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Eagelseye.6312

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  1. It is highly desirable that we may kindly have new hairstyles and facial hairs, specially Norn characters and also armor types. If these can be achieved more via in-game achievements, that would be epic, including the hairstyles and facial hair types etc. The Legendary armor set for Medium looks just so bad, we can have some changes on those lines as well. Hopefully the Devs shall read this and help out.
  2. Dear Devs, With the new expansion, it is time to have a new weapon set. I have created a few but missed mentioning the 2 Hand GreatAxe. It is a must-have weapon type for the heavy armor races especially the Warrior class. It would be epic if Warrior having a 2H Great Axe can play a tank spec in PvE/Raids and a DPS spec of course in PvP. Also, a Spear and a Shield combo Tank Spec combo for the heavy class or a dps spec for the medium or light class would be really great, but this is secondary/luxuary. Having a GreatAxe is a must now for the game.
  3. Increase in fan base and annual game purchases with upgrades, besides more players buying increased character slots. That is a smarter ROI for the company.
  4. I wish to request the developers that with the new expansion coming up and hopefully new races like the Tengu (useless) and hopefully the Kodans (pleaseeeee), kindly care to bring in fresh beard options for the Norn, the current ones are really bad. Please bring in tatoo options for the human race and if possible more customizations for all races. Hairstyles and facial features need a lot of revamping for most races. All chars appear to be choosing either of two styles if they get a makeover kit.... there need to be more options. The beard option of the Norns is really really bad. If all races get some more body options it would be a bonus. Kindly work on these and give us some better options with the expansion. Also, it would be fantastic if the makeover kits can be obtained by in-game content as rewards. Everything unique SHOULD NOT be via the Gemstore.... please give us the motivation to fight for it in-game and automatically you will see more players getting in the game, which will result in better return of your investements. ThanksSunny
  5. Apart from the specs, the developers should and must bring in some better and realistic beard options for Norn and Tatoo options for Humans!!
  6. Warrior - Dragon Knight - Spear (staff, alternatively, if land spear just isn't possible) or main hand torch, focuses on mobility and reach, movement and attack style tries to emulate the motion of dragons. Very flavorful auto attack poses, evasion, good for closing gaps or attacking enemies while keeping them just out of reach, ideally some kind of 'jump' attack similar to Dragoons in the Final Fantasy franchise. Heavy Wuxia flavor/aesthetic. Guardian - Celestial Bastion - Main-hand shield, you have been touched by the Celestials of Cantha and can take up their mantle to defend and protect. I'm not sure what the mechanics could be, obviously heightened defense and ideally lending that protection to others. Maybe damage absorption, lots of blocks, shield bashes, all with a cool celestial aesthetic. Don't imagine it being heavily offensive but very survivable, with some smiting capabilities. Not sure how that would work or if that's any different that the normal Guardian abilities, but I like the mental images the idea evokes. The standard shield would look like an ethereal star chart. Revenant - I honestly don't know the class well enough to formulate much, but seeing a spirit like Togo or one of the heroes of GW1 as the new spirit Revs (Eve, Cynn, Aidan, Mhenlo, Devona if her spirit is free now, Razah) invoke would be neat. Could bring in some old Ritualist flavor if it's Togo or another ritualist. Could be referred to as Legendary Master Stance, or Legendary Adventurer Stance for one of the others (Legendary Hero?). Thief - I quite like WP Demon Pact Assassin concept on youtube. Ranger - Kirin Rider or Bell Summoner - Main or off-hand focus, you befriend a kirin spirit and may summon it to your aid by its bell (the focus skin). Summoning the kirin is the transformation state similar to Celestial Avatar or Soulbeast's fusion mode. During this time the kirin either replaces your animal companion, or you actually mount it and ride it while fighting. Either way, the kirin gives you some powerful boons or abilities. Perhaps if they are really powerful, you can only summon the kirin for a limited window of time. But the idea is that you've made some sort of pact with the kirin and they come to your aid when you call. Definitely a bell tone when you summon it. Engineer - Golemancer - Staff or main-hand mace, which functions as a 'control rod' for the legion of golems you can summon. Very Asura heavy flavored spec, I like the idea of summoning/constructing different golems that do different things - similar to the Rev's Renegade? Some could be mobile and others stationary (which lay down fields of effect, etc. Maybe one of the control rod's functions is to command and place the golems. Probably the F1 skills would change to become control rod skills. Elementalist - Jade Scion - Torch, main or off-hand. Elementalists that have tapped into the corrupting magic of the Jade Wind, having found a way to apply such forces on a smaller scale to the four elements. I think the spec would concern itself with a lot of control, petrifying and otherwise belaying enemies in area of effect fields, damaging them through this elemental corruption. The fire, water, air, and earth they use in this spec will have a special jade color, and perhaps the elementalist has to manage a corruption meter similar to the holosmith's heat mechanic? Could be neat. Mesmer - Spell Siren - Not really a Canthan tie-in, I just really want to see a mesmer specialization that invokes the concept of mermaids/sirens and uses sound, song, music, to daze, charm, bamboozle foes. The visuals and sounds they could make with these skills could be great/beautiful. Always pictured this as an underwater elite spec, if this expansion was truly underwater focused. Not sure what weapon would be great, but definitely would love to see the mesmer holding a harp. Maybe some sort F1 skills related to that. Necromancer - Ritualist - Mace or hammer? Not sure what weapon makes sense thematically with ritualist that Necs don't already have. I think there could be a way to bring back the Ritualist in a new way, but retain the general 'spirit' and aesthetic. I like the idea that the transformation phase (like Reaper's Shroud) would be holding an urn, but I don't know if the elite spec itself should be more offensively oriented or support oriented. Definitely summoning or channeling spirits in some form. Credit: Svennis.3852
  7. Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable: The Ranger should get a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as suchThe Warrior getting Dual wielding spec for Greatswords (a GS each hand!) for a Power DPS and/or Sword Off-hand spec suited for Raids, Fractals, and PvPThe Necro getting Sword/Sword Condi spec for all game modes. It is a must kindaThe Revenant getting Greatsword based tank spec for Raids, Fractals, and DungeonsThe Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvWThe Engineer getting a Warhorn-Shield based Heal spec suitable for Raids, Fractals, and PvPThe Ele getting a Weaponless spell-based Power DPS spec, suitable for Open World,The Mesmer getting a GreatAxe based power DPS spec suitable for all game modesThe Guardians getting a dual Chain wielding a weapon (like Demios) DPS spec suitable for Open World, Raids, and FractalsHopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and FractalsBesides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Kodan, the Krait, and Largos.Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.Sincere RegardsSunny/Eagleseye
  8. Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable: The Ranger should get a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as suchThe Warrior getting Dual wielding spec for Greatswords (a GS each hand!) for a Power DPS and/or Sword Off-hand spec suited for Raids, Fractals, and PvPThe Necro getting Sword/Sword Condi spec for all game modes. It is a must kindaThe Revenant getting Greatsword based tank spec for Raids, Fractals, and DungeonsThe Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvWThe Engineer getting a Warhorn-Shield based Heal spec suitable for Raids, Fractals, and PvPThe Ele getting a Weaponless spell-based Power DPS spec, suitable for Open World,The Mesmer getting a GreatAxe based power DPS spec suitable for all game modesThe Guardians getting a dual Chain wielding a weapon (like Demios) DPS spec suitable for Open World, Raids, and FractalsHopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and FractalsBesides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Kodan, the Krait, and Largos.Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.Sincere RegardsSunny/Eagleseye
  9. The game definitely needs an out an out Shaman or Monk spec for endgame in all versions be it sPvP or Open World or Raids/Fractals
  10. How about a shapeshifter Heal Spec, where a Druid using the new weapon or elite skill becomes a Tree of Heal or the new race transforms into a Beast for Tanking or DPS. That could just be fantastic
  11. Just amazing. All the concepts and the details are way above the league. Hopefully, Anet reads your notes
  12. Excellent suggestions. Hopefully, Devs take a not of this
  13. 1.a keeper of a park, forest, or area of countryside.2.a member of a body of armed men. I mean, okay sure, rifle. But true meaning of its name is there in the very core mechanic and has nothing to do with rifles? A ranger is a person who should hit from a "Range" and that is possible using either LB or Rifles. Technically Rangers should have got the Rifle and not the Thief for the Deadeye. I hope the Devs would think about this and bring Rifle in it
  14. Thanks for the above comments and discussions. I forgot to add the Guards. Here it goes The Guardians getting a dual Chain wielding weapon (like Demios) DPS spec. suitable for Open World, Raids, and Fractals
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