us know if you are aware of the issue here.- 55 replies
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never had that much problem with WBs. They are prettty much toast if one to kite or survive their window of burst. If you never complained about mesmers and thieves' mobility and their burst and run capabilities, you shouldn't have problem catching WBs. Seem like a skill issue, to put it in a nicest way. For every class, seems to be few of these posts, "Anet, I can't do anything about this class, please nerf them."
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Janthir Wilds Spear Beta Event Feedback: Guardian
quaniesan.8497 replied to Rubi Bayer.8493's topic in Guardian
Spear 1: unimaginative. The cone will miss melee range target if you face slight off . "it's auto, whatever". Trading some dps for healing is usually a flop. Either you are ranged, or you are not. This awkward range both place the guard in melee danger while paying dps cost of being a range weapon. Spear 2: Too slow to be a movement skill, while extremely disruptive in combat. EXTREMELY disruptive. Any WB would know this frustration from their F2. Guess what, now we got another one like that. Does little effects at the cost of messing up your rotation, decreasing your DPS . As a bonus, it kicks you out of your symbol. Please use ground target like F3 of WB. Make him jump up to the sky and slam down or throw down the spear at the target circle. You have this animation already, do you not? Or make a flip skill that allows teleporting the guardian back to target. Spear 4: only 3 out of 5 hits connect to golem target. Poor damage. Adjust the hit circle to make all hits land and Make the landed spears to explode for additional damage please. Spear 5: Symbols are guardian thing, connected to many rotation and traits, and are not allowed to have long CD , period! A symbol at recharge of 20sec is very steep, even considering its effect. You would think guards like to have their symbol's uptime as much as possible like sword, GS. "but but resistance is such a powerful boon". Fine, take it away. I'm willing to make the trade for a different boon but at 10CD. 1s pulsing Resistance is meaningless if the guard likes to stay in symbol anyways. All skills need to have the CDs readjust. These are unacceptably long. Conclusions: dead on arrival as it is. Weapons that try to be both support and dps will be hard to slot in. They are not excelled at neither. Honestly , whether it's powerbuild, adps, Qh, condi builds, I can't imagine how spear would compete with existing options.- 100 replies
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Still bugged, albeit in a different way. Seemingly at random, the ball just wont explode at detonation and disappear without exploding and thus the detonation option still persists long after the ball is gone (as if the game still thinks the ball still traveling). Sometimes, you dont get the detonation button at all. I'm currently unable to pinpoint the specific condition for each occurrences, or reliably reproduces the bug. Probably has alot to do with screwy collision check and pathing of object. Anet tries to make things "interesting" with these overly convoluted interactions. The concept has nice ring to it but that takes away your attention from combat and it's disruptive. Is it THAT difficult to make the darn thing just explode on hit at all phases? and make it a knockdown, I got complaints from random people for ruining their pull by accident. Scattering mobs everywhere isnt a productive thing in a game like GW2. Anet, PLEASE! simple change that simplifies things and makes life easier for both of us.