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Delta Dawn.4970

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  1. So I live in NA but play on the EU datacenter for social reasons. This does mean that I never have ping less than about 170ms, but the connection is usually very stable, with no significant spikes or disconnecting issues. However, in the last week, I have periodically been disconnected and booted to the character select screen, usually a few times in a row over the course of a few minutes. Occasionally, it also seems to try to move me to the location I was in up to a minute before I disconnected, even if I had used skills or sent messages since then. No other applications are affected, including streaming video, and the other NA-to-EU friends I play with have been experiencing similar issues, but my European friends (with lower ping) have been unaffected. This only seems to happen after about 8PM PDT. I'm wondering if other high-ping EU players have been experiencing similar issues?
  2. I'm no longer having this problem after the patch, unsure if it was fixed for others.
  3. Same issue: Jewelry is missing, Weapons are actually upgrades, Upgrades are trophies. Seems like something was deleted from a list and now a bunch of stuff is pointing to the wrong things.
  4. I was very excited to see in the patch notes today that the PvP-related client crash introduced in the last update (which has been causing me to crash immediately upon winning a PvP match at least once a day) had been fixed, but unfortunately upon winning my first PvP match of the day I found that the problem had not, in fact, been resolved. Not the most pressing issue, as it occurs only after the match has been counted for everyone, but still annoying....I hope it gets resolved for real soon. (Stats for additional information: Windows 11, DX11 graphics with maxed settings/60fps limit, Nvidia GPU and Intel CPU)
  5. Was hoping the "water" outline bug would be fixed with this patch, but it's still there.....it's an issue with postprocessing and is resolved by turning off postprocessing, but doing so does make the world look duller and I would like to be able to re-enable it at times.
  6. Ok wow a lot of comments in a short time lol! Anyway I'd estimate my sample size at around 20 pairings? I only do the pairings to complete the heart usually and each pairing is 15%, so that's like 7 pairings per character, and it's been at least 3 characters since I got any same gender pairings. Given that as far as I could tell, it was a 50/50 split before, it seems very unlikely that this is just rng at this point. And yes, as I said, it's a minor, silly detail. Honestly, I wouldn't even really care if it had always been like this, as it's not a very significant heart at all. I was only disappointed to notice this because it was a change from before and serves no purpose at all except to put in a little more heteronormativity. I mostly just wonder WHY they would bother to make a change like this - it seems kinda annoying for them to "fix" a bug where characters could be gay, if in fact that's what happened. It's just weird!
  7. Oh, I always have been irked by the gender disparity in armor, but that's just an ongoing design choice. But this heart suddenly being heterosexual-only just seemed like a really weird change to make, since it definitely wasn't like this before!
  8. I know this is a minor detail, but recently I've been on a map completion spree and have been doing the Vabbi hearts on a bunch of characters. I remember that in the past, using the affinity analyzer at the "Be the life of the party" heart in Seborhin had an equal chance of prompting npcs to state they were looking for a same- or different-gender partner, but the last three times I've done it this month I noticed that none of the npcs asked for same-gender partners. I know it's just a silly detail in a random heart, but I was wondering what the reason for this change was - as a Gay myself it was just kinda nice to have those interactions not be heteronormative, and I'm sad to see it changed for seemingly no reason.
  9. Druid nerfs seem really unjustified, you sacrifice so much damage by taking druid spec at all that even open world content is a pain to clear alone and now weaker pets will make that even worse, and Glyph of Empowerment is one of the only things keeping druid viable for group content at all since it brings poor healing and worse damage than firebrand/renegade. A pity I bothered getting medium harrier's instead of heavy I guess lmao.
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